-
Content Count
59 -
Joined
-
Last visited
Everything posted by terraknight
-
looking for parts for my car that eeehm... "broke down" .... into a barricade... anyhow, I put on my NVG and run to NWairfield (not the best choice exactly, but meh) I head over to the industrial buildings far east of it, and behold, the doors were open. Now, I was sure that no zombie spawn in there and open them themselves, so I cover close to a few trees overwatching the entrance, and soon enough, a survivor comes out, creeping slowly to not attract the zombies, so I aim at him carefully with my shiny Winchester (no hatin, thats a nice gun for rolling around the airfield XD) and pop 2 or 3 shots in his ass. Oddly enough, the zombies came running to him rather to me, so I was content. ofc, before I had enough time to investigate him properly, the little ass-nugget logged out. Well, I found what I came for atleast, so I continued my journey. Overall a good time was had. oh, and yesterday, our team was abit bored, so we took our old hatchback and had a good time on the NWairfield. No shooting was done tho, and we found a crashed heli, so again, a good time was had. I love being a bandit
-
ROCKET, Too many hackers. let me password protect my server!
terraknight replied to the.ogbizzle@gmail.com's topic in Mod Servers & Private Hives
ohey, its this post again. I'm fairly sure we won't get to PW protect our servers... eehm.... insert (talking crap like everyone else on the internet here)? nah, but I think a simple no will suffice -
Well, since I have my copy-paste of doom, I don't mind giving you the advices from it. But yeah, I think by fortifications, your friend meant a tent base, where you hide your valuable stuff in while you go out to scavenge for more. Starting a base (pitching a tent) and getting a vehicle or 2 is a good goal to set for yourself. I would recommend that you hide it well tho, because there tend to be people out to find bases as well. (taken from my other post) Hmm, lets see, a few tips to get you started huh.... awright, lets see 1. You're either a Bandit or a Carebear. The Difference is that Bandits will shoot on sight WITHOUT some sissy warnings and crap. If you wish to get someone you can trust and play with, take em from some other game/irl where you KNOW they have your back, as trusting strangers in this game, even if they just started out = certain death. On the other hand, if you're a carebear, have fun being shot in the face by bandits who you think are your friends cause they gave you some food and let you hang with them until you found a weapon/usually other way around but yeh. 2. If you die, get yourself the basic starting gear: Hatchet (if nothing else, first weapon) hunting knife, box of matches (a biatch to find at times) compass (your holy grail on your quest further north/northwest) a map (you can always use online maps to figure out where you are by landmarks and compass, so its quite unnecessary) watch (you can get your bearings by using the shadows from trees with it, ofc, this is only if you don't have the patience to look for a compass. It also tells the time of the server =D) 3. weapons. For your secondary, I would suggest getting a makarov to start with unless you find better, then you should get an M1911 or Revolver, mostly because you can turn revolver rounds into M19 rounds and the other way around, tho I have to tell you, Never EVER pick up a G17, thats the next most useless gun in the game after Makarov, and you will still use makarov cause its easier to find ammo for it. For your main, atleast what I've found the way I do it is: Hatchet > Lee Enflield > AK 74/M4A1 > ak/m4 with scope >different snipers or rarer weapons from barracks/heli crashes if you're lucky Sure, you could get a shotgun as well, but as I see it, none of them really stands up to a ranged fight if you were to encounter an enemy player. Ofc, if you stay in towns alot, thats a different matter, but I would still recommend longer range even there If you get a hatchet, remove it from your tool belt and equip it, this will serve damn good as your first weapon, cause if you get within close enuff range of Zeds, you will 1hit kill them without them noticing you (if you're lucky) btw, normal Zeds drop food/bandages, and military ones drop ammo. Ofc, this is just a few of them, again, if you're lucky. You are free to choose whatever weapons you wish to have, but these are atleast my tips. 4. NEVER get too attached to gear, cause in one fast "swipp" it can all be gone and you'd have to start again. I've seen ALOT of people crying about starting again without ANY weapons and that they're defenceless babies etc. The only thing I agree with those people is that they're babies. This game is MEANT to be hard, its MEANT to simulate how you would behave if, lets say, your ship sunk out at sea thanks to the zombie infestation onboard, and all you could with you was stuff that wouldn't make you sink, like Bandage, painkillers and a flashlight (not so heavy) If you had the same situation, and had tried bringing a gun, you'd have sunk like a stone unless you were some kind of athlete. 5.should've been brought up as 4th, but conserve your ammo! This is not L4dead where a big pile of all ammo will be and your gun uses magicly refilling clips, and you can be sure, if you use your gun within a town, you are sure to bring attention to yourself both from Zeds and Bandits alike. Best thing to do is to avoid them all in all.If you somehow aggro, run into a building that you can run out on the other side of, and when I say run, I mean crouchsneak out of it so you don't further aggro Zeds. This brings us to 6. Learn ALL the buildings! learn how they look, and which ones that have 2 entrances/exits. This will be valuable info when the Zeds are running after you ready to buttrape you Ofc, you ought to take notice of all enterable buildings, and if there's sounds of flies coming from them if you're outside one, you ought to be careful, as there might be a player inside camping the building for unsuspecting pray. 7. If you get a tent, hide it WELL, and by that, I don't mean close to the road somewhere behind a random tree, nonono, hide it somewhere far in the woods where even YOU would need a compass to locate it, preferrably close to pinetrees, as they give the best cover. 8. Read the forums after a patch! more specificly, the bug section, cause you will find stuff happening with stuff that you might be looking at, or intending to use, like the Ghille suit, and boom, its gone with all your stuff! Thats atleast what've been happening since 1.7.2 and there's atleast 3 threads about it, and one had I think 4 pages with cries and rage about how they lost their stuff, this is why you read on the forums after a major patch, and wait to use stuff until its been fixed (feel bad for you guys out there who used yer ghille suit, but its yer own fault =D) There we go. I think thats about it as far as I can think now. If I have any other tips, I'll edit them in. Think I'll save this for newbie threads like these, seems worthwhile oh yeah, btw, these maps/sites are freaking awesome, you ought to use em: http://dayzdb.com/map http://dayzwiki.com/...title=Main_Page http://southcoastbea...com/day-z-maps/
-
love all the newbie posts, also love to help all newbies with my "copy-paste of doom"
-
Killing people is fun since I did it the first time, join the dark side brother, become a Bandit, shoot for the beans, shoot for the pleasure, there are no rules
-
gimme a sec, gonna copy paste some of my tips from another post. Hmm, lets see, a few tips to get you started huh.... awright, lets see 1. You're either a Bandit or a Carebear. The Difference is that Bandits will shoot on sight WITHOUT some sissy warnings and crap. If you wish to get someone you can trust and play with, take em from some other game/irl where you KNOW they have your back, as trusting strangers in this game, even if they just started out = certain death. On the other hand, if you're a carebear, have fun being shot in the face by bandits who you think are your friends cause they gave you some food and let you hang with them until you found a weapon/usually other way around but yeh. 2. If you die, get yourself the basic starting gear: Hatchet (if nothing else, first weapon) hunting knife, box of matches (a biatch to find at times) compass (your holy grail on your quest further north/northwest) a map (you can always use online maps to figure out where you are by landmarks and compass, so its quite unnecessary) watch (you can get your bearings by using the shadows from trees with it, ofc, this is only if you don't have the patience to look for a compass. It also tells the time of the server =D) 3. weapons. For your secondary, I would suggest getting a makarov to start with unless you find better, then you should get an M1911 or Revolver, mostly because you can turn revolver rounds into M19 rounds and the other way around, tho I have to tell you, Never EVER pick up a G17, thats the next most useless gun in the game after Makarov, and you will still use makarov cause its easier to find ammo for it. For your main, atleast what I've found the way I do it is: Hatchet > Lee Enflield > AK 74/M4A1 > ak/m4 with scope >different snipers or rarer weapons from barracks/heli crashes if you're lucky Sure, you could get a shotgun as well, but as I see it, none of them really stands up to a ranged fight if you were to encounter an enemy player. Ofc, if you stay in towns alot, thats a different matter, but I would still recommend longer range even there If you get a hatchet, remove it from your tool belt and equip it, this will serve damn good as your first weapon, cause if you get within close enuff range of Zeds, you will 1hit kill them without them noticing you (if you're lucky) btw, normal Zeds drop food/bandages, and military ones drop ammo. Ofc, this is just a few of them, again, if you're lucky. You are free to choose whatever weapons you wish to have, but these are atleast my tips. 4. NEVER get too attached to gear, cause in one fast "swipp" it can all be gone and you'd have to start again. I've seen ALOT of people crying about starting again without ANY weapons and that they're defenceless babies etc. The only thing I agree with those people is that they're babies. This game is MEANT to be hard, its MEANT to simulate how you would behave if, lets say, your ship sunk out at sea thanks to the zombie infestation onboard, and all you could with you was stuff that wouldn't make you sink, like Bandage, painkillers and a flashlight (not so heavy) If you had the same situation, and had tried bringing a gun, you'd have sunk like a stone unless you were some kind of athlete. 5.should've been brought up as 4th, but conserve your ammo! This is not L4dead where a big pile of all ammo will be and your gun uses magicly refilling clips, and you can be sure, if you use your gun within a town, you are sure to bring attention to yourself both from Zeds and Bandits alike. Best thing to do is to avoid them all in all.If you somehow aggro, run into a building that you can run out on the other side of, and when I say run, I mean crouchsneak out of it so you don't further aggro Zeds. This brings us to 6. Learn ALL the buildings! learn how they look, and which ones that have 2 entrances/exits. This will be valuable info when the Zeds are running after you ready to buttrape you Ofc, you ought to take notice of all enterable buildings, and if there's sounds of flies coming from them if you're outside one, you ought to be careful, as there might be a player inside camping the building for unsuspecting pray. 7. If you get a tent, hide it WELL, and by that, I don't mean close to the road somewhere behind a random tree, nonono, hide it somewhere far in the woods where even YOU would need a compass to locate it, preferrably close to pinetrees, as they give the best cover. 8. Read the forums after a patch! more specificly, the bug section, cause you will find stuff happening with stuff that you might be looking at, or intending to use, like the Ghille suit, and boom, its gone with all your stuff! Thats atleast what've been happening since 1.7.2 and there's atleast 3 threads about it, and one had I think 4 pages with cries and rage about how they lost their stuff, this is why you read on the forums after a major patch, and wait to use stuff until its been fixed (feel bad for you guys out there who used yer ghille suit, but its yer own fault =D) There we go. I think thats about it as far as I can think now. If I have any other tips, I'll edit them in. Think I'll save this for newbie threads like these, seems worthwhile oh yeah, btw, these maps/sites are freaking awesome, you ought to use em: http://dayzdb.com/map http://dayzwiki.com/...title=Main_Page http://southcoastbea...com/day-z-maps/
-
gimme a sec, gonna copy paste some of my tips from another post. Hmm, lets see, a few tips to get you started huh.... awright, lets see 1. You're either a Bandit or a Carebear. The Difference is that Bandits will shoot on sight WITHOUT some sissy warnings and crap. If you wish to get someone you can trust and play with, take em from some other game/irl where you KNOW they have your back, as trusting strangers in this game, even if they just started out = certain death. On the other hand, if you're a carebear, have fun being shot in the face by bandits who you think are your friends cause they gave you some food and let you hang with them until you found a weapon/usually other way around but yeh. 2. If you die, get yourself the basic starting gear: Hatchet (if nothing else, first weapon) hunting knife, box of matches (a biatch to find at times) compass (your holy grail on your quest further north/northwest) a map (you can always use online maps to figure out where you are by landmarks and compass, so its quite unnecessary) watch (you can get your bearings by using the shadows from trees with it, ofc, this is only if you don't have the patience to look for a compass. It also tells the time of the server =D) 3. weapons. For your secondary, I would suggest getting a makarov to start with unless you find better, then you should get an M1911 or Revolver, mostly because you can turn revolver rounds into M19 rounds and the other way around, tho I have to tell you, Never EVER pick up a G17, thats the next most useless gun in the game after Makarov, and you will still use makarov cause its easier to find ammo for it. For your main, atleast what I've found the way I do it is: Hatchet > Lee Enflield > AK 74/M4A1 > ak/m4 with scope >different snipers or rarer weapons from barracks/heli crashes if you're lucky Sure, you could get a shotgun as well, but as I see it, none of them really stands up to a ranged fight if you were to encounter an enemy player. Ofc, if you stay in towns alot, thats a different matter, but I would still recommend longer range even there If you get a hatchet, remove it from your tool belt and equip it, this will serve damn good as your first weapon, cause if you get within close enuff range of Zeds, you will 1hit kill them without them noticing you (if you're lucky) btw, normal Zeds drop food/bandages, and military ones drop ammo. Ofc, this is just a few of them, again, if you're lucky. You are free to choose whatever weapons you wish to have, but these are atleast my tips. 4. NEVER get too attached to gear, cause in one fast "swipp" it can all be gone and you'd have to start again. I've seen ALOT of people crying about starting again without ANY weapons and that they're defenceless babies etc. The only thing I agree with those people is that they're babies. This game is MEANT to be hard, its MEANT to simulate how you would behave if, lets say, your ship sunk out at sea thanks to the zombie infestation onboard, and all you could with you was stuff that wouldn't make you sink, like Bandage, painkillers and a flashlight (not so heavy) If you had the same situation, and had tried bringing a gun, you'd have sunk like a stone unless you were some kind of athlete. 5.should've been brought up as 4th, but conserve your ammo! This is not L4dead where a big pile of all ammo will be and your gun uses magicly refilling clips, and you can be sure, if you use your gun within a town, you are sure to bring attention to yourself both from Zeds and Bandits alike. Best thing to do is to avoid them all in all.If you somehow aggro, run into a building that you can run out on the other side of, and when I say run, I mean crouchsneak out of it so you don't further aggro Zeds. This brings us to 6. Learn ALL the buildings! learn how they look, and which ones that have 2 entrances/exits. This will be valuable info when the Zeds are running after you ready to buttrape you Ofc, you ought to take notice of all enterable buildings, and if there's sounds of flies coming from them if you're outside one, you ought to be careful, as there might be a player inside camping the building for unsuspecting pray. 7. If you get a tent, hide it WELL, and by that, I don't mean close to the road somewhere behind a random tree, nonono, hide it somewhere far in the woods where even YOU would need a compass to locate it, preferrably close to pinetrees, as they give the best cover. 8. Read the forums after a patch! more specificly, the bug section, cause you will find stuff happening with stuff that you might be looking at, or intending to use, like the Ghille suit, and boom, its gone with all your stuff! Thats atleast what've been happening since 1.7.2 and there's atleast 3 threads about it, and one had I think 4 pages with cries and rage about how they lost their stuff, this is why you read on the forums after a major patch, and wait to use stuff until its been fixed (feel bad for you guys out there who used yer ghille suit, but its yer own fault =D) There we go. I think thats about it as far as I can think now. If I have any other tips, I'll edit them in. Think I'll save this for newbie threads like these, seems worthwhile oh yeah, btw, these maps/sites are freaking awesome, you ought to use em: http://dayzdb.com/map http://dayzwiki.com/wiki/index.php?title=Main_Page http://southcoastbeanwars.com/day-z-maps/
-
I imagine myself being shipwrecked due to zombie attack onboard the evacuation ship you're on. The only thing you could do was abandon ship and only take the EXTREME necessities, whereof even the flashlight would be heavy to swim a distance with. once I get to shore, I fall unconscious for a certain amount of time, then I wake up again, rested, and ready to continue the trials of the zombie apocalypse on foot. Thats the intro story they ought to adapt, would explain why you don't start with a gun and ammo atleast, as trying to swim with it would in the end make you sink like a rock
-
My first murder and now I feel guilty
terraknight replied to dnoparker@gmail.com's topic in New Player Discussion
I was running at Balota airstrip when the guy came running into the ACT when we were there. We killed the Zeds and he came down and was all like "FREINDLY, FIRENDLY!!!? he had an MP5 SD equipped, and I was scared shitless... Well, we let him tag along a while, but when he went into prone to go under a fence, a spark lit up in me. I don't know what it was, if it was just the feeling he would soon betray us, or just out of sheer evil, but I took out my Makarov and put a whole clip in his back. His last words was "aaaaw maaaan" then the flies started flocking to him. I felt I had done something extremely evil, and I sensed a wellbeing I never had before. I am evil now, that person, no, I changed because of it. Hope to never meet you ingame fellas, cause I won't hesitate at all any longer -
Hmm, lets see, a few tips to get you started huh.... awright, lets see 1. You're either a Bandit or a Carebear. The Difference is that Bandits will shoot on sight WITHOUT some sissy warnings and crap. If you wish to get someone you can trust and play with, take em from some other game/irl where you KNOW they have your back, as trusting strangers in this game, even if they just started out = certain death. On the other hand, if you're a carebear, have fun being shot in the face by bandits who you think are your friends cause they gave you some food and let you hang with them until you found a weapon/usually other way around but yeh. 2. If you die, get yourself the basic starting gear: Hatchet (if nothing else, first weapon) hunting knife, box of matches (a biatch to find at times) compass (your holy grail on your quest further north/northwest) a map (you can always use online maps to figure out where you are by landmarks and compass, so its quite unnecessary) watch (you can get your bearings by using the shadows from trees with it, ofc, this is only if you don't have the patience to look for a compass. It also tells the time of the server =D) 3. weapons. For your secondary, I would suggest getting a makarov to start with unless you find better, then you should get an M1911 or Revolver, mostly because you can turn revolver rounds into M19 rounds and the other way around, tho I have to tell you, Never EVER pick up a G17, thats the next most useless gun in the game after Makarov, and you will still use makarov cause its easier to find ammo for it. For your main, atleast what I've found the way I do it is: Hatchet > Lee Enflield > AK 74/M4A1 > ak/m4 with scope >different snipers or rarer weapons from barracks/heli crashes if you're lucky Sure, you could get a shotgun as well, but as I see it, none of them really stands up to a ranged fight if you were to encounter an enemy player. Ofc, if you stay in towns alot, thats a different matter, but I would still recommend longer range even there If you get a hatchet, remove it from your tool belt and equip it, this will serve damn good as your first weapon, cause if you get within close enuff range of Zeds, you will 1hit kill them without them noticing you (if you're lucky) btw, normal Zeds drop food/bandages, and military ones drop ammo. Ofc, this is just a few of them, again, if you're lucky. You are free to choose whatever weapons you wish to have, but these are atleast my tips. 4. NEVER get too attached to gear, cause in one fast "swipp" it can all be gone and you'd have to start again. I've seen ALOT of people crying about starting again without ANY weapons and that they're defenceless babies etc. The only thing I agree with those people is that they're babies. This game is MEANT to be hard, its MEANT to simulate how you would behave if, lets say, your ship sunk out at sea thanks to the zombie infestation onboard, and all you could with you was stuff that wouldn't make you sink, like Bandage, painkillers and a flashlight (not so heavy) If you had the same situation, and had tried bringing a gun, you'd have sunk like a stone unless you were some kind of athlete. 5.should've been brought up as 4th, but conserve your ammo! This is not L4dead where a big pile of all ammo will be and your gun uses magicly refilling clips, and you can be sure, if you use your gun within a town, you are sure to bring attention to yourself both from Zeds and Bandits alike. Best thing to do is to avoid them all in all.If you somehow aggro, run into a building that you can run out on the other side of, and when I say run, I mean crouchsneak out of it so you don't further aggro Zeds. This brings us to 6. Learn ALL the buildings! learn how they look, and which ones that have 2 entrances/exits. This will be valuable info when the Zeds are running after you ready to buttrape you Ofc, you ought to take notice of all enterable buildings, and if there's sounds of flies coming from them if you're outside one, you ought to be careful, as there might be a player inside camping the building for unsuspecting pray. 7. If you get a tent, hide it WELL, and by that, I don't mean close to the road somewhere behind a random tree, nonono, hide it somewhere far in the woods where even YOU would need a compass to locate it, preferrably close to pinetrees, as they give the best cover. 8. Read the forums after a patch! more specificly, the bug section, cause you will find stuff happening with stuff that you might be looking at, or intending to use, like the Ghille suit, and boom, its gone with all your stuff! Thats atleast what've been happening since 1.7.2 and there's atleast 3 threads about it, and one had I think 4 pages with cries and rage about how they lost their stuff, this is why you read on the forums after a major patch, and wait to use stuff until its been fixed (feel bad for you guys out there who used yer ghille suit, but its yer own fault =D) Thats about all I have time for now, I'm at work, and I'm about to get off, but I'll check this thread again thats for sure. Until then, have fun surviving! oh yeah, btw, these maps/sites are freaking awesome, you ought to use em: http://dayzdb.com/map http://dayzwiki.com/wiki/index.php?title=Main_Page http://southcoastbeanwars.com/day-z-maps/
-
man, you guys got Effed up pretty badly, huh? I suppose reading online BEFORE you put one on never really crossed your mind? Nah, I'm just being an ass, but you should seriously check the forums after a major patch to check on all the bugs so you know on what to avoid, like I'm doin' =D
-
I suppose this is one of the new bugs with the recent patch. Would be wise to save the Ghille suit until its fixed, just sayin'
-
Then you probably didn't kill him and possibly got a lag spike when he was laying down. There's always a cause behind these things, and I don't think he was hacking if you didn't get a murder, then you simply didn't kill him Oh, and if you died, all your stats will go back to zero (zombie kills, murders, food, hunger, etc.)
-
This might be weird sounding, but after the fact it felt like server admin abuse?
terraknight replied to jayp.uncensored's topic in Mod Servers & Private Hives
Hmm, I think they were merely hackers, and no admin abuse (unless he was a hacker himself). I THINK the "killed by friendly fire" thing is a new addition and not perfected yet (altho works fine on my server) I think you came across a teleporting hacker with item spawning, sure, I could be wrong, but the story sounds like it. But ofc, it might as well have been a larger, well organized clan. -
ViLayer is the host to go with.
terraknight replied to mrthames's topic in Mod Servers & Private Hives
Indeed, I could not agree any more then this, Vilayer is THE best server host for DayZ, sure, they had a little "problem" a week ago or so, but on the other hand, ALL of us who was affected got a reimbursed a week, so I'm damn happy and impressed with these people. Only thing I could wish for more is if they put their TS on their website somewhere... I had to lurk quite a bit before I found it, btw, anyone who wishes for it, here it is: ts3.vilayer.com I suggest you save it as a bookmark guys =D -
download the map and just add to it, then re-upload the map
-
I want to start a server, but I'm not allowed to?
terraknight replied to abstract (DayZ)'s topic in Mod Servers & Private Hives
gentlemen, I think we've found a small fragile carebear. Kid, this game is ruthless, you are MEANT to be raided, you are MEANT to raid people and you are MEANT to shoot/get shot in this game. This game is more awesome then anything zombie related so far, and you wanna play safe? there is no thrill in that, and as above said, you'll tire in a few days. The thrill is in not knowing IF you are gonna be shot or not, or if you're in the process of being scoped out by snipers while in NWA/Cherno/DC -
40% OFF SALE | Premium DayZ Server Hosting | Host Altitude (Ltd)
terraknight replied to jonnerz's topic in Mod Servers & Private Hives
went over from This host to Vilayer, mostly because of waiting time. We waited 6 days for our server to be be on and whitelisted, in the end, we went to Vilayer and 10 MNUTES after we got in contact with the staff, we got on our newly bought server and started playing. (was ofc pre-whitelisted, but it was damn better service then this company.) Ofc, Vilayer have had some downtime abit, but thats a RARE occasion, it will probably never happen again, and if it does, for a VERY limited time. I freaking love Vilayer, and anyone who gets their server from there probably does the same -
UK34, EXCESSIVE Admin Abuse [With Proof]
terraknight replied to theorix's topic in Mod Servers & Private Hives
without (proper steadfast non-edited, waterproof)proof, I believe it would be impossible to blacklist a server or globally ban a player, just sayin. I'm out of this thread as well, as it will probably go on the same way for a couple of hours/days until it dies down and find someone else to crack down on. -
UK34, EXCESSIVE Admin Abuse [With Proof]
terraknight replied to theorix's topic in Mod Servers & Private Hives
JUst sayin, he could be either, but his clear explanation WITHOUT going on and on and on and on and on (get my point?) about it kinda seems like he explained what he wanted to say and let people decide for themselves if he's the devil or not. Sure, he could probably post logs, but as what others have already said: those can be forged as well. I see a word against word discussion over the interwebs, and the better man stopped replying, I believe -
UK34, EXCESSIVE Admin Abuse [With Proof]
terraknight replied to theorix's topic in Mod Servers & Private Hives
I believe the admin loled and abandoned this thread due to OP being too boring to continue argue with? if the admin knows he's right and already stated what he was doing, and what happened, I believe he doesn't need to provide anything. Someone getting butthurt over the server going down and loosing their "phat lewt" complaining about server admins, yeah, nothing new there. But thumbs up for your awesome "gewgle skillz" to find out someone else like you did the same in the past. -
Roxservers, google it
-
How many murders to officially become a bandit?
terraknight replied to 97ADU Doug's topic in New Player Discussion
aw, I wanted the bandit skin... ah well, I don't mind that they removed it. Your heart starts beating faster even at 1 murder, so yeh -
WEAPONS where can i find one, why dont i spawn with anythign
terraknight replied to InversionSR's topic in New Player Discussion
Sorry for putting your quote on my quote, but I'm honestly not sure what kind of fantazy world you live in, but in the realms of DayZ, thats more or less the rules. SURE I've tried the "friend or foe?" once or twice, but with the same result as my first kill: I got backstabbed once they found a hatchet/mags for their guns or guns for their mags. Sure, there ARE those fluffy bunnies that can attatch themselves to you and let you be their knight in shining armor, but thats the babies of this game, which means they'll be shortlived on their own. (ultimately, if they see profit in it, they will kill you as well later on unless you manage to get them on Vent/TS/Mumble and become real good buddies while they search for shizzles) This game have evolved into a PvP mayhem, and personally, me and my team likes it that way. Those who feel that there should be a PvP toggle are those that have gotten themselves backstabbed one too many times and have a hard time coping with it. Sure, it stings abit to be shot at first, but hey, thats the game after all, so I'm just gonna refer you to point 7. -
How many murders to officially become a bandit?
terraknight replied to 97ADU Doug's topic in New Player Discussion
I believe its 7, and I think your skin changes when you become a bandit. I'm on 5 murders, so I'd tell you if I got 2 more