panzer jager
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1 NeutralAbout panzer jager
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On the Coast
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I dare say your narration proved amusing, if not outright comical, but a grim tale no less.
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Just joined a server with my friend, and some punk teleports in front of me with an AS50 and kills us both. He then proceeds with teleporting and killing all the other people in the server as it became obvious he had been doing this for some time (they were chatting a lot.) Then when I respawn, he teleports and shoots me in the leg. I go unconcious and have a massive timer to wait out due to the wound. Now if I join a different server or anything, I'm stuck dead at the water front waiting for the timer to finish. I can't respawn, kill myself, disconnect, or anything; when the timer shows up, the only thing I can do is alt-f4 the program.
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This game would be great if servers could run a "Casual" mode where if you die you still retain all your equipment. This would NOT remain on any other normal difficulty servers, but would just offer a way for people to learn the mechanics and have fun. Additionally, equipment earned on Casual would NOT transfer over to your other difficulties. You would instead have two separate persistent loadouts. One for normal/hardcore, and one for casual. I'm sure this has been mentioned before. But I'm also sure that there's plenty of people who would think it'd be a great idea to offer a casual mode.
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Firearms and the Ammunition System
panzer jager replied to panzer jager's topic in DayZ Mod Suggestions
Really? That's great! If it's going to be done in the future. -
This is because the SD ammo is zeroed to 300m just like the Ball ammo (since zeroing happens on the gun class not the ammo class), and SD ammo will drop a lot more over those 300m than Ball ammo. So when you fire at 50m, you're zeroed for 300m, and obviously the shot will be high.
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My suggestion here is to revise and improve the ammunition system currently employed in the game. There are ways to do this that are very simple and will improve the game immensely, but obviously getting the ammunition system completely perfect would take a lot of work (and may not even be possible). Here's what's wrong with the way it currently works: You pick up a DMR mag (20 rounds of 7.62x51mm Nato). This can ONLY be used in the DMR, despite that other Battle Rifles (FN FAL, for example) would feed the same ammunition at the same capacity (20x 7.62x51mm.) Obviously if the system were to be perfect you'd be able to feed your ammunition into the M24 SWS as well as the other 7.62mm Rifles. However, for now, what *can* be done is to make the same capacity of ammunition work for any gun with magazines of that size (example: change DMR Mags into 20x 7.62mm Match and be able to be fed into any 20x 7.62mm Battle Rifle, and then make FN FAL Mags into 20x 7.62mm Ball and make them able to be fed into any 20x7.62mm Battle Rifle.) Essentially this would offer weapons of the same caliber, and having the same magazine capacity, to use the same mags. Additionally to this, there is opportunity to have different bullet types within a cartridge (you can find Match ammo which has less bullet drop and more damage, but is more rare, for example.) Obviously due to restrictions we cannot yet have a perfect system with weapons feeding from different capacities as you can't load an M24 with 20 rounds of 7.62mm, but there is room for improvement here.