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Surcharger

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About Surcharger

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  1. I tought that the client's ability to do stuff like this has been removed, and every game decision is ultimately up to the server. Could it have been an abusive admin? OR just a bug ?
  2. The title says it all, I have no idea which way to go, nor do I understand how this could have happened. Respawn is unavailable, and the position was already stored in the hive, so I cannot play anywhere... HELP?!
  3. Thanks for removing the links at least now we know that it is a real problem. No ads intended.
  4. I just stumbled across a russian language forum where there is a pay to download *** that seems kinda legit :| This is the original forum link: Link removed This is a google translate link for your convenience: Link removed And this is the showcase video: Link removed There are waay too many positive replies on that thread. I knew there were cheater issues, but this is nonsense. Any toughts ?
  5. Surcharger

    Disconnecting to avoid death

    I'm not sure if the latest feature actually made it into the game (everyone stays for five seconds after dc) however if it has, then the next step would be to raise that time, to as high as one minute, which is of course ridiculous. My solution would be to implement a combat cooldown timer, that would determine the disconnect delay time for each player independently. Each kind of combat event would reset the player's timer to 60secs. Combat events should be the following: -You fire a weapon -A weapon is fired within a certain radius around you, not targeted at you -Someone fires a weapon at you and hits -Someone fires a weapon at you and misses (but the bullet impact is within a certain radius around you) -There are aggroed zombies around you who were aggroed by you and probably a bunch more... I think that -if done correctly- this would get rid of abusive disconnecters, and also be fair to the rest of the players.
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