I'm not sure if the latest feature actually made it into the game (everyone stays for five seconds after dc) however if it has, then the next step would be to raise that time, to as high as one minute, which is of course ridiculous. My solution would be to implement a combat cooldown timer, that would determine the disconnect delay time for each player independently. Each kind of combat event would reset the player's timer to 60secs. Combat events should be the following: -You fire a weapon -A weapon is fired within a certain radius around you, not targeted at you -Someone fires a weapon at you and hits -Someone fires a weapon at you and misses (but the bullet impact is within a certain radius around you) -There are aggroed zombies around you who were aggroed by you and probably a bunch more... I think that -if done correctly- this would get rid of abusive disconnecters, and also be fair to the rest of the players.