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Everything posted by Womb Raider
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Yeah, as the developers intended for zombies to climb ladders and it's obviously not a limitation of putting zombies into Arma 2.
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You need to get lots more blood, do you have a friend that can give you a blood transfusion? If not, then you'll have to hunt for animals and cook their meat to get your blood back up. I'd be real careful about engaging anyone or going near towns now as that is a very low blood level and all it will take is a couple of hits from a zombie and you may pass out and if that happens, you're done.
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You must of joined a server that just started up as I doubt you found all of that, before you got to Balota if it was populated.
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Worth it to carry second primary?
Womb Raider replied to Stewart (DayZ)'s topic in DayZ Mod General Discussion
Noise as well. Personally I always carry a primary and a side arm, I can see why people would carry two primary weapons, but I'd only ever do that if I got a rare gun but it had no ammo. -
What percentage of players you meet/engage Alt+F4?
Womb Raider replied to TheMachine's topic in DayZ Mod General Discussion
Big issue, but that's why I play on servers where the admins ban anyone that does this. It has happened to me once before and it got me killed, but that's life really. -
Getting rid of player kills in the hud.
Womb Raider replied to Maplemayhem's topic in DayZ Mod Suggestions
Why must people like you exist in the Day Z community. -
Never going to happen, will always be up to server owners.
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Zombies were never meant to be in Arma 2, so there are going to be issues, please be patient. Shouldn't this be in the bug reporting section as it sounds more like one of them.
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ROCKET: Fix the combat loggers and alt f4's APPEAL
Womb Raider replied to scypheroth's topic in DayZ Mod Suggestions
Use the search function, this really isn't hard. I wish people like you were auto-banned for making the same thread over and over again. Rocket and co are well aware of this issue. -
Just disable respawn and be done with it
Womb Raider replied to 3rdparty's topic in DayZ Mod Suggestions
Been suggested before, use the search function. -
WTF Global/side chat removed?
Womb Raider replied to Jaeskern's topic in DayZ Mod General Discussion
Looks like Day Z isn't for you, there's the door, don't come back. I doubt something like this is going to hurt Day Z's future. -
Test, Going in tonight and will shout friendly at all...
Womb Raider replied to Miss_Nuts's topic in DayZ Mod General Discussion
So you let your guard down, good work. -
The Person who owned the server YogsCast was on
Womb Raider replied to iomegadrive1's topic in DayZ Mod General Discussion
But then there'd be no posts on the forums. -
Looks like Day Z isn't for you, there's the door, do fuck off and not come back.
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no to grey screen when injured
Womb Raider replied to dgeesio's topic in DayZ Mod General Discussion
Why are you acting like this is new? -
Love it, would like to see it implemented. Would make tracking people through forests and such quite fun. +1
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We've all had that happen to us. It sucks.
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Put something that was never meant to be in the game at all, problems arise, somehow this is the engines fault. Yes I am aware that Arma's engine isn't perfect, but you really need to stop and think for a second here.
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Been suggested before. Please use the search function. This is not a different suggestion because it talks about legs being broken via bear traps, it is still the same.
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Still not going to happen, Day Z has never been about that and never will.
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Currency is never going to be implemented in Day Z and the only guards that would be around, would have to be players. No, some of the servers hold 50 players max, there a fair few that can hold more. This is only going to increase in future versions of the mod.
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Go onto servers that have it on still, there are many that do. It isn't coming back in the foreseeable future.
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a quick informal thought on DayZ in its present state
Womb Raider replied to 6looter's topic in DayZ Mod General Discussion
I agree, I love how Day Z doesn't hold your hand in any way shape or form and you're thrust into the wild and it is adapt or die. I really hope they stick with that and never deviate from it, as that is what makes something like Day Z so special. -
Update came. Where helicopters?
Womb Raider replied to Marksman (DayZ)'s topic in DayZ Mod General Discussion
Obviously isn't for you, there's the door, don't come back. -
Zeds shouldn't aggro because they heard you
Womb Raider replied to Dagoth Wit's topic in DayZ Mod Suggestions
You are aware that zombies were never meant to be in Arma 2, so it's amazing what the developers have done. I agree that the zombies need some work done on them, but something like this could already be in the pipe line.