Jump to content

Magisk

Members
  • Content Count

    20
  • Joined

  • Last visited

Community Reputation

2 Neutral

About Magisk

  • Rank
    Scavenger
  1. Magisk

    DayZ Standalone Discussion

    You will walk away from there if you cant find any food ;)
  2. I think rarer matches would maybe give groups a bigger advantage. Havent heard of 2017, gonne check it out asap :)
  3. Magisk

    Airborne virus. V4

    inb4 the story in Dayz is that a industry plant of some sort started leaking a gas that infected people :)
  4. In my opinion the balance of food/drink rareity and also the bloodbag mechanic hugely affects gameplay and maybe there are adjustments that should be made for SA. A couple weeks ago I joined a server that had a different take on food/drinks, it was made very rare and the whole gameplay changed sortof. Everywhere I was running I was scouting for an animal knowing that I had to find something to eat within an hour, as time went on I started taking more risks going into high pvp zones with my rare gear knowing that if I didnt I would certainly die. In my opinion this is how it should be, food shouldnt be something that you walk by in an zombie apocalypse because the backpack is full of it, it should be rare, forcing people to think and take chances to survive! Being able to stay/camp in one spot should be a luxary, killing another player should not only be fun but somtimes necessary in order to survive. It would also affect group play possitively, which currently is very easy. Other players, the envirement or zombies pose little threat to any experienced group and if someone do die theyll just wait for the guy to respawn and pickup his gear. However with less food/drinks, groups would sometimes be forced to split up, take more chances, maybe even betray one of their own. What advantage you get from the added firepower is balanced by the amount of hungry stomachs, just like it should be ;) So in my opinion food/drink rarity does not only make "foreveraloneing" a better experience but it also would reduces the group play advantage a little. This brings me to my final thought, bloodbags. Im not a big fan of this mechanic, especially how it only benifts groups and I really hope there is a better solution to this in SA. My opinion would be to have a small regeneration of blood for all players, which would be to realistic approuch as well forcing the hurt player to be more carefull for a period while he is gaining back strenght. I kinda feel like bloodbags are in the game because it was in arma2 already, I could be wrong. As much as it was relevant and had a porpuse before my opinion is now that we should have a better system for this issue in SA :) Would love to hear if someone has other ideas or thoughts about these topics.
  5. Does anyone have or know of a private server that I could join? (namalsk and atleast 30 players preferably) Ive tried searching a bit. but without any luck thus far.
  6. Magisk

    Public servers unplayable

    Well you know what I mean. Something password protected or not in the server list
  7. I started playing again a few days ago after a couple months off, and the hacker thing seems to be out of control.. To be mild.. Ive been teleported 3-4 times, encountered several players who dont take damage, players are creating gear and yeah whats the point of playing.. Seems like there are 3-4 hackers on every public server Anyone know about a private server with usually 40+ players? (namalsk)
  8. Magisk

    What is your favorite DayZ map?

    Namalsk for sure :) Survival seems way more difficult and on some servers (maybe all) food is very rare. Also the map is just perfect with the cities, a few mountains, many armybases and towers. Also the snow looks cool and the addition of warm clothes adds another thing to the experience, Only map ive played thus far where surviving is atleast somewhat challenging.
  9. You are deffinitivly on to something, since they removed both your threads. hehe It looks sick nice, I think its very likely dayz inventory etc will look like this. Would be wierd if they made two different inventory systems at the same time, a lot of planning/thought has gone into it so they will run with this on dayz as well for sure :) Btw, SA will run on arma2 rite? Since arma3 is almost done it would be logical to to build dayz on that.. If not I guess there will be another dayz release in a year or two, would make sense in regards to profit maybe. I cant wait anymore.. arggghhhhh hehe.
  10. 'Well all I wanted to suggest was that weapons, ammo and food would be made way more rare and that something should be done asap because it will be more difficult to make such a change the more time that goes and I felt like I had a great suggestion that would create a new type of loot to replace some of the void from the item decrease.. I felt both my concern, argrument and suggestion was threadworth. Anyways If the forum is flooded with posts concerning this thats not so bad, since its such an important issue ;)
  11. I think this is a great suggestion! Kinda strange they dont communicate better actually, would be great to know whats going on.
  12. Thanks for reply guys, you as well DryGulch. I see what you mean that rarer weapons will make those with guns more powerfull, however what I think you fail to consider is that shooting a defensless surviver will be "more costly" for the bandit, as he has to preserve ammo to protect himself. Sure there will be some who will waste precius ammo, but the "weaponless player pvp deat" ratio and deatmatch gameplay feeling will not overpower to survival aspect as hard. In regards to the server issue you bring up Charb I think that this is something that will be solved in future versions of the game, if im not mistaken Rocket himself has made some comments on servers and their porpuse. I would agree however that when server hopping is not possible weapons will become harder to find, but not even close to how rare they need to be. Personally I never do this, and I cant remember running for more than 10-15min before having a gun with enough ammo to kill several innocent survivers :) DrGulch, I take it you do not agree or feel this issue is not "game breaking", I however do and the more threads the better, also I thought I had a suggestion to the problem that deserved its own thread, but i could be wrong ofcourse. Hope I didnt ruin your day
  13. First of all, I love this game. Played it for a while and I will continue to do so. However I do have a couple concerns on how the game has been developing the last few weeks. At first when a large percentage of the playerbase didnt know where to obtain weapons easily, the game felt more balanced. However now it has sortof taken a turn for the worse unfortuantly. I mean this in the most respectfull way possible, but the game has become a "shooter game with the occasional picnic" This is very sad and I hope something is done ASAP, if not it might be to late.. As I understand longterm DayZ will be a comercial product and having the "exitment" toned down in the game closer to that point will be a lot harder to justify business wise. So for the love of imaginary being, please balance the game properbly.. ----- Make guns and ammo waaayyyyy harder to find! ---- ----- Make food and water also harder to find ---- I cant stress how important this is, it really has to be done asap! The only downside would be for those who want to play for 10-15min stock up on weapons and items and bandit. This has kinda become the main way to play with the current balance. With these changes people will instead be less inlcined to shoot another player, players will be more willing to pair up with others who have guns. in short, guns become more a deffensive thing than a license to kill everyone. Another additional suggestion: ----- Do not have certain few locations were the most rare guns/items only spawn, instead have a wider range of spawn location with certain requirements, such as a key you can only use once to open a ammobox, there might be or not be something there---- Keys, or "notes" that descripe the location of a possible loot location could be found hanging on walls and would be an additional thing a player could look for, which could compansate a little for the gund/item decreased droprate, and it would also give the player a reason to move to a new locaton instead of running around Electro/Cherno. This might not be the best way to go about it, but I really hope whatever happens that guns and ammo are made very rare. As in, a days play would maybe give you a handgun if lucky. People would play differently, it would be realistic and finding something good would be exiting. Thanks for reading
  14. Came here to report same thing helicopters just parked in streets, ammo crates with 500 ammo of each type..
×