GreenJedi
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Helicopter Hunter
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Batteries. For NVGS, Thermal + NVG optics, Flashlights etc.
GreenJedi replied to 7-75 callaghan's topic in DayZ Mod Suggestions
This seems like a good idea. Limits the amount of players running around with Goggles and "ICU" sights at one time. Also makes you prioritize usage. Definite +1. -
Oooh, I like this idea. Actually make them somewhat difficult to deal with. I mean after all, they don't really need their organs, do they? It's the grey that matters. :P
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disarm player while unconscious
GreenJedi replied to ronaldennis@hotmail.com's topic in DayZ Mod Suggestions
When you knock them unconscious, can't you just loot their backpack and take their weapons that way? -
Well, it's better than being a murdering psychopath, right? :P
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Apparently, HDR effects bloom, which makes a big difference during night, like Donovan stated. Allows you to make details out easier instead of everything being a black blob contrasted against the sky.
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Just checked all the results pertaining to this topic' date=' they're either suggestions for non-lethal weapons (which is not what this is), or talking about it in general. Well yeah. Part of the fun about this game is dying, and having to loot to get it all back. When you alt - F4 to keep from dying, you're not only a coward who can't handle losing his gear, but you don't know what kind of game DayZ is. Now it's becoming so common it's scary. I so gotta try that sometime. :P
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I was thinking. Instead of stooping to the level that everyone else does, instead of just killing people I see on sight, why not incapacitate them? Take a few shots and knock the person out. Take what I need from them, bandage them, and get on my merry way. Is this a viable tactic? If I do it with a friend he could cover me while I check the person out. And if so, how many shots does it usually take to knock someone out without killing them? Say... with an M1911? :D
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Like they've said, a lot of the military weapons are purely for Tacti-cool's sake. Some can be really useful, and are worth the risk of searching the barrack's for em. But I've noticed something. Those that go after the high tier gear, end up dying quicker than if they were using winchesters and whatnot. Makes you think. :P
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Yeah, Rocket said he's going to try and release a solution to server hoppers and death disconnectors in 7.2. When that will be is anyone's guess. :P
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Learnt a valuable lesson..
GreenJedi replied to Gromit (DayZ)'s topic in DayZ Mod General Discussion
ONLY make agreements on YOUR terms. There is no reason to be a dick. Just don't allow them to be a dick either. It's possible to play this game without shooting every person you see. You just need to try. -
I definitely agree with this. The way barbed wire is used is not for base building, it's to block off loot points to annoy others and grief areas. Whether or not they make the changes you listed or they remove it completely does not matter to me. As long as something is done. This is getting pathetic. +1.
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I very much like this idea. Would allow ammo to some of the rarer guns. Makes reloading easy, and keeping track of ammo painless. Would be handy to find out how many rounds are in an ammo box though. +1.
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Makes sense. Something to look out for other than crashed helis.
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This doesn't sound like a bad idea. Something to kill other than players and zombies. :P Might even be a challenge. But like you pointed it, there might be complications involved. Either way, +1 on this.