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Tolgar

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About Tolgar

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    On the Coast
  1. Tolgar

    Shit/Piss System

    I think this whole thread is an elaborate troll to get us to kill ourselves in the outhouses.
  2. Tolgar

    Escape from Chernarus

    It would be setup such that only being on the npc chopper and despawning in it off of the map would trigger the win. Getting there yourself could be a possibility, perhaps, but for way, way less points. And like I said, its a sandbox, you can ignore the event, or run around the airfields trying to find the good vehicles everyone arrived in, or kill them all and take their stuff, etc.
  3. Tolgar

    Escape from Chernarus

    @Serrath Could be, we don't know how it'll develop. But just think, the ultimate player kill would be dashing the hopes of the would be escapees. Just about to take off huh? Oh look at this rocket launcher I found. Or a satchel charge you plant acting like someone who wants to escape. It is going to bring a lot of people into the area and they have to live long enough to get out, easy pickings if they aren't well prepared. Depends on how Rocket is gonna go with the lore, if the entire planet has gone to shit, then obviously this is moot, but if its just concentrated areas... up to him. @TheProphecy I don't think you should get anything from doing it, that was the end of your game, that person is off map, you respawn as someone else, just with the same name. Also once the chopper is offmap you, everyone in it, and the chopper is just faded out, removed from the game, like the end of an ARMA mission. It certainly isn't the only way to go for end game, building up the cities, restoring power, restoring order, having those hopes dashed by huge waves of zombies later that destroy your progress, that's also another way to go, but that also doesn't end your story. Even if you restored the major cities, had huge fences keeping the zombies out, armed guards, running water/power, etc, you are STILL THERE. And the zombies will win eventually, they almost always do, you are just delaying the inevitable. Staying in one place in any zombie fiction is almost always a bad idea, my idea was a way to get out, it certainly isn't the only way.
  4. Tolgar

    Escape from Chernarus

    Its an incentive to use the goods you've acquired, your last blast of teamwork for that cycle, you wouldn't be able to swim/fly yourself to the point, basically only getting there in the npc chopper qualifies. You don't have to use it, you can ignore it entirely, you can kill everyone that shows up and take all their stuff, but for people that like this sort of thing, that NEED some kind of purpose to play, here you go. You can even skip the event multiple times, and if you have survived that long, your score is that much higher. Or like I said, ignore it, but it would be there, its a sandbox, do what you want.
  5. I had a great idea on a victory condition this morning, here's how it would go. Every 7 days (randomized per server to prevent hopping), there would be an escape event. Fast movers fly overhead from the shore past the north, alerting survivors the plan is in motion, some of those fast movers, bomb the tarmacs of the airfields. Green smoke is fired at a random location on each of the tarmacs, and 30 minutes from there an npc Huey will fly in and land at the location. Now this is going to attract both zombies and people, so survivors are going to have to group up and protect the landing zone, with varying efficiency. 30 minutes should also give enough time for people spread out on the map to make it to the airfields. So the choppers come in and land, they are only on the ground for 5 minutes, at each location, and it is also first come first serve, you have to protect the chopper from zombies and bandits who are out to kill you and maybe or maybe not get on the chopper themselves. This gives clans something to spend their armaments on, drive up and let loose, (most will park farther away for recovery for the next round). Once 5 minutes is up, the choppers take off and head south, going off map off the shore. But you aren't out of the clear yet, other people can still shoot you or the chopper down while it is on route, (the choppers are far enough apart that you can't shoot down another one once in the air, but someone with another Huey could). Also the NPC pilot should be made invulnerable, just for scripting issues, you can still down the chopper, screwing everyone on it over. Not being able to pilot the chopper will make it so there isn't a huge influx of choppers on the map for people to use every week. Ok so you made it off shore, either huddled together with random people, your grinning clan mates, or bandits killed everyone and made it off map scott free, now what? This is where more developed character tracking comes in. There would be some kind of new scoreboard/leaderboard, tracking zombies killed, beans eaten, hours actually logged in, miles driven, bones broken, etc. These would be added up somehow, and points would be taken off for players killed (this wouldn't kill bandits score, they still have to do enough of the other things, but it would hurt.) Now that character is gone, not killed like a suicide, but the same effect, it will respawn you. The people who did not make the chopper, have to survive somehow another weak (this increases your score if you happen to live that long, you could theoretically wait a whole month and then escape for a huge score, but it would track hours logged in more aggressively for points, making sure someone doesn't just log off for a month and then cash in.) So this isn't a server resetting event, the map continues as normal, you don't have to participate, but you are encouraged, you can also just kill everyone that shows up and take their stuff once the choppers leave, but the zombies that are around will necessitate being more 1 or 2 people to make it to the chopper. Even if you just hopped in, they could still destroy it. TL;DR: helicopter escape scripted event, leaderboards encouraging logged in survival, some penalty for players killed but not huge so bandits can also win, not a server reset, needs more extensive stat/player tracking post Alpha.
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