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mrmattme

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About mrmattme

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    On the Coast
  1. mrmattme

    Build 1.7.2 Rolling Update

    Thanks for the update Rocket Will check back in a few to see if things are up and running
  2. Love the mod, here are a few thoughts I thought I would share. There should be more items in general strewn about. I mean cmon, if you looted your town you would find all kinds of survival items everywhere you looked. The zombies didn't clean out that kitchen. Since you cant go in every building like you would be able to do they need to enrich the spawns they have. I have searched for hours and the best I could find was an axe and little to no food or medical supplies. Other times I have loaded up easily. This is not very well thought out. To be more in line with what would be out there a survivor should encounter numerous item spawns with way more than they could ever carry. Keep the spawn specialization to force players to explore and take risks. This would allow them to gear up yet force them to use their wits when deciding what to grab. It really sucks when you take risk after risk after risk and all you got was a can of beans, then killed by some ass bandit with scope. If the game is going to offer "military" spawns there should be weapons and such there. Try searching the entire airfield and surrounding military spawns finding nothing but tin cans and you will know what i mean. The zed spawn engine is a little messed up. If you read the wiki on the probability of zeds spawning at a given spawn point you can do the math on a small area and say that only 25 zeds should be in the area. Yet when you engage them they just start spawning like crazy. This makes no sense. A player or group of players should be able to asses an area, eliminate all the zeds then loot at relative ease. It would make more sense to limit the zeds that can spawn in an area based on the elements of that area and then put the respawn on a timer so you and your team could do as described above with the understanding that the zeds will respawn anywhere from 30-? seconds after you kill them. I would suggest that more axes be strewn about. Even going so far as to change up the skins and make em clubs, machetes, 2x4 and so on. As a survivor you would pick up just about anything capable of taking off a zeds head and using it to stay alive instead of running for 20 min through the countryside. Would be really nice if I could quick switch between my assualt rifle and my melee weapon. Sometimes the plan of silent killing needs to be changed quickly to run and gun. Not possible with the current mechanics. Don't take my comments wrong, love the mod, thank god this is the alpha cuz as stated above some elements are way outta wack. Might even wanna consider making the option to turn friendly fire off available to the server admins as there are a lot of asses(bandits) out there ruining the game for everyone else. People vs Zombies can be fun without people vs people vs zombies. Looking forward to the better polished versions of the mod. M
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