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cybercam

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About cybercam

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  1. cybercam

    Quit quit quit...

    Not allowing a player to play for 15 minutes will kill the game. Why don't you search Naughty Dog's Uncharted 2's forums. That feature practically killed the game. I stopped playing right after that patch. So when a player loses connection to the server, which happens to everyone quite frequently, you'll have to sit there & wait for 15 minutes, and pray it doesn't happen to you again or you'll be waiting 30 minutes! LOL! If the devs want to take that action, they might as well not even bother! The game would die out so fast.
  2. I'm not upset nor am I whining... I just don't play... no problem. I'm content in just watching how the gameplay turns out and what ends up happening when the game finally becomes full release. I'm just hoping that when it's all said and done, the devs or someone else decides to create a "lite" version that allows for private servers (I remember reading that the devs might consider doing that). As I have a ton of bandwidth and a high-end server that I can play along with my friends, the way we want to play.
  3. This is the best thread on this entire forum! I for one have stopped playing the game as well... I had 2 choices kill everyone I came in contact with or stop playing the game. I chose the later. The P6 concept is a good idea and all, but it's still a 50% chance that another player could spot you before you spot them, which 95% of the time you will be killed like I have. I still have a chracter on the server loaded with loot and I was somewhere in the northeast section of the map, however as I've learned from my partner, that as of 1.5.8, I'll be put right back on the coast. For now I'm going to sit back & watch things unfold, my best guess from watching gamers over the years, is that this game will indeed become a pvp deathmatch with a few zombies thrown in here & there. I'm seeing less people (youtube videos) willing to take the chance on trusting others or others that glorifiy going on killing sprees! It seems very few players are willing to play the game as a true survival zombie apocalypse type of senario and are content playing the game as they've always played multiplayer games, "shoot everything in sight", it's the way they've been trained since online gaming started.
  4. cybercam

    The PvP Discussion Thread

    By the time the game gets out of Alpha, it WILL be a deathmatch/team deathmatch. I keep hearing people say trust no one. So when you meet other players, just kill him/her just to be on the safe side. Soon enough there will be no one playing the game as a "survivor" and the zombie thing will become mute. I'm just setting back & watching the show LOL!
  5. cybercam

    Are they taking away Bandits?

    After reading all the posts on this thread... The solution to the no bandit skins problem is easy... everyone should just kill everyone they see on sight, problem solved! I mean that's what it will eventually turn out to be by the time it gets out of Alpha.
  6. Thanks for the link... much appreciated!
  7. Bottomline is, the game is just Deathmatch/Team Deathmatch, with zombies & RPG elements! People should have figured that out by now. Only about 20% or less of the players play it like a zombie coop RPG and that number is dwindling rapidly. I stop playing because the zombie aspect was becoming mute, 99% percent of the time I'd get killed by other players, so there was no need to really worry about the zombies. I'll sit back and patiently wait for the "Dayz Lite" version that allows for private servers (if it ever becomes available). Right now I'm really enjoying Chernarus Apocalypse with friends, the tension in that game is incredible!
  8. Ok I just watched a playthrough video on youtube... headshots is the name of the game :sleepy:!
  9. I'm getting sick of all the player killing in Dayz, this just might be the mod for me! Hold on did you say spawn as a dog? Edit: In regards to the prologue introductory mission. Anyone have any tips at getting to the broadcast station? I've tried it about 10 times now, and boy it's tough, those zombies have esp even when trying to sneak pass them. They just will not drop after pumping several shottie shells in them. I might as well be throwing a roll of toilet paper at them :s! by the time I get to the station, it looks like the locomotion train dance at a 70's disco, just a line of zombies behind me :huh:.
  10. cybercam

    When to trust people

    So now people will not know who the player killers are? That's a great move...*sigh*, now player killing will increase ten fold. Friendly bandit? LOL... that's good one.
  11. cybercam

    The Bandit Hunters

    Wow! Today was the the first time I killed someone (a bandit of course) after playing the game for about a month. My friend and I just spawn in a forest area, we were lying the prone just talking (on TS3) before getting into the game, all of a sudden he walked right by us, I got up, saw he was a bandit and BAM, shotgun right in the back. He didn't even know we were there. He had a lot of good loot too. Normally I would have just let him walk by and go my own way, however after being killed by bandits so many times, it feels satisfyingly good to get some payback finally!
  12. cybercam

    DayZ and Basic Human Nature

    It's funny when people say it's only a game and I would never act like that in the real. I see the argressiveness that plagues this game in everyday people. If you live in a big city, travel around at rush hour and you will see it. Granted it's pretty mild now, but it's there. If something like an outbreak or some serious catastraphy were to ever happen, you would definitely see the full extent of how humans react in a crysis. There would be many a bandit walking the streets looking for victims to prey on. On the other hand the survivors would be few... unfortunately.
  13. I too have sent you a friends request!
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