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killerwalski

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Everything posted by killerwalski

  1. killerwalski

    Pending Update: Build 1.7.2.4

    My initial thoughts: Great to hear you're finally logging data on how to fix the disconnect during combat exploit. However, I think that the bad reputation -> warnings -> bans are severely flawed. Unfortunately, the mod just isn't stable enough for this type of system to work. There are many combinations of server settings, some aren't even listed on the server name in the browser (or sometimes, they are just wrong, like when using DayZ Commander) - and sometimes I log in to a server I think will be good, but turns out it is actually 100% blackout dark. Or, crosshairs will be off when they say they are on, etc etc. Sometimes I will connect to a server after a very long time period, only to find that the server is lagged beyond belief and I'm getting 5 fps. Punishing people who are trying to play on a specific type of server doesn't seem right. Also, I'm sure people who are willing to disconnect during a fight would do it every single time they need to, and just take a break while the cooldown expires. A better solution, as discussed would be just the logout delay (I know you have mentioned this is being implemented). I also realize that no bans will be given from disconnecting at this point, I just don't think you should move forward with that solution until there is a way to reduce the amount of false positives it will generate. Suggesting a review ticket system would just be swarmed with thousands of appeals, anywhere within a large spectrum of innocent to guilty. As far as the suicide controversy goes - I'm pretty sure if players want to respawn somewhere near a group/town they're just going to run into the water until they die (you can drown in this game right?), or just aggro some zombies until they kill themselves... Don't see how removing the respawn button prevents constant respawning tbh Glad to hear helicopters and clothing will be returning. Moar vehicles and different skins/paperdolls add a great touch to the mod.
  2. killerwalski

    Hotfix Build 1.7.2.3 Rolling Update

    The revolver has a longer effective range I believe. The 1911 still takes them down in one shot to the body within 50m.
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