-
Content Count
146 -
Joined
-
Last visited
Everything posted by andy_uk15@hotmail.com
-
The Zombie Games Part 1 (0.58 Horde)
andy_uk15@hotmail.com replied to Surviv0r1969's topic in Gallery
In the DayZ mod I had to break line of sight to get the buggers off my tail. That generally meant running circles around some object until the zed couldn't track me anymore or running through some foliage and hit the dirt. Zed would lose sight and amble to past my last known location, while I crawled away. It was engaging. -
When will the Zombie count be up?
andy_uk15@hotmail.com replied to Persason's topic in General Discussion
In it's current state - Day Z is little more than ARMA deathmatch with survival elements thrown in. It's a zombie game without the stars of the show. The interest in survival gameplay stems from the challenge of surviving in a hazardous and hostile environment. Without that - what are you striving to survive against? Other bored players? What's the point? I can only hope that the devs see this as a priority, and have allocated significant development time for hostile NPC's. -
Is it worth buying Dayz standalone yet? [With Developer responses]
andy_uk15@hotmail.com replied to Blade4777980's topic in General Discussion
DayZ Standalone is quite and engaging and immersive experience. Right up until your realise you're playing a zombie survival game missing the key ingredient.....zombies. They're obviously being worked on, but until the environment of chernarus gets harsh, you're still essentially playing ARMA death-match with survival mechanics; surviving only bored players, not a zombie ravaged land. It's down to what you look for in a game, but it's not quite there for me yet. My opinion : wait until zombies are closer to being fully implemented. -
The Zombie Games Part 1 (0.58 Horde)
andy_uk15@hotmail.com replied to Surviv0r1969's topic in Gallery
Either players shouldn't be able to run indefinitely, or zeds should run faster. Players shouldn't be able to simply outrun a train of zombies. -
Something I feel DayZ lacks, though would add a great deal of value to the life of a player would be an end of life report. All events, behavioural patterns and statistics all bunged up in SQL This report could present informations such as : Date of character creationDate of character deathSurvival timePersonal Best survival timeBest survivalist (record holder)Foods Eaten, Drinks Drunk... etc etcZombies killedTotal Distance travelledWeapons usedShots firedShots HitPeople KilledPlayer Interactions madeAggressiveness / Passiveness ratingIllnesses contracted / medications usedSurvivalist Score ..... And a whole wealth of accumulative data that I cannot even think about. Another awesome feature would be a time lapse map of Chernarus outlining your journey though the zombie stricken country, Icons representing Log on/off events, conflicts encountered, shots fired, zombies killed, players killed, injuries sustained as well as the movements of other (nearby) players during this time period. I doubt this could be in-game, and would likely be accessed via a browser, serving as a memorial to life lost.
- 11 replies
-
- 12
-
Feature : End of Life report
andy_uk15@hotmail.com replied to andy_uk15@hotmail.com's topic in Suggestions
When I say 'survivalist score' I mean along the lines of an accumulative rating on the life your character had under your control. Spend a lot of time getting sick, injured, and starving, then the score would be rather low. Keep the guy warm, well fed, and un-eaten and the score would be relatively high, factoring in the length of time alive etc etc -
Mechanic: Human vision in low light conditions
andy_uk15@hotmail.com replied to Delta426's topic in Suggestions
It's already in the game. It's called HDR.... (High Dynamic Range), a post processing effect used in games to adjust the exposure of the scene in an effort to emulate the adjustment of the human pupil. Been around since DirectX9 The new lighting system should improve the darkened nights in stand alone. -
Using gear deterioration to stop server hopping
andy_uk15@hotmail.com replied to pteryx's topic in General Discussion
How about a logging the number of times the player hops server per hour If the count is greater than 5 (for example) Inform the user they have switched server too frequently Prompt them if they would like to create a new character for the server they wish to join, else return them to the last server they were using -
People in this game are just complete dicks.
andy_uk15@hotmail.com replied to unSeen 1's topic in DayZ Mod General Discussion
You haven't been royally screwed by ANYONE..'till you played EVE Online. -
Doesn't even compare to the original OpF, or it's spiritual successors - ARMA... It's just an arcade shooter on a larger scale. I know... I bought it. It sucked.
-
Ugh...As long as this platform is his priority, I don't see an issue. It's when developers change the game to cater for the fickle 'gamer' audience of consoles... EVERYTHING from dumbing down, to implementing game play mechanics - kinda makes me a little sick to the stomach tbh...
-
Elektro hill is super fun!
andy_uk15@hotmail.com replied to Tobu's topic in DayZ Mod General Discussion
I often sit and watch life through the scope of my M24. Seldom will I actually take a shot unless there is something to gain from it, but I do enjoy watching players go about their business. The fire fights that break out at the apartments in the northern part of cherno are pretty funny. Saw one player hounded by two others, he skirted into an apartment, and opened fire as they approached the doorway... After about two minutes of camping outside of the apartment, the two players decide to start throwing smoke grenades into it, managing to aggro every zed in the surrounding area to that one point. As the zeds enter the building in orderly fashion, gunfire can be heard from within - the two sitting outside - no doubt laughing their asses off. The guy indoors climbed to the roof and started popping zeds as they came up... When 2 popped up at the same time, he got up, ran to the edge and continued to run off... firing his gun frantically at his pursuers, rendering one of them unconcious before hitting the deck and dying at the doorway. The only guy left standing runs toward the hospital (presumably to get medical supplies for his buddy) - I fired a shot that ripped through his legs - watched him crawl around as the zeds were now exiting the building - some feasting on the guys outside... He frantically crawls into the hospital. Not sure what the outcome was, but was sure funny to play god for a while. -
Hackers, and the state of the standalone game?
andy_uk15@hotmail.com replied to KetchupOnTheDog's topic in DayZ Mod General Discussion
The game is ruined by these cheaters. I don't get it. I don't understand what they even get from playing this way.... fun? Fuck no. It would get boring as hell real fast. If strip away the realism, the survival aspect of DayZ, or ARMA for that matter - what do you have left? I've always loved the realism I got from OPF, and ARMA and its simply all destroyed by brats who simply cannot play a game. They're literally too impatient, too stupid, or too spoiled to play. They're the type of player that would flip the chess board and sulk rather than lose at the game. -
"Rocket Said..." post resurrected *updated 8/8*
andy_uk15@hotmail.com replied to orb917@hotmail.com's topic in Mod Announcements & Info
A good post..... -
It's raining at Green Mountain.
andy_uk15@hotmail.com replied to Kimberlah's topic in DayZ Mod General Discussion
Perhaps it was this guy -
Your saddest moment in Dayz
andy_uk15@hotmail.com replied to Vescend's topic in DayZ Mod General Discussion
Got turned into a goat.... -
DayZ - Who's Your Baby And What Does It Do?!
andy_uk15@hotmail.com replied to Siickest's topic in DayZ Mod General Discussion
SD M4 w/ M24 Silenced M4 brilliant for silently eliminating Zeds.... M24, for players. -
How about DayZ using something like PunkBuster instead? I don't like it much... but it's a damn sight better than battle-eye. Cheaters aren't even playing the game - they're actively devoting their time to ruining the experience of others. It makes them such dicks! The whole survival setting is lost and replaced by a fuck-fest of spawned items. If I wanted to fly a chopper THAT badly i'd play a game of ARMA, 'Take on Helicopters' or Microsoft flight simulator.
-
I Will Gladly Shoot you on Sight and I expect the same from you
andy_uk15@hotmail.com replied to WisdomSnork's topic in DayZ Mod General Discussion
While I don't murder outright, the only social interaction I've had with other players lately is generally through the scope of a rifle. I'm not a KoS kinda guy... Generally speaking - i'll observe contacts at range, but wont open fire unless a) They have something I want / need b )They have become a threat c) I'm desperate. (medical supplies, food, drink, etc) Recently, there was a player lying unconscious on the deck at Rogovo... I dragged him into a red building, bandaged his wounds, gave a blood transfusion, took what I needed from his backpack as payment, and left before he came to. He never pursued. I work with friends in Day Z... and rarely trust others. A few weeks ago I'd work with those I didn't know...Sometimes I made a friend, or was betrayed... My life-span was short in those days, but I didn't mind. More often than not, however I found the presence of another player tagging along to be a mild annoyance - especially when they're new... Firing off their Enfield in towns, etc. -
Cheating has become quite an issue...
andy_uk15@hotmail.com posted a topic in DayZ Mod General Discussion
Earlier today, playing Day Z on the GB #00 London server upon Green Mountain, out of nowhere I found myself being turned into a goat, some ginger haired guy was saluting to me. I Aborted immediately before the script completed but a friend of mine was teleported out to sea and then back, without gear - unable to move, and still a goat. Later on today in the UK120 server, me and a friend were hiding in a pine tree overlooking Elektro... Him, spotting, me sniping. We had friends in the town. Out of nowhere a guy was singing over direct coms behind us. Me and my friend look over at one another, he disappears and I follow suit (dick move, I know) ... However our friends in town were hearing the odd sounds of an automatic grenade launcher pummelling the town, from all directions - they too logged out. While I certainly don't condone ALT+F4ing , in situations like these - what else can you do? Anyhow, prior to writing, such scripts were a mild annoyance - yes there are 'game-wreckers', 'script kiddies' and 'cheats' every game has them.... But their frequency is severely hampering my enjoyment of the mod. Bottom line: Battle-eye is not doing it's job :-( -
Opinions on Zombie Hearing and Aggro in 1.7.2.4
andy_uk15@hotmail.com replied to HollowDizzi's topic in DayZ Mod General Discussion
Zeds don't aggro to sound... They run straight for the source of the gunshot. It's only when they see survivors that they aggro. You can get zeds running to the shot of your Enfield, but if you slink away out of sight they will wander around where you fired for a bit before returning to the field they came from - assuming they never saw you when you shot they don't aggro. -
DMR or M107?
andy_uk15@hotmail.com replied to Chewbacca Jesus's topic in DayZ Mod General Discussion
M24 > DMR imo. Yes it's a bolt action, but a scope that can be zeroed is a valuable asset....given you can judge distance. However, I'd take the as50 over all others. -
Opinions on Zombie Hearing and Aggro in 1.7.2.4
andy_uk15@hotmail.com replied to HollowDizzi's topic in DayZ Mod General Discussion
Ever since 1.2.4....I've fallen in love with my silenced M4. Loud guns now have an appropriate reaction from zeds. -
Cheating has become quite an issue...
andy_uk15@hotmail.com replied to andy_uk15@hotmail.com's topic in DayZ Mod General Discussion
^ Never go at night....s'all I'm saying. I wonder if something outside of BI's battle-eye could be employed. Like punkbuster. -
The Game Is Now Un-Playable.
andy_uk15@hotmail.com replied to Chewbacca Jesus's topic in DayZ Mod General Discussion
What? Alpha is pre-beta dude.... Alpha is very early game-play / concept testing. This is all about testing game play and implementing ideas. Seeing what works and what doesn't... Do be aware that bug fixes are not as high on a developers priorities at this stage as they would be further down the line. Any form of game tester would know this.