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andy_uk15@hotmail.com

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Everything posted by andy_uk15@hotmail.com

  1. andy_uk15@hotmail.com

    The Zombie Games Part 1 (0.58 Horde)

    In the DayZ mod I had to break line of sight to get the buggers off my tail. That generally meant running circles around some object until the zed couldn't track me anymore or running through some foliage and hit the dirt. Zed would lose sight and amble to past my last known location, while I crawled away. It was engaging.
  2. andy_uk15@hotmail.com

    When will the Zombie count be up?

    In it's current state - Day Z is little more than ARMA deathmatch with survival elements thrown in. It's a zombie game without the stars of the show. The interest in survival gameplay stems from the challenge of surviving in a hazardous and hostile environment. Without that - what are you striving to survive against? Other bored players? What's the point? I can only hope that the devs see this as a priority, and have allocated significant development time for hostile NPC's.
  3. andy_uk15@hotmail.com

    Is it worth buying Dayz standalone yet? [With Developer responses]

    DayZ Standalone is quite and engaging and immersive experience. Right up until your realise you're playing a zombie survival game missing the key ingredient.....zombies. They're obviously being worked on, but until the environment of chernarus gets harsh, you're still essentially playing ARMA death-match with survival mechanics; surviving only bored players, not a zombie ravaged land. It's down to what you look for in a game, but it's not quite there for me yet. My opinion : wait until zombies are closer to being fully implemented.
  4. andy_uk15@hotmail.com

    The Zombie Games Part 1 (0.58 Horde)

    Either players shouldn't be able to run indefinitely, or zeds should run faster. Players shouldn't be able to simply outrun a train of zombies.
  5. andy_uk15@hotmail.com

    Feature : End of Life report

    Something I feel DayZ lacks, though would add a great deal of value to the life of a player would be an end of life report. All events, behavioural patterns and statistics all bunged up in SQL This report could present informations such as : Date of character creationDate of character deathSurvival timePersonal Best survival timeBest survivalist (record holder)Foods Eaten, Drinks Drunk... etc etcZombies killedTotal Distance travelledWeapons usedShots firedShots HitPeople KilledPlayer Interactions madeAggressiveness / Passiveness ratingIllnesses contracted / medications usedSurvivalist Score ..... And a whole wealth of accumulative data that I cannot even think about. Another awesome feature would be a time lapse map of Chernarus outlining your journey though the zombie stricken country, Icons representing Log on/off events, conflicts encountered, shots fired, zombies killed, players killed, injuries sustained as well as the movements of other (nearby) players during this time period. I doubt this could be in-game, and would likely be accessed via a browser, serving as a memorial to life lost.
  6. andy_uk15@hotmail.com

    Feature : End of Life report

    When I say 'survivalist score' I mean along the lines of an accumulative rating on the life your character had under your control. Spend a lot of time getting sick, injured, and starving, then the score would be rather low. Keep the guy warm, well fed, and un-eaten and the score would be relatively high, factoring in the length of time alive etc etc
  7. andy_uk15@hotmail.com

    Mechanic: Human vision in low light conditions

    It's already in the game. It's called HDR.... (High Dynamic Range), a post processing effect used in games to adjust the exposure of the scene in an effort to emulate the adjustment of the human pupil. Been around since DirectX9 The new lighting system should improve the darkened nights in stand alone.
  8. andy_uk15@hotmail.com

    Using gear deterioration to stop server hopping

    How about a logging the number of times the player hops server per hour If the count is greater than 5 (for example) Inform the user they have switched server too frequently Prompt them if they would like to create a new character for the server they wish to join, else return them to the last server they were using
  9. andy_uk15@hotmail.com

    People in this game are just complete dicks.

    You haven't been royally screwed by ANYONE..'till you played EVE Online.
  10. andy_uk15@hotmail.com

    DayZ on consoles

    Doesn't even compare to the original OpF, or it's spiritual successors - ARMA... It's just an arcade shooter on a larger scale. I know... I bought it. It sucked.
  11. andy_uk15@hotmail.com

    DayZ on consoles

    Ugh...As long as this platform is his priority, I don't see an issue. It's when developers change the game to cater for the fickle 'gamer' audience of consoles... EVERYTHING from dumbing down, to implementing game play mechanics - kinda makes me a little sick to the stomach tbh...
  12. andy_uk15@hotmail.com

    Elektro hill is super fun!

    I often sit and watch life through the scope of my M24. Seldom will I actually take a shot unless there is something to gain from it, but I do enjoy watching players go about their business. The fire fights that break out at the apartments in the northern part of cherno are pretty funny. Saw one player hounded by two others, he skirted into an apartment, and opened fire as they approached the doorway... After about two minutes of camping outside of the apartment, the two players decide to start throwing smoke grenades into it, managing to aggro every zed in the surrounding area to that one point. As the zeds enter the building in orderly fashion, gunfire can be heard from within - the two sitting outside - no doubt laughing their asses off. The guy indoors climbed to the roof and started popping zeds as they came up... When 2 popped up at the same time, he got up, ran to the edge and continued to run off... firing his gun frantically at his pursuers, rendering one of them unconcious before hitting the deck and dying at the doorway. The only guy left standing runs toward the hospital (presumably to get medical supplies for his buddy) - I fired a shot that ripped through his legs - watched him crawl around as the zeds were now exiting the building - some feasting on the guys outside... He frantically crawls into the hospital. Not sure what the outcome was, but was sure funny to play god for a while.
  13. andy_uk15@hotmail.com

    Hackers, and the state of the standalone game?

    The game is ruined by these cheaters. I don't get it. I don't understand what they even get from playing this way.... fun? Fuck no. It would get boring as hell real fast. If strip away the realism, the survival aspect of DayZ, or ARMA for that matter - what do you have left? I've always loved the realism I got from OPF, and ARMA and its simply all destroyed by brats who simply cannot play a game. They're literally too impatient, too stupid, or too spoiled to play. They're the type of player that would flip the chess board and sulk rather than lose at the game.
  14. andy_uk15@hotmail.com

    "Rocket Said..." post resurrected *updated 8/8*

    A good post.....
  15. andy_uk15@hotmail.com

    It's raining at Green Mountain.

    Perhaps it was this guy
  16. andy_uk15@hotmail.com

    Your saddest moment in Dayz

    Got turned into a goat....
  17. andy_uk15@hotmail.com

    DayZ - Who's Your Baby And What Does It Do?!

    SD M4 w/ M24 Silenced M4 brilliant for silently eliminating Zeds.... M24, for players.
  18. andy_uk15@hotmail.com

    Hackers....

    How about DayZ using something like PunkBuster instead? I don't like it much... but it's a damn sight better than battle-eye. Cheaters aren't even playing the game - they're actively devoting their time to ruining the experience of others. It makes them such dicks! The whole survival setting is lost and replaced by a fuck-fest of spawned items. If I wanted to fly a chopper THAT badly i'd play a game of ARMA, 'Take on Helicopters' or Microsoft flight simulator.
  19. While I don't murder outright, the only social interaction I've had with other players lately is generally through the scope of a rifle. I'm not a KoS kinda guy... Generally speaking - i'll observe contacts at range, but wont open fire unless a) They have something I want / need b )They have become a threat c) I'm desperate. (medical supplies, food, drink, etc) Recently, there was a player lying unconscious on the deck at Rogovo... I dragged him into a red building, bandaged his wounds, gave a blood transfusion, took what I needed from his backpack as payment, and left before he came to. He never pursued. I work with friends in Day Z... and rarely trust others. A few weeks ago I'd work with those I didn't know...Sometimes I made a friend, or was betrayed... My life-span was short in those days, but I didn't mind. More often than not, however I found the presence of another player tagging along to be a mild annoyance - especially when they're new... Firing off their Enfield in towns, etc.
  20. Earlier today, playing Day Z on the GB #00 London server upon Green Mountain, out of nowhere I found myself being turned into a goat, some ginger haired guy was saluting to me. I Aborted immediately before the script completed but a friend of mine was teleported out to sea and then back, without gear - unable to move, and still a goat. Later on today in the UK120 server, me and a friend were hiding in a pine tree overlooking Elektro... Him, spotting, me sniping. We had friends in the town. Out of nowhere a guy was singing over direct coms behind us. Me and my friend look over at one another, he disappears and I follow suit (dick move, I know) ... However our friends in town were hearing the odd sounds of an automatic grenade launcher pummelling the town, from all directions - they too logged out. While I certainly don't condone ALT+F4ing , in situations like these - what else can you do? Anyhow, prior to writing, such scripts were a mild annoyance - yes there are 'game-wreckers', 'script kiddies' and 'cheats' every game has them.... But their frequency is severely hampering my enjoyment of the mod. Bottom line: Battle-eye is not doing it's job :-(
  21. andy_uk15@hotmail.com

    Opinions on Zombie Hearing and Aggro in 1.7.2.4

    Zeds don't aggro to sound... They run straight for the source of the gunshot. It's only when they see survivors that they aggro. You can get zeds running to the shot of your Enfield, but if you slink away out of sight they will wander around where you fired for a bit before returning to the field they came from - assuming they never saw you when you shot they don't aggro.
  22. andy_uk15@hotmail.com

    DMR or M107?

    M24 > DMR imo. Yes it's a bolt action, but a scope that can be zeroed is a valuable asset....given you can judge distance. However, I'd take the as50 over all others.
  23. andy_uk15@hotmail.com

    Opinions on Zombie Hearing and Aggro in 1.7.2.4

    Ever since 1.2.4....I've fallen in love with my silenced M4. Loud guns now have an appropriate reaction from zeds.
  24. andy_uk15@hotmail.com

    Cheating has become quite an issue...

    ^ Never go at night....s'all I'm saying. I wonder if something outside of BI's battle-eye could be employed. Like punkbuster.
  25. andy_uk15@hotmail.com

    The Game Is Now Un-Playable.

    What? Alpha is pre-beta dude.... Alpha is very early game-play / concept testing. This is all about testing game play and implementing ideas. Seeing what works and what doesn't... Do be aware that bug fixes are not as high on a developers priorities at this stage as they would be further down the line. Any form of game tester would know this.
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