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Switchblade (DayZ)

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About Switchblade (DayZ)

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    On the Coast
  1. Switchblade (DayZ)

    Electros Most Wanted - Recruitment

    I'm interested. Skype: Switchblade.64
  2. Switchblade (DayZ)

    New system for broken bones

    I definitely think splinting your leg should require a second person, and I don't think a skin with the splint visible is entirely necessary, just change the speed at which the player moves. Lasts a couple hours.
  3. Switchblade (DayZ)

    Blood etc

    I know instantly gaining blood from eating canned food isn't entirely realistic, but I've always seen it as a method of increasing the speed of gameplay. If this were real life, yea you would have to wait and rest for days (assuming you have the supplies) to bring your health back up, that's realistic. That said, a zombie attacking you in real life would probably do a lot more damage than 80 blood and a little shaking. The point of having instant blood is to make the game continuously playable, keeping the action closer together. Even the sneakiest of looters gets hit every once and a while, especially with zombies spawning indoors, and having to wait days between said lootings because my blood takes forever to regenerate is realistic yes, but it doesn't sound like a very exciting game. Even in the worst of states, an injured player can heal quickly, to keep gameplay going. People don't want to play all the aspects of the zombie apocalypse, just the exciting aspects with some background to hold up the action. Realism is important in many aspects (Such as combat and movement across the map), but this level of realism would just make the game too tedious. Next step is to force players to sleep for 5 hours of gameplay.
  4. Switchblade (DayZ)

    New system for broken bones

    I like this idea, a lot, but I think making and applying a splint should require a second healthy player to treat the injured, as with bloodbags. This would make morphine more valuable for players as they wouldn't always need a buddy, and it would encourage more team play since having a friend to help repair your leg would be a huge advantage. I think this would perfectly counterbalance the current scarcity of morphine vs number of broken legs, without really making the game easier, the player is just penalized for the broken leg over a longer period of time instead of being put in a crawl for kilometers or wait for your friend type situation. All in all I think it would give the game more depth.
  5. I love this idea, and I think it would create huge amounts of suspense when your mags run dry during a firefight.
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