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Belmakor

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About Belmakor

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    On the Coast
  1. Entering N.E airfield for the first time. I walk into the control tower and a zed immediately spots me and so I put a round in his face with my G17. Have to dispatch another 4 now. I then loot the place, luckily I find a G17 mag on one soldier (1 up!). I walk out the front door with a smile, walk round the corner and.. oh crap that's not a zed lying down 100m away. I turn round and sprint back round the corner and listen (no shooting). Ok up the ladder I go, and I can see that survivor watching me. I have a M4A1 CCO and hes got some shitty iron sight AK - he would be foolish to start shooting now. I watch him crawl off into the hills. (now time to loot the two hangars) I notice the sound of flies before i see the body, a dead survivor with mid-table loot (enfield, m911) lying in the hangar - nothing I need other than a toolbox. He has some medical supplies but I don't need them. I proceed to second hangar, and hear a zed get angry through the wall. It runs around and comes in through the door (no slowing down in here to my suprise). I watch him ready to shoot him at a few feet and suddenly he jerks and instantly teleports behind me and breaks my leg! I panick and offload about 5 rounds into his chest. B*lls I have no morphine - but ... that body! *Please still be there* I crawl back to the first hangar and thank god he is still there. I feel the sweet morphine magically cure my break. I hadn't seen any morphine in the last 4-5 hours of game time and have never had a leg break before from a zed. I got lucky but the moral of this story is no matter who careful you are - the game can still conspire to make you need morphine!
  2. Belmakor

    Weapon Cleaning

    I have a suggestion that might add another layer of realism, unreliability and strategy to combat in DayZ. This is built on a military simulator after all so I am surprised its not in it yet given its importance in real-life. Before going into combat, all troops clean their weapons. Why do they do this? Well when your shooting any time of weapon, significant carbon begins to build up in the chamber, on the firing pin and down the barrel. Anyone who has fired more than about 60 rounds from a single gun will attest to how filthy it becomes. After you have fired several hundred there becomes a real possibility that you will begin to experience stoppages - particularly with older weaponry. In a life-or-death situation, a stoppage is a real nightmare that can waste valuable seconds to clear. Now some games have included stoppages in their combat models and generally it seems quite arbitrary with no increased possibility the longer you have fired the weapon - i.e. the same probability whether it is your 1st or 1000th shot. I understand it may be a no go to attach variable stats to a weapon, but it could just be another stat similar to ammo count which simply records the number of shots since the last clean with an increasing probability of a stoppage (that would require you to perform the reload animation). To combat this, you would need to find weapon cleaning kits that could work like matches in that they don't become consumed. Or even better if they were consumed they might limit peoples tendancy to fire on sight (is the build up of another 5 or 6 rounds of carbon - After every engagement, or perhaps before a planned one you would clean your weapon to avoid stoppages during any coming firefight. Of course this would need to a be a suitably long animation, perhaps probably longer than that for bandages to make it sufficiently difficult to perform mid-fight. I imagine it might add some consequence to your actions and some danger to your decision to fire. You never truly know whether the rain, mud and carbon build up is going to come back to haunt you! This may even stop bandits killing everything on sight if they didn't think the weapon degradation was worth it! Would others be receptive to some form of system?
  3. Please note that the following bug report is exactly that, a bug. I have not tried to modify any files. Only thing I did was update my game to latest version using the instructions in the forums. Date/Time: Today (23rd June) What happened: I have come across as serious bug that can be used as an exploit. I don't think it would be caught by BattleEye as it requires no modification of any files or any programs running in the background. TBH it is quite possible non-reproducible as it seems to be a freak error. I have someone transcended into a ghostly world where the only objects I can see are players and loot. Where you were: All of Chernarus What you were doing: I am able to run around the map without care of zombies (there are none) and without adhering to any walls or limits (there are very few buildings, and no trees, flora) though there is still wild animals. This means it is possible to run into areas and collect loot without fear of the environment, though PvP is still possible and indeed deadly (as you can't see where the cover is - even if the other players can!). *Current installed version: 93825 (latest) beta patch and 1.7.1.5. *Server(s) you were on: Three separate servers *Your system specs: Windows 7 64bit, quad core 3.10ghz, 6gb ram, geforce 570 (1280mb). *Timeline of events before/after error: I would prefer to PM someone the exact timeline of events and the errors that pop-up as I think hackers could replicate this bug.
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