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260 ExcellentAbout Mort (DayZ)
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Survivor
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Hi. I have these magic beans for sale.
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Either run into the sea where you start to swim, but be careful as gear has a tendency to vanish and sometimes they might get a cheeky smack in. Or run up a steep hill where you're forced to walk, run sideways then zig-zag - little to the left little to the right, the Zombiods get slowed down to walk and 9/10 times they full behind and you can make a run for it.. you can use the hill to to clear out barns etc, if there's a steep hill next to one do a run thru, pull zoms then run up hill zig-zagging then run back to barn Run around around the Rosebery bush , run around a house thru doors and walls keep tight to them, around fences etc, they get slowed down sometimes and you can leggit if there is steps, a ladder and you have an exe, climb them, then wait at the top swinging away, the zombs are force to walk up them and you can kill them with ease- but you might take the odd hit..
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The Arma 2 engine this mod is based on is the bestest most polishdid engine ever. it has Zero Bugs or any issues - so losing stuff in da Drink is just bad lucksies
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So the hours glass takes like 9 hours to drain out then you come back to life just to watch it drain for 9 hours again. jeez fail mod
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all apart from one EU server ive tried is pitch black, Might as well play with my monitor off
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just got DayZ and here is my experience
Mort (DayZ) replied to MasukaGP's topic in New Player Discussion
Only my first run through-, landed in Disneyland, its was great all the rides were free and made of chocolate, after eating them all, i left for the sky ladder which took me to the invigorating cloud village, whilst there, 3 pineapple shaped cartoon cauliflower stared vibrating the monkey that climbed out of my ARSE -
Is my game buggy or what is the problem?
Mort (DayZ) replied to KevGraf94's topic in New Player Discussion
what Ive found most EU server go pitch black after 5pm, i tried loads, all nighttime, so then I used US servers and it was day time. -
the game is a great idea, But at the moment its just a pencil sketched idea, maybe in a year there might be something worth playing, its mainly walking/run around a massive empty forest, looking for items and running from glitchy zombies.
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Why no starting weapon incentivizes killing.
Mort (DayZ) replied to CrimsonOmen's topic in DayZ Mod General Discussion
This game is more of a curiosity too many, and went they final find it its basicly running around an empty forest, house's that are nothing more than a graphic take from Arma2 people will lose interest and the server will start to empty. Load Editor play the map - run around an empty map - DazyZ -
I think the game should let you make weapons, they're trying to go for this realistic feel about the game, But I see many Items that could be nice weapons, and Dying of thirst, Im in a lush green forest surrounded by farms?
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Frustrated with difficulty curve and comments about simulation aspect
Mort (DayZ) replied to liamecrow's topic in New Player Discussion
The game is barren and empty- The Zombie glitch and pass through walls, firing guns can be hit or miss - The area is green and lush with forests and ponds but we still die of thirst - Items are rare and theses now way of making make shift weapons from sticks or trash laying around, Its in Alpha, its just a drawing on paper - The game has massive potential - Give it a 6/12 and if people are still playing and the mods still patching it will hopefully change for the better -
@Kane Leant what exactly? An honours Degree in playing a Zombie games ? Im UK based also would love yo help out if needed - Steam name MorTvicR