dublebeanz
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woops sorry mate didn't recognise u! (shit i shot my friend...well ex friend)well needed..... 5 sec hover someone suggested is important....at what range does everyone think they can recognise someone? might be nice to add friends manually by name...though only as a request that needs excepting... preventing exploit of just adding names on server for scanning. *been thinking about the 5 sec hover to recognise (which has to be to prevent scanning)....if someone has their gun pointed at you your not gonna be able to wait, which is fair enough for people you have only spotted...just for confirmed friends it could be instant recognition (trying to get a vocal id in this situation could get u shot) *edit
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making ponds active areas....the smell of death.
dublebeanz replied to dublebeanz's topic in DayZ Mod Suggestions
...death means flesh...do they think that much? -
making ponds active areas....the smell of death.
dublebeanz replied to dublebeanz's topic in DayZ Mod Suggestions
...they smell the death of other players on u. -
zombies are attracted by the smell of death. a smell bar the same as and audio sight (part of their condition could cause this perception) that increases when u search through a players dead body (how many bodys searched = 1 bar of smell? another questionable variable is the detection range of one bar of smell) and can only be decreased by walking in one of the ponds for a period of time. ..survivors have to decide if a body is worthwhile, which would change depending on their situation, what they can see on the body and how many body searchs have they done since last washing.. ..bandits have more places to hunt surviors and each other, will have to decide if a bandage and some painkillers are worth the trouble. ..the sea is polluted with the dead and is no help. ..can always avoid problem by selectivly searching bodys ..killing in self defence has no repercussion. ..banndits have loot as bate this could create a way for survivors to hunt bandits. maybe's walking into ponds to wash has 5% chance of catching sickness could also fill waterbottles at ponds but with a 5% chance of sickness. apologise if this is a repeat...found things on smell but they were not linked to searching bodys...have also seen things on pond water and sickness...i put this idea at the bottom of a thread that briefly mentioned smell...got no opinion :(.
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Rocket-> THE BIGGEST PROBLEM IN THIS AMAZING GAME...FIXED!
dublebeanz replied to dph314's topic in DayZ Mod Suggestions
when u spawn u will not be able to see or pick up equipment within a certain radius... not to sure about this one but maybe players could recieve a warning signal if someone spawns nearby (like teleport woosh)....nothing directional though....though would make spawning a little more dangerous for everyone...would just have to log off somewhere safe (i always like finding a little bush in the woods to crawl under anyway). -
also liked the idea of sense of smell and having to wash in ponds which led me to your thread...it would make ponds active areas...but instead of crawling thrugh dirt i thought it could be implemented like this. zombies are attracted by the smell of death. a smell bar the same as and audio sight (completes the three senses that locate at distacnce....part of their condition could cause this perception) that increases when u search through a players dead body (how many bodys searched = 1 bar of smell? another questionable variable is the detection range of one bar of smell) and can only be decreased by walking in one of the ponds for a period of time. ..survivors have to decide if a body is worthwhile, which would change depending on their situation, what they can see on the body and how many body searchs have they done since last washing.. ..bandits have more places to hunt surviors and each other, will have to decide if a bandage and some painkillers are worth the trouble. ..the sea is polluted with the dead and is no help. ..can always avoid problem by selectivly searching bodys ..killing in self defence has no repercussion. ..banndits have loot as bate this could create a way for survivors to find bandits. walking into ponds to wash has 5% chance of catching sickness (to harsh?). could also fill waterbottles at ponds but with a 5% chance of sickness.