Firstly, there absolutely has to be some set spawn locations exclusively for low end weapons along the coast even if it's just hatchets and crossbows. There's people who defend the current state of this to death, selfishly, because they happened to stumble upon a revolver within the first 10 minutes of play. Yet, there's a significantly larger portion of people that have played for hours and even days without finding a single weapon. This is not only irrelevant to any sort of wit or skill but completely luck-based. The current state also encourages new players to unrealistically head straight for the major cities where the majority of zombies and bandits are. I've even seen trails of suicides by players looking to spawn near a city instead. Secondly, just about everyone's first instinct is shoot players on site because the immediate reward is clearly greater than any sort of repercussion and given that it's a video game we don't feel bad about it. Would it honestly make sense during some sort of zombie pandemic for survivors to kill each other on site without second thought? My suggestion is to somehow present a reward equal to killing someone and taking their gear for working together. Maybe allowing each player to select a certain skill trait upon creation like Medical, Mechanics, and so on so that players will come to rely on certain others for different things. Thirdly, and this is a suggestion for later in development, zombies need some sort of scaling. The game becomes less about the zombies and more about the players very, very quickly. I know zombies possess superhuman speed, so I was thinking maybe some more evolved and dangerous forms of zombies could populate some higher end loot areas and major cities, possibly zombies that simply take a few more shots and deal a bit more damage preferably with a different appearance than typical zombies. Zombies with axes or other melee weapons could be a cool more challenging intermediate form.