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uncledude426@gmail.com

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  1. uncledude426@gmail.com

    Celeb Zombies

  2. uncledude426@gmail.com

    Towns that people don't go to often?

  3. uncledude426@gmail.com

    Fix for AMD FX-8350?

    Try switching some settings (object detail especially) to normal instead of low/ultra low. This will shift some work to your gpu(s) and take the load off your cpu. For example, I just tested this out in Cherno while looking at the city and fps went from 30-ish on the lowest object detail to 50-ish with it on normal. 2600K@4.8 and 2 GTX 680s in SLI
  4. uncledude426@gmail.com

    Rude conduct by players.

    I recognize your backpack as the Freez-O 5000, the only refrigerated mobile storage unit in Chernarus, which can only mean you were handing out ice cream sandwiches to all visitors. Why they so rudely rushed you and "tripped" on the ladder is beyond me. Surely there was enough for everyone.
  5. uncledude426@gmail.com

    Another Quick Update 5 December 2013

    Yes - floating heads! Leave them in the game, please! Think of the fear and panic as you turn around from looting under a bed, to find a floating head and bloody hatchet blocking your exit. :o
  6. uncledude426@gmail.com

    October Round-up: #DayZDaily

    Puedo usar el sacapuntas?
  7. uncledude426@gmail.com

    August Round-up: DevBlog, #DayZDaily, Gamescom

    Nah, just sounds to me like the deeper into development they get, the less satisfied they are with certain aspects of the game. The bar for quality is being raised, and I'll never complain about that.
  8. uncledude426@gmail.com

    August Round-up: DevBlog, #DayZDaily, Gamescom

    Dean Hall ‏@rocket2guns45m 2am just finished writeup of new proposal for a complete redesign of zombie AI. sleep... #DayZDaily
  9. uncledude426@gmail.com

    DayZ Developer Blog 3rd August 2013

    Having had a chance to view (dissect) the vid a few times now, I gotta say I dig the limping and "I shouldn't have eaten at Taco Bell" animations. Nice work. Also, I'll go ahead and be the first to ask for substantially more blur next time...but only on Fraggle's nether regions. Thanks in advance.
  10. uncledude426@gmail.com

    DayZ Developer Blog 3rd August 2013

    Oooh, the bayonet! It'll be so nice to have when the ammo runs dry, and when wanting to dispatch zombies on-the-sly. Is there now a proper stabby melee mechanic in the game, as opposed to the re-purposed shooting one in the mod? I'm not expecting Left 4 Dead fluidity in this engine, but a more "up close and personal" feel would be welcome. Thanks for the update and best of luck.
  11. uncledude426@gmail.com

    Where are all the devblogs?

    Lambos and herpes await!
  12. uncledude426@gmail.com

    Where are all the devblogs?

    So close, but you didn't quite stick the landing. Here's what the judges were looking for:
  13. uncledude426@gmail.com

    High FPS = More Zeds???

    This thread has inspired me to sell my 2 GTX680s and pick up one of these bad boys:
  14. uncledude426@gmail.com

    Where are all the devblogs?

    I'd like to add something pertinent to the discussion: I'm drinking beer and replaying Stalker: Shadow of Chernobyl. Glad I could share.
  15. uncledude426@gmail.com

    So what do you think DayZ should be defined as?

    Rogue-like, metroid-vania, minimally-multiplayer, multi-dimensionally-platforming, basket-weaving-simulating art-game. Obviously.
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