Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
[email protected]
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Towns that people don't go to often?
[email protected] replied to CrocoDan's topic in General Discussion
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Try switching some settings (object detail especially) to normal instead of low/ultra low. This will shift some work to your gpu(s) and take the load off your cpu. For example, I just tested this out in Cherno while looking at the city and fps went from 30-ish on the lowest object detail to 50-ish with it on normal. [email protected] and 2 GTX 680s in SLI
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I recognize your backpack as the Freez-O 5000, the only refrigerated mobile storage unit in Chernarus, which can only mean you were handing out ice cream sandwiches to all visitors. Why they so rudely rushed you and "tripped" on the ladder is beyond me. Surely there was enough for everyone.
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Another Quick Update 5 December 2013
[email protected] replied to rocket's topic in Mod Announcements & Info
Yes - floating heads! Leave them in the game, please! Think of the fear and panic as you turn around from looting under a bed, to find a floating head and bloody hatchet blocking your exit. :o -
October Round-up: #DayZDaily
[email protected] replied to SmashT's topic in Mod Announcements & Info
Puedo usar el sacapuntas? -
August Round-up: DevBlog, #DayZDaily, Gamescom
[email protected] replied to SmashT's topic in Mod Announcements & Info
Nah, just sounds to me like the deeper into development they get, the less satisfied they are with certain aspects of the game. The bar for quality is being raised, and I'll never complain about that. -
August Round-up: DevBlog, #DayZDaily, Gamescom
[email protected] replied to SmashT's topic in Mod Announcements & Info
Dean Hall @rocket2guns45m 2am just finished writeup of new proposal for a complete redesign of zombie AI. sleep... #DayZDaily -
DayZ Developer Blog 3rd August 2013
[email protected] replied to rocket's topic in Mod Announcements & Info
Having had a chance to view (dissect) the vid a few times now, I gotta say I dig the limping and "I shouldn't have eaten at Taco Bell" animations. Nice work. Also, I'll go ahead and be the first to ask for substantially more blur next time...but only on Fraggle's nether regions. Thanks in advance. -
DayZ Developer Blog 3rd August 2013
[email protected] replied to rocket's topic in Mod Announcements & Info
Oooh, the bayonet! It'll be so nice to have when the ammo runs dry, and when wanting to dispatch zombies on-the-sly. Is there now a proper stabby melee mechanic in the game, as opposed to the re-purposed shooting one in the mod? I'm not expecting Left 4 Dead fluidity in this engine, but a more "up close and personal" feel would be welcome. Thanks for the update and best of luck. -
Lambos and herpes await!
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So close, but you didn't quite stick the landing. Here's what the judges were looking for:
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High FPS = More Zeds???
[email protected] replied to schrapple's topic in DayZ Mod General Discussion
This thread has inspired me to sell my 2 GTX680s and pick up one of these bad boys: -
I'd like to add something pertinent to the discussion: I'm drinking beer and replaying Stalker: Shadow of Chernobyl. Glad I could share.
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So what do you think DayZ should be defined as?
[email protected] replied to khaenz's topic in DayZ Mod General Discussion
Rogue-like, metroid-vania, minimally-multiplayer, multi-dimensionally-platforming, basket-weaving-simulating art-game. Obviously.