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narco_jones

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Everything posted by narco_jones

  1. narco_jones

    Tents & Vehicles General

    Where is the best place to get find tents? I've only ever found tents that have been placed by others.
  2. narco_jones

    Lumberjack Simulator?

    After an hour my temp gauge was down to 3 and I was coughing like crack whore looking for her next hit. No wood to be found. I sat in a field filled with highly flammable hay bails and wept. I crawled over to a pile debris littered with wooden planks and wept. Mommy...it's so cold...*sniffle* People might say the firewood idea is realistic and awesome. I'd say that previous system is more realistic as it assumes you are taking the required fuel from your surroundings. Why not have multiple scenarios for making fire. One - If you are in a location where it would be easy to make a fire due to the abundant source of fuel (the forest). Two - By gathering wood from the forest or from other locations where there are wood stocks and use that to make fires in places where no fuel is available. It might be a nice idea to allow players to make fire without matches such as the ancient art of using friction :) Sure it'll take longer but that is the way it is. Also, the more experience the characters get at fire making they may also be-able to master different fire techniques such as scout fires which lower the chances of detection. Just some thoughts...
  3. narco_jones

    Build 1.5.8 rolling update

    New inventory system and being able to take water from ponds is great :) No firewood in the forest or near the wood storage models located in the gardens of some buildings...basically, looking for wood for a fire is unrealistic if you are unable to use the wood that is all over the map. Temp gauge is nice idea needs refining. There are no indications on how the surroundings are affecting the character. If it's sunny outside and you are lying in an field basking in the rays then I doubt I'd be dying from exposure...then again, it could be sunny and very cold. There is no way to tell. Creeping up to a gas station that was empty and all of a sudden 10 zombies spawn around me...not good. There is no point planning a strategy of attack or doing reconnaissance on a town if the zombies are just spawning at random all over the place while I'm walking up the place (only a few meters away) The best way to tackle the zombies would be to ensure that an area can be cleared. Any further zombie spawns should be outside a specified distance from the player to simulate more zombies wondering into the area. This is nothing to do with the amount of zombies as I'd like more of them but they have to be handled better to ensure the players have some a realistic awareness of their surroundings. Let a player get killed through the actions of others or their own stupidity but don't let them be killed by spawning a zombie up his arse. These are just some thoughts after a few hours playing last night. Yeah, we all know it's an alpha and yeah, we all love Rocket. Keep up the good work :)
  4. narco_jones

    Bandit/Survivor Morphing to be removed

    I think the idea of being able to notice someone from a previous encounter is a good one. It would also be good to be-able to spread this information to other players. Telling a player to be cautious of a specific character or that he is friendly. Maybe this could result in some sort of reputation system spread via word of mouth. Interesting idea...
  5. narco_jones

    Are they taking away Bandits?

    As this is a game/anti-game there is no way to mimic the moral dilemma of murdering a fellow human. While the game tries to portray a realistic apocalypse scenario, where I'm sure survivors would indeed work together and there may very well be bandits amongst them, a lot of players will bring a "oh well, I'll just shoot everyone" mentality as there are no repercussions for killing another player. Sure, the black and white labeling of players as survivor or bandit may not be the best approach but there certainly has to be consequence for murder. In a real life situation I doubt many of those who claim to be bandits would so readily shoot another person in the face. It's unlikely we can create this moral dilemma so maybe we turn this into some twisted version of the Milgram Experiment where the players suffer real-life harm from our actions in game :) Or maybe take it to the extreme and have true perma-death where players only get one life with no re-spawn. People would certainly think twice before running and gunning or attempting to kill others as the risk to themselves would be too high. A single life might be too extreme but seeing as this is an anti-game I suppose it would be fitting. Anyhoo, to sum it up...as this is not real life, people will not treat it as such and it will never mimic our actions if faced with these situations in reality. It's just too easy to shoot other players without repercussion or consequence.
  6. narco_jones

    Become a survivor again...

    Does creating a new profile allow you to become a survivor again?
  7. narco_jones

    DayZ Update 1.5.7

    I disagree...MORE ZOMBIES
  8. narco_jones

    DayZ Update 1.5.7

    Zombies in the forest yet??? That would be so awesome to get zombies in the pitch black forest...ARGH....
  9. narco_jones

    CZ appreciation station

    Yep, I'll take the Enfield and iron sights please :)
  10. narco_jones

    Random Encounters - Forest

    Maybe it already happens and I have yet to see it but I spent a lot of time with another player navigating the wilderness and in the pitch dark we both agreed that a zombie encounter in the forest would be TOO FREAKING SCARY. Are there plans to make random encounters in the wilderness? This would maintain the tension as currently you know that nothing major will happen if roaming the forest. Cheers, Z-GrimV
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