As this is a game/anti-game there is no way to mimic the moral dilemma of murdering a fellow human. While the game tries to portray a realistic apocalypse scenario, where I'm sure survivors would indeed work together and there may very well be bandits amongst them, a lot of players will bring a "oh well, I'll just shoot everyone" mentality as there are no repercussions for killing another player. Sure, the black and white labeling of players as survivor or bandit may not be the best approach but there certainly has to be consequence for murder. In a real life situation I doubt many of those who claim to be bandits would so readily shoot another person in the face. It's unlikely we can create this moral dilemma so maybe we turn this into some twisted version of the Milgram Experiment where the players suffer real-life harm from our actions in game :) Or maybe take it to the extreme and have true perma-death where players only get one life with no re-spawn. People would certainly think twice before running and gunning or attempting to kill others as the risk to themselves would be too high. A single life might be too extreme but seeing as this is an anti-game I suppose it would be fitting. Anyhoo, to sum it up...as this is not real life, people will not treat it as such and it will never mimic our actions if faced with these situations in reality. It's just too easy to shoot other players without repercussion or consequence.