narco_jones
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104 ExcellentAbout narco_jones
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Woodland Warrior
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There should only be one stat...Longest survivor still alive. Get rid of all the other pish.
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[DayZMod] The Dayz Statistics thread!
narco_jones replied to Ander (DayZ)'s topic in Mod Announcements & Info
Where is the stat telling me who is the Baddest Mother F*cker in Cherno? Also I'd like to see a stat showing me how many Pine trees I've hidden in...and how many times I've randomly broken my leg...and how about the stat showing me how long I've spent crouching in the darkness rocking back and forth crying like a little girl while too afraid to light a flare because a big bad ar*s bandito is lying in wait ready to snipe me. -
Hotfix Build 1.7.1.4 Rolling Update (was 1.7.1.3)
narco_jones replied to rocket's topic in Mod Announcements & Info
what the hell is wrong with the download links and torrent link? The shizzle is broken. -
[DayZMod] The Dayz Statistics thread!
narco_jones replied to Ander (DayZ)'s topic in Mod Announcements & Info
Why does the site leader board only show top 20? Pretty pointless for most of us lol How can I see my own stats in each of the categories? -
Hotfix Build 1.7.1.1 Rolling Update
narco_jones replied to rocket's topic in Mod Announcements & Info
Zantiago, you are a twat. -
Clusterfook but still awesome lol Zombie spawn rate is just stupid though. Can't even clear an area...I have no problem killing loads of zombies but I wasn't aware that this was CoD Zombie Mode. Get to barn and shoot wave after wave after wave of zombie.
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Total spunk bubbles
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does anyone have a proper link to an instruction for installing the Arma 2 beta so that it works in steam without any mickey mouse workarounds? The link that Rocket posted does not really have an installation guide.
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they need to sort out this shizznets. Half the servers are running beta patches for 1.6.0.34132123123123 or some such, can't join games, laggy as fook and all round the mod has been fooked since 1.7 was released. Currently the mod is a pile of dishwater.
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A suggestion to stop rampant killing
narco_jones replied to Mystic5hadow's topic in DayZ Mod Suggestions
Another idea mentioned a few times is some sort of social interaction. If players have had violent interactions with another player they would have a good chance of recognizing them in the future and they could pass this information onto other players...weed out the bandits via word of mouth. -
I disagree, it's realistic to have no idea what server you're playing on during the apocalypse...right...erm...ok... PLEASE SHOW SERVER NAMES! :)
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My solution to the 'shoot-on-sight' problem.
narco_jones replied to DaPessimist's topic in DayZ Mod Suggestions
Remove all guns from the game...you get a torch, knife and a pat on the back. Make traps to kill animals, strike up trade with your fellow survivors for beans and the like. The game does not need guns to make it successful. There are lots of places in the world where you would be unlikely to find a gun, no matter how hard you tried. Think outside the box and give the no gun approach a try. Another thing to try would be Survivor/Bandit allocation on every server...say 10% bandits allowed per server. If a 50 man server has 5 bandits already then no new bandits can join. Eventually there will be a lot of bandits sitting unable to join servers...this would force people into working more co-cooperatively and focusing on surviving rather than murdering... -
When do we get the option to collect flowers and, with use of the toolkit, make a nice bouquet of flowers. How romantic would it be to crawl up to a nice young lady and deposit a little gift in her back pack? We could call it Flowering. It might make some of the baditos a little guilty when they see a survivor running out of Cherno holding a big bunch of daffodils. Less likely to be sniped??? Probably not...heartless cum socks.
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I'm rolling with mainly black and red for the "This is my story" set of wallpapers...suppose it's a theme of sorts. Will most likely do some different stuff as well.