jafit
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Commonly found in barns.
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Vanilla Arma 2 CO comes with lite versions of the BAF and PMC expansions which includes low-res skins and weapons of the units and equipment in those expansions. If you want high-rez textures then you have to buy the full expansion. I don't know which clothing you're referring to so I can't help you decide which one to get. The clothing looks fine to me.
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I'd say it is. You're bypassing the restrictions of limited/shitty resources and spawns. The idea is that if you hit that barn and there's nothing worthwhile in there, you'll have to go find another barn. Why bother walking when you can just slide into another server where the same barn might have better spawns? It's simply meta-gaming around ingame restrictions, and that's cheating.
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Battleye bypassed. Rocket burned out. The end of DayZ?
jafit replied to jafit's topic in DayZ Mod General Discussion
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Battleye bypassed. Rocket burned out. The end of DayZ?
jafit posted a topic in DayZ Mod General Discussion
Haven't seen a thread about this yet. Please move or merge as/if appropriate. -
How I've died to sloppy programming
jafit replied to sonofagun's topic in DayZ Mod General Discussion
Maybe you should go to the BIS forums and bitch about your problems with Arma2 there, where people who can do something about it might actually read your self-entitled petulant whining. I mean who wouldn't want to bend over backwards to please someone who has played a zombie mod for a few days and found some problems with their very long established niche military simulator game. -
When you see people asking whether an item is hacked or not, you have to start questioning whether or not said item should be in the game at all.
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It's okay, thanks to preserving our character across all servers, we can simply meta-game around any intended game mechanics and restrictions. Why bother finding a toolbox, you could just server-hop to a world where these obstacles don't exist?
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I'd prefer it were an MMO, single unsharded world, or us/eu servers, very big map. That way you can actually have persistent character inventory without having to worry about the metagaming that is possible with having so many servers Monthly subscription. Independently developed because I think that a big studio will be too tempted to turn it into hello kitty zombie adventure, scaling back the hardcore PvP in favor of pleasing anti PvP whiners
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Yeah the problem with building things and locking down towns, is that players can just meta-game around any ingame fortifications you build, by simply server-hopping to a server where these obsticals don't exist, and then hopping back in when you're inside the boundaries. Another reason why cross-server inventory and location preservation is a mistake
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Disregard guns, you want a hatchet. You can run through a town looting as much as you want while silently dispatching any zombies that cross your path without drawing agro from a hoard. It's kind of ridiculous. As for guns you just need to know where to look. I started off on the western edge of the coast, which is nice because there are tons of deer stands around there which regularly have guns in them. Though I hit about 5 of them and most of them only had a pick-and-mix selection of random ammunition. It was a pain in the ass not having a gun, but I eventually found an M16 in one of them. I also can't seem to go into a barn without finding one of those friggin crossbows. It's nice that they're silent, and I'd use them if only the ammo didn't take up so much space.
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Instead of a DMR and a ton of ammo you get APCs and an F-35
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Date: Today and Yesterday Version: v1.7.1.5 Server: happens on different servers, last server I was on was UK8 System Specs: Pretty old What happen: Due to some encounters with zombies I am down to around 4,000 blood, and I can only see the world in monochrome. I have devoured the cooked flesh animals and many cans of beans and pasta in order to replenish my blood and have gotten it up to where I can see colour again 3 times, but when I log off and log on again I'm back down to my lowest level of just over 4,000 blood. I currently have a Ghilie suit equipped, I had low blood at the time that I put it on, and when I put it on there was a fair amount of teleporting involved. With the low blood and alll, changing clothes was a very spiritual experience. I also duplicated myself and saw myself running down the road. Perhaps it keeps reverting because of that?
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Cross-server inventory and location preservation is a mistake.
jafit replied to jafit's topic in DayZ Mod General Discussion
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Cross-server inventory and location preservation is a mistake.
jafit replied to jafit's topic in DayZ Mod General Discussion
I'm sorry but global persistence is the major draw of this game and what separates it from a lot of other gaming experiences. Is the system currently easily exploitable? Yep. Is it a problem? Sure. That being said you don't just trash an idea because the end user is using it in a bastardized manner. The onus is on Rocket to try and work a solution that will at least dull the effects of the problems at hand, and I'm willing to give him all the time he needs. Your solution is far too drastic and kills the spirit of what's been built here. You could think of all kinds of contrived gameplay systems and mechanics to try to mitigate the abuse caused by the exploitation of a meta-gaming tactic, but they can have unforseen consequences and open up new avenues for abuse and griefing. I think it's so much simpler and healthier to simply close the loophole altogether. But how about a compromise: Make cross-server characters a local server option. Servers that allow a global/multi-server character are the same as the servers we have now. Servers that don't allow global characters make you start a new character without affecting your global/multi-server character. This is making sure of course that there are clear indications on the server selection screen as to which kind of server you're joining