

bondematt
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:rolleyes:
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Wanted to create a thread to discuss the actual issues with chat being finicky for many players and possible solutions. This is not the thread to say it is working/not working fine for you, unless you have a theory as to why please! Looking at the code it overrides the default action of the key while the displayEventHandler runs the function "dayz_spaceInterrupt", returning to the default action of the key as long as it is not "ForceCommandingMode". It does this many times a second, by creating a new instance of the function, probably at the rate the key is checked for the status of "keyDown". I'm thinking it could be doing this so rapidly that the key is never doing its default action as the players computer never catches up. Is there another way to get the desired effect of interrupting certain actions without this load, or maybe a way to slow it down? Maybe check once for each separate key? Has direct chat been tested without this? Is my theory complete bonkers? With the exposure this mod has gotten I assume there are some high caliber coders who could help with this.
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Open up the filter, put 'dayz' in the mission field. Should only populate the DayZ servers then.
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Zombies would be completely non-lethal if knockdown was removed. Right now the only way they can kill an experienced player is if they get a lucky shot in, without this they would be walking hug machines that make you eat food a little faster.
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I could go for a tiered increase in knockdown, but I think it should start around a 3% at full blood and increase to 10% at say 4000 or less. I actually liked 10% knockdown better, sooo many more bodies covered in revolver ammo, painkillers, and morphine. I am not looking forwards to the Mak when I die. Plus after a few days of playing; Zombies become a non-issue unless you make a bad mistake.
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What goals do you set for yourself?
bondematt replied to flacracker's topic in DayZ Mod General Discussion
Get starter equipment in a major city (then/or) head north, get better gear, keep looking for a tents/NVG, get shot after making a terrible decision, rinse, repeat. Current goal is to stay alive for as long as possible while getting some friends into this. -
enter, enter, enter, enter, enter, enter...enter, enter, "YES! IN!" Me pretty much everyday this week.
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Bandits and humanity levels
bondematt replied to Maximilian (DayZ)'s topic in DayZ Mod General Discussion
Switches back at 1000(at least it did before). Backpack thing I thought was fixed, but who knows. -
Then start a Sheriff group or something. Problem is finding those who are truly out there PKing and identifying him, as the bandito skin means nothing when you can get it from defending yourself from two noobies who started shooting.
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Very dark for a few minutes on server join
bondematt replied to bondematt's topic in DayZ Mod Troubleshooting
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A guideline to DayZ courtesy and vocabulary.
bondematt replied to MattRB's topic in DayZ Mod General Discussion
The fact that people trust others when they say "friendly" astounds me. Do not trust anyone ever unless you know them. Hell, I'm surprised PKers haven't been doing this more. It becomes even more true the farther north you move where things seem to drop into shoot on sight cause that guy might have an AK/m16/lots of meat. Personally if I spot someone and they don't see me I move on. Most people seem to do the same, but some open fire at first sight. Do not trust words, your risk is your choice however. The more you have to lose, the less you will risk. Want an easy way to finda PKer? Announce that you are in a city up north and if anyone else is there, they come out of the woodwork. -
Instant kicking on joining server
bondematt replied to snorlax1304's topic in DayZ Mod Troubleshooting
If you are not getting a message I believe BattlEye(anti-cheat) would be the first place to look. I would re-install it and see if it helps. for non-steam You want the client version for windows. http://www.battleye.com/download.html For steam when launching OA there is an option to "Re-install battlEye anti-cheat". -
Once it is blinking red it takes at least a few minutes before you start taking damage. I would assume you lose blood gradually, but I do not know.
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When you hear flies and you know a ladder is nearby, always check it! On the original topic: I don't know if Arma's engine would allow this, maybe something along the lines of an 'AI' dummy taking over when a player logs off unless they go through some complex menus. For a few seconds of course, then the AI unit gets removed.
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Then they are a lot better at programming than me! 5% coding, 95% cursing at a screen trying to get every variable in some kind of debug on an engine that was never really made for you to debug! Of course I also have no formal education in programming beyond Java I.