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Everything posted by DayZPvP.com
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No i totally disagree about finding the ammo. Finding the full mags is just fine (standalone could do what you said though). In my mind, if you have 2 Stanag with 16 rounds each, you recombine (takes about 10-20 seconds) and then you have a mag of 30 and a mag with 2 rounds. So simple.
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Thoughts on Hotfix and Poeple's posts.
DayZPvP.com replied to STimroth's topic in DayZ Mod General Discussion
Same to you, as long as we remember this is all an experiment we will be fine. Good luck out there! -
Thoughts on Hotfix and Poeple's posts.
DayZPvP.com replied to STimroth's topic in DayZ Mod General Discussion
It says right on the front page "alpha version" I guess someone new to gaming or computers might not know what that means. I concede that the staff does not explain things very well (one of the reasons why i started my blog). Not knowing doesn't change anything though, it is what it is. An unfinished, very buggy, modification of a game from a very small independent developer. -
Looking for Ghillie + L85
DayZPvP.com replied to GhostPressure's topic in DayZ Mod General Discussion
Just giving you a hard time... Good luck with the trade... -
Looking for Ghillie + L85
DayZPvP.com replied to GhostPressure's topic in DayZ Mod General Discussion
Seems you have access to every gun, why not a L85? -
Unless you are in the southern hemisphere it is summer and it is hot out. For example if it is 65 degrees in/out my computer will hardly make a sound. If it is 80+ she whines like a banshee.
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Hopefully waypoints will be removed soon, don't rely on that. I don't think we need a speed meter on food. No soldier carries one. I have also never met a civilian with one besides some joggers.
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The ammo system does need work. I am find with just a recombine button - no tool needed. It should take time though, like how it takes a while for the cooking animation. Basically do the same thing, hit recombine, drop your gun on the ground, swing your arms around and your mags are automagically full, the empty mags go away.
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Thoughts on Hotfix and Poeple's posts.
DayZPvP.com replied to STimroth's topic in DayZ Mod General Discussion
I don't see how making another thread is going to help things, but I am glad you got it off your chest. Also, you are wrong - we are all testers. We literally signed up to be testers by installing the mod. It's an alpha test. That's what this is, it's not a game yet. -
Hacking really is Getting bad - List of events
DayZPvP.com replied to beerjedi's topic in Mod Servers & Private Hives
Like was said above, don't call these guys hackers. They don't deserve that title. I wrote extensively about the subject here: Hacking, Scripting, and Griefing: A DayZ Primer I am holding out hope that the end is near for those guys. -
Can the Arma 2 engine support large metropolitan areas?
DayZPvP.com replied to miscology (DayZ)'s topic in DayZ Mod General Discussion
ArmA 2 has a very hard time with the current urban areas (anyone else lag in the factories/office buildings?). I have more hope for ArmA 3. -
Does anyone know the server-side limit to Visibility in Video Settings?
DayZPvP.com replied to metttt's topic in Mod Servers & Private Hives
The number that I have seen many times is 1600. Setting your client past 1600 supposedly does nothing further. Having said that I have logged out in full view of Zub, had lunch, came back on another server and Zub was not in view. Different servers DO have different distances, at least they did, this was a month or 2 ago. Might be hard-locked now. -
Satchel Charge Related Question
DayZPvP.com replied to Biz (DayZ)'s topic in DayZ Mod General Discussion
Would make sense. 800m might be a bit too far. -
Looks to me like that is just ArmA 2. You need *at least* ArmA 2: Operation Arrowhead and ArmA 2 Free to play. Seems like with that software you linked you are going to need to buy ArmA 2: OA but don't quote me on that. German is not my first language.
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US 1449 - Banditry welcomed!
DayZPvP.com replied to christopher.hill449@gmail.com's topic in DayZ Mod General Discussion
I feel bad for the poor SOB's that wander into your server! -
Looking for Ghillie + L85
DayZPvP.com replied to GhostPressure's topic in DayZ Mod General Discussion
Seems legit. -
Playing with tags *and* crosshairs? I am disappoint.
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How the Places in Chernarus Got Their Names
DayZPvP.com posted a topic in DayZ Mod General Discussion
Have you ever been lost in Chernarus and stumbled across a street sign or new town and wondered what the name means? I have. For those that don't know, most of Chernarus is based off of parts of the Czech Republic, using real-world data. The size in-game is 225 square kilometers (now you know why it takes FOREVER to walk somewhere). The landscape consists of 50 villages, towns, and cities and there are over 1 million 3D objects in the game. Loading screens between zones: zero. In the real Cherno there is a river where the ocean is in game. Some of the map looks very familiar. Linked on DayZPvP.com is a very good, but very long video. I have cued the video to the part where he talks about the river. If you are as interested in geography and culture as I am (even fake culture) then it is worth a look. If you only want to find out what the names in Chernorus mean, click here. The people of the fictional East Europe country are said to be part Chernarus (their own ethnicity) and part Russian. With the mighty bear of the Soviet state to the north of them, the Chernarussians are heavily influenced by the former Soviet state, but never lost their independence. Duke Kozlov was one of the main founders and he built himself a castle which is now known as Devils Castle. The other two castle sites are Rob meaning "horn" and Zub meaning "tooth". The most geologically interesting are is the north east where an ancient glacier carved the land into the area known as Blunt Rocks. The nearby Black Forest is very wild and untamed, and local legends tell of a "sasquatch" type of beast that roams that part of the country side. I swear I saw one before! He was very hairy and shaggy, and he was carrying an AS-50 on his back! Click here to read the full article and see the list of names -
How the Places in Chernarus Got Their Names
DayZPvP.com replied to DayZPvP.com's topic in DayZ Mod General Discussion
Pyotr Lopatin seems like a possible answer so I will just put "might be for Pyotr Lopatin". Thanks for the help man, I love the Russian culture and history. If any other meanings come to mind, let me know. -
If you are still looking try DayZClans.com
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Experienced player looking for group
DayZPvP.com replied to BrockStar1's topic in DayZ Mod General Discussion
If you are still looking, try the site in my sig. You can post in the "Looking for Clan" part or ask to join a clan. -
How the Places in Chernarus Got Their Names
DayZPvP.com replied to DayZPvP.com's topic in DayZ Mod General Discussion
Some great ones here. I only added the ones that make sense with the place like "suburb" for Prigordky and "oak" for Dubrovka. Leaving out a few until I can find what they mean in relation to the place. For example I added "grave" for Moglevka because I am pretty sure there are graves there, but I can't see the connection between "shovel" and Lopatino (I have to go there, maybe it looks dug out with a shovel. Keep the names coming in! Also, the part about Duke Kozlov I got right from the BIS wiki. -
How the Places in Chernarus Got Their Names
DayZPvP.com replied to DayZPvP.com's topic in DayZ Mod General Discussion
There are a lot of translated names there, I am not sure why you don't see them. I had found something about Berenzino/Birch, but you have confirmed that. Going to add red headquarters too, thank you. -
How the Places in Chernarus Got Their Names
DayZPvP.com replied to DayZPvP.com's topic in DayZ Mod General Discussion
How else do you suggest I pay for my hosting? I certainly am not getting paid for the dozens of hours I put into my sites, some people are so ungrateful. -
Dayz Clan Network - Create, find, or join a clan.
DayZPvP.com replied to DayZPvP.com's topic in DayZ Mod General Discussion
The create clan button is not working CLICK HERE TO CREATE A CLAN