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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Chemical Scum

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About Chemical Scum

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  1. Chemical Scum

    WALKING ZOMBIES

    A small percentage of zombies with guns would be totally realistic. The zombies in this mod are after all infected people, in a world with guns. And sickness is a gradual proces. So why not have some zombies who are 'half way'. Personally, i thought it worked great in STALKER. I know its a inconventional idea, but it is 'realistic', in a way.
  2. Chemical Scum

    WALKING ZOMBIES

    A way to increase diffilculty of slow moving zombies, is to give some of them guns! Just like in S.T.A.L.K.E.R. :) Not very traditional, but superfast zig zagging zombies arent either. The first thing i thought when walking around in Day Z is that it has a similar atmosphere as S.T.A.L.K.E.R., which is a big compliment to the makers!
  3. Chemical Scum

    Zombie speed

    I agree the zombies move way too fast. It not that they're too hard to hit, it just looks very strange in combination with the zig-zagging, while the rest of the world is so realistic. It's like they have no mass at all, zipping around. Is it true the zig-zagging is unchangable? Dodging bullets is not what a brainless and raging zombie would do.
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