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BonnyBrown

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Everything posted by BonnyBrown

  1. BonnyBrown

    Devs need more pressure.

    The answer to your question is in the question itself. They already got the money, how much more you think they will generate if they develop that much faster? Most people who wanted already bought, there's little money to be made over the long haul at this point. Slow and steady will keep some people employed and the bulk of the money can fund other parts of the business/bonuses for those at the top.
  2. BonnyBrown

    What Do You Think About The Long Spawning Time ?

    The funny part is people actually think the timers are there because of hopping/ghosting, sure it was a basic solution to these problems as well, but... Rocket is on the record admitting the actual reason they needed these timers is because their infrastructure code is so horrible that it can't handle people logging in and out with any frequency without major problems. They hope that some day they will be able to move into the year 2000 with the vast majority of the online gaming industry and be able to handle users actually using their systems without them being crippled, but that's a ways off. http://www.reddit.com/r/dayz/comments/23tzhy/just_spent_a_few_hours_on_stable_here_are_my/ch0rhzj
  3. BonnyBrown

    When Does The " ALPHA!" Excuse End?

    Probably won't ever end, the game will be in alpha another 2+ years at least while they attempt to figure out how to make the game engine run with any efficiency with thousands of items/zombies/storages/player buildings on top of vehicles, random events, and 100+ players on a server. Even the mod creator sees what's coming on the horizon and is jumping ship. This level of optimization is going to be near impossible to execute, but the fanbois refuse to look at reality and will continue to blow smoke to screen out the facts.
  4. BonnyBrown

    This patch is littertly game breaking.

    In other words, the foundation of this game is such a piece of crap they have to implement 10 minute wait timers for people to log onto a different server. I mean in what world does this make someone look at the game and think, "well it sure sounds like they are in a good place technically, we're sure that this game is swiftly going to move forward into the year 2000 with the rest of the internet gaming world." I mean this stuff is just laughable. 30 million in their pocket and it's, "oh our technology is from 20 years ago and basically explodes when people actually use it." Suckers.
  5. I wonder how long it will take the fanbois that endlessly defend the game from every ounce of criticism to realize that the foundation of this game, the engine, is never going to adequately be able to handle thousands of zombies around the map, vehicles, thousands of items/re-spawning, dedicated storage for thousand of items, base building, random map events, heli crashes, and 100+ players on the map. It just isn't going to happen. By the time they implement all that you'll be pressing the weapon button 50 times before it responds and rubber-banding every 5 seconds. Hell it'll take them 2 years before half that stuff is even in anyway so I guess it doesn't matter really.
  6. BonnyBrown

    Are they breaking DayZ as we know it?

    I'll never understand this. There is literally nothing on the map worth exploring at this point outside of going to a place for loot or player interaction. The small places have too little loot to really be worth it - you're better off just going to a larger one - so chance of player interaction is lower. City loot, large or small, only go so far as well, you only need so much beans/water before it's time to actually go do something like find people/upgrade to military loot. At which point you have minimal options with a long run ahead of you where absolutely nothing between matters unless by chance you happen upon another player running. We need random events, vehicles, heli crashes, tents, base building, etc to push people to want to go out and actually have purpose along that run. Someone wants to route towards a small town to check for vehicles, along that run they see smoke from a crash, run into a military zombie who has a chance for loot, get run over by player in vehicle, etc. Someone wants to go hunt the forest for tents, finds a base instead, undefended grabs their vehicle... You know.... Stuff that is actually worth doing... I'm not sure why they are not pushing these items as the absolute top priorities instead choosing to work on walking talkies, changing spawns to the point where autorun/suicide is the norm, etc. Last I heard vehicles won't even be in the game for a year? Absolute insanity.
  7. BonnyBrown

    End Spawn Suicide

    The theory is alright, but this and the spawn changes they made shouldn't happen until there is a reason to actually travel around in the game. There are no cars to fix, no bikes to ride, no tents to find, no bases to build, no random events, no heli crashes, etc. There is literally no reason to do anything between towns, you just autorun and experience absolutely nothing outside of a chance player encounter, commonly just geared people blasting you who happened to see you first/camping coast or the naked guy with nothing/axe running to meet his friend/heading to military gear across the map. Zombies are no threat, the only things you need to survive are plentiful; there's simply nothing between getting some food, then your first pistol/starter main gun, and heading to military loot. You are not going to experience anything from the environment itself because none of that is implemented. This pushes many players to want to go places with other players since there's literally nothing else, and since there's nothing else offered by the environment other than the big cities loot/military loot, that's where you're going to find the players. These changes as proposed and already executed (spawn changes) create an extra burden on people simply looking to go out and do the only thing this game currently offers, crazy zany random interactions with people, by spreading them out along the coast and adding long runs between spawns and an action center like a big town. So of course people are going to suicide when this is the case in order to get the best possible spawn where they can get to the action. "Fixing" this part now just further forces that model of "run for 10-30 minutes to the action center with nothing to do every time you die." No thanks, give me something to do/interact with beyond "oh another can of beans in this random small town that's totally irrelevant" during that 10-30 minute run. Until that stuff gets implemented, it's just forcing a person to run a long way to the action centers for the sake of forcing them to run a long way. If they were forcing that run in order to get me to experience cool stuff that's in the game, that makes sense, that's not what is going on here though. This is the cart before the horse. You don't create the running grind before you create in-game environmental reasons for that grind to actually exist.
  8. BonnyBrown

    Up to 100k desync on nearly every server!!!

    Same issue here tonight, if you people can't get the game to not fail with so little content in it today I'm not sure what hope there is for the hive to be able to handle things when it gets real.
  9. BonnyBrown

    Died to prone rolling bug.

    Yep, happened to me earlier, but I was just in a building so no big deal. Bug was I was prone, anytime I hit X to get up my guy rolled, forget which way. Annoying as hell.
  10. BonnyBrown

    You Didn't Fix Spawns You Made Them Worse....

    The spawns mainly suck because there's nothing to do in the game yet. People say go inland, but there's no reason to go inland, in fact you're more likely to find player interaction on the coasts so it's a disincentive. Once they add vehicles, random events, heli crashes, base building, tent, and stuff like that it will probably be better because then you actually have a chance to find something to do along the way while playing running simulator. Also bigger servers will probably help once that happens because then you might actually meet people inland when you go there rather than the empty wasteland the game is today.
  11. BonnyBrown

    Logout timer

    30 seconds, resetting to 30 seconds every time a shot is fired/hits within X radius of the player during the duration. To clarify, even if they log out, during the 30 second countdown, someone hunting said player could shoot at their area and keep them logged in long enough to get over there to kill.
  12. BonnyBrown

    New spawn points. good or bad thing?

    They added a 40 min run to military gear without having anything to stop and do during that run like tents, heli crash, random events, vehicles, etc. Now you just have to get an autorun setup, run to get gear, and then you can come on the forums and pretend you're some boss like these chumps who think running simulator to military gear is some major action packed adventure resulting in major accomplishment. Doesn't matter doe, the dayz fanbois will defend anything till the end, even adding a long run to endgame gear without any content of value during the running simulator.
  13. Yawn, pathetic strawman from a lacking mind. It's not about spawning and being auto full gear, it's about having things to do during your 40 minute run towards full gear before they make the run 40 minutes long. Currently it's just a timesink running simulator where you do absolutely nothing of real value in terms of character progression from spawn to full gear. There's no heli crashes to find, no vehicles to repair, no tents, random events, nothing. It's just running towards military loot with small towns which have nothing of value along the way. Before you make people run 40 minutes towards the endgame, you should have some content of value in there between the two.
  14. I wouldn't waste too much time with many of the folk here. Mostly just pathetic fanbois that will agree with absolutely any change that is made and then hide behind "it's alpha" to pretend that makes their view of the dev approach 100% correct. Honestly, most of these idiots think it's a good thing that you have to run 40+ minutes to get to the endgame loot while there is absolutely nothing to do in the game during that 40 min run. This change was just a blatant running simulator time sink created by the devs when in reality they should be spending time creating things to do during that 40 minute run before creating it. There should be vehicles to find while I walk towards the endgame, there should be heli crashes to find, tents, random events, loot that isn't just food/water in small towns, etc. Instead all we got was 40 minutes of running with no reason to stop outside hunger/thirst.
  15. Ouch, I'm sure some of those folk had run from north east via running simulator trying to reach a big city where stuff actually happens too. Oh well, guess that will teach them to just suicide to get the best spawns rather than wasting their life via pointless blatant timesink created by devs because they'd rather you run towards military loot with nothing to do for 40 minutes than be able to actually have things to do along the way. Brilliant.
  16. BonnyBrown

    Spawn changes

    It's not about spawning and killing people. It's about spawning and having something to do that actually progresses your character rather than running for 40 minutes in an empty landscape with nothing of value to a spot where you magically hit level 60 from the loot there. Until there's something to do while I run this route, I don't see why they are making people run it. There's no benefit in running through an empty landscape with nothing going on towards the end game loot. It's just a blatant time sink.
  17. BonnyBrown

    Spawn changes

    Are you a child or something? You addressed absolutely nothing instead deflecting by pointing out one example where some military loot is close to one subset of spawn points as proof that I'm 100% wrong that there's absolutely nothing to do along the run from spawn to military loot in terms of progression or even diversion. Get a grip. There's nothing to do while you run to military spawns and you know it. That's why you refuse to address it at every turn.
  18. BonnyBrown

    Spawn changes need to be changed

    I'm not suggesting that you gear up in 10 minutes. I'm suggesting there be something to do before you force your playerbase to run for 40 minutes towards the endgame loot spots. This change was too soon. Though I wouldn't expect a child like yourself whose immediate solution to anyone who disagrees with you is to have them quit the game to understand complex concepts as those I am discussing.
  19. BonnyBrown

    Spawn changes need to be changed

    It's only moot within your own mind. Plenty of towns to search, for what? Plenty of people to meet where? While we all wander the forest towards military loot, the only end game? There's absolutely nothing to be had in a small town outside of hunger thirst mechanic items. You literally can autorun to the military loot from spawn and be in a beter off position than the guy who wandered in and looted for 5 hours because that guy picked up nothing of true value along the way. You go from level 1 equipment to level 60 just by running 40 minutes, there's not much of anything between there and where there is, it's not in small towns, it's in fire stations and places like that.
  20. BonnyBrown

    Spawn changes need to be changed

    Man, you totally explored that map and acquired what, exactly? What, specifically, did you do between spawning and heading towards the end game loot that had any relevance to anything in the game outside of thirst and hunger? This logic would make sense if there was actually something to find out there, heli crash, vehicle, tents, etc. However, currently you gain nothing from going into any small town, unless you need water or food. You wander through empty fields, gaining nothing, with no hope of actually gaining anything of real value that will help you towards military loot. This was done at the wrong time, if there was something to do during the 40 min path towards military gear, I could see it. I could see running across a heli crash and checking it out, I could see finding a vehicle to repair. Instead all I see are empty fields, empty towns, and empty forests running towards the only progression that exists in this game.
  21. BonnyBrown

    Spawn changes need to be changed

    Except nobody has to "earn" anything. Just autowalk toward the military loot for 40 min with nothing happening between spawn and then and wow you're geared. It's not an accomplishment to get geared in this game, not even if it takes an hour to walk to the loot spawns. It makes no difference if you spent 5 hours slowly walking toward it searching everything and 40 minutes running directly there because there is nothing relevent going on anywhere on the map outside of big cities and military loot spots.
  22. BonnyBrown

    Spawn changes need to be changed

    The whole point is providing feedback to the experience. Using this disclaimer as some pathetic argument to support your disagreement on where development should go is pathetic lazy "intellect" if I ever saw it. There's absolutely nothing to do in this game between spawn and end game loot outside of hunger and thirst. Making the time between those two consist of running for 40 minutes is not something I agree with. Maybe you enjoy walking for 40+ minutes towards military gear while doing absolutely nothing of value, but personally, I think it's a mistake. Now enough of your high horse idiocy about how this is alpha and man totally anyone who disagrees with the way things are going need to just deal with it because alpha. Argue why you favor 40 minutes of nothing while I walk toward military loot and enough with this pathetic hiding behind the disclaimer as if it justifies your view on the dev cycle.
  23. BonnyBrown

    Spawn changes need to be changed

    Play what game though? What does scouring various small towns along your ultimate route of military loot accomplish? Those towns have nothing of value outside of the hunger/thirst system. There are no tents to hunt down, there are no vehicles to fix, there are no random events, no heli crashes, etc. From the second you spawn the end game is military loot, from spawn to military loot there's nothing to do other than loot small towns for items that are irrelevant. This change needed to happen after some more stuff was implemented. That way when I walk towards the endgame loot, like everyone ultimately will at some point in this game, there is stuff to encounter and do along the way that will actually engage me instead of me just walking by yet another small town that has more beans/water that I don't need.
  24. BonnyBrown

    Spawn changes

    Or they can come forward and present their view on why this was an incorrect change. Unfortunately doing so they have to deal with pompous high horsed chumps like yourself pretending telling people not to play the game is the best solution to not agreeing with the current direction of a game they paid money for.
  25. BonnyBrown

    Spawn changes

    The only places to get top gear are military spots, this current change makes arriving at one a 20-40 min process of running. There is absolutely nothing to do in this game between spawning and running to get military gear outside of the hunger/thirst system. This change needed to be delayed until there was stuff to do during this run, such as heli crashes, hunting player tents, vehicles, random events, etc. Until then, it's just a tedious game of either rushing to military loot via a 40 min run or spending hours slowly searching every place along the way to military loot during which you accomplish basically nothing because looting the average small town does nothing because they have nothing of value in them. Only to end up dead once you get there by the guy who got there hours or days ago and just camps the spawn with full gear because they got absolutely nothing else to do in this game.
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