Jump to content

BonnyBrown

Members
  • Content Count

    66
  • Joined

  • Last visited

Community Reputation

28 Neutral

About BonnyBrown

  • Rank
    Helicopter Hunter
  1. BonnyBrown

    Devs need more pressure.

    The answer to your question is in the question itself. They already got the money, how much more you think they will generate if they develop that much faster? Most people who wanted already bought, there's little money to be made over the long haul at this point. Slow and steady will keep some people employed and the bulk of the money can fund other parts of the business/bonuses for those at the top.
  2. BonnyBrown

    What Do You Think About The Long Spawning Time ?

    The funny part is people actually think the timers are there because of hopping/ghosting, sure it was a basic solution to these problems as well, but... Rocket is on the record admitting the actual reason they needed these timers is because their infrastructure code is so horrible that it can't handle people logging in and out with any frequency without major problems. They hope that some day they will be able to move into the year 2000 with the vast majority of the online gaming industry and be able to handle users actually using their systems without them being crippled, but that's a ways off. http://www.reddit.com/r/dayz/comments/23tzhy/just_spent_a_few_hours_on_stable_here_are_my/ch0rhzj
  3. BonnyBrown

    When Does The " ALPHA!" Excuse End?

    Probably won't ever end, the game will be in alpha another 2+ years at least while they attempt to figure out how to make the game engine run with any efficiency with thousands of items/zombies/storages/player buildings on top of vehicles, random events, and 100+ players on a server. Even the mod creator sees what's coming on the horizon and is jumping ship. This level of optimization is going to be near impossible to execute, but the fanbois refuse to look at reality and will continue to blow smoke to screen out the facts.
  4. BonnyBrown

    This patch is littertly game breaking.

    In other words, the foundation of this game is such a piece of crap they have to implement 10 minute wait timers for people to log onto a different server. I mean in what world does this make someone look at the game and think, "well it sure sounds like they are in a good place technically, we're sure that this game is swiftly going to move forward into the year 2000 with the rest of the internet gaming world." I mean this stuff is just laughable. 30 million in their pocket and it's, "oh our technology is from 20 years ago and basically explodes when people actually use it." Suckers.
  5. I wonder how long it will take the fanbois that endlessly defend the game from every ounce of criticism to realize that the foundation of this game, the engine, is never going to adequately be able to handle thousands of zombies around the map, vehicles, thousands of items/re-spawning, dedicated storage for thousand of items, base building, random map events, heli crashes, and 100+ players on the map. It just isn't going to happen. By the time they implement all that you'll be pressing the weapon button 50 times before it responds and rubber-banding every 5 seconds. Hell it'll take them 2 years before half that stuff is even in anyway so I guess it doesn't matter really.
  6. BonnyBrown

    Are they breaking DayZ as we know it?

    I'll never understand this. There is literally nothing on the map worth exploring at this point outside of going to a place for loot or player interaction. The small places have too little loot to really be worth it - you're better off just going to a larger one - so chance of player interaction is lower. City loot, large or small, only go so far as well, you only need so much beans/water before it's time to actually go do something like find people/upgrade to military loot. At which point you have minimal options with a long run ahead of you where absolutely nothing between matters unless by chance you happen upon another player running. We need random events, vehicles, heli crashes, tents, base building, etc to push people to want to go out and actually have purpose along that run. Someone wants to route towards a small town to check for vehicles, along that run they see smoke from a crash, run into a military zombie who has a chance for loot, get run over by player in vehicle, etc. Someone wants to go hunt the forest for tents, finds a base instead, undefended grabs their vehicle... You know.... Stuff that is actually worth doing... I'm not sure why they are not pushing these items as the absolute top priorities instead choosing to work on walking talkies, changing spawns to the point where autorun/suicide is the norm, etc. Last I heard vehicles won't even be in the game for a year? Absolute insanity.
  7. BonnyBrown

    End Spawn Suicide

    The theory is alright, but this and the spawn changes they made shouldn't happen until there is a reason to actually travel around in the game. There are no cars to fix, no bikes to ride, no tents to find, no bases to build, no random events, no heli crashes, etc. There is literally no reason to do anything between towns, you just autorun and experience absolutely nothing outside of a chance player encounter, commonly just geared people blasting you who happened to see you first/camping coast or the naked guy with nothing/axe running to meet his friend/heading to military gear across the map. Zombies are no threat, the only things you need to survive are plentiful; there's simply nothing between getting some food, then your first pistol/starter main gun, and heading to military loot. You are not going to experience anything from the environment itself because none of that is implemented. This pushes many players to want to go places with other players since there's literally nothing else, and since there's nothing else offered by the environment other than the big cities loot/military loot, that's where you're going to find the players. These changes as proposed and already executed (spawn changes) create an extra burden on people simply looking to go out and do the only thing this game currently offers, crazy zany random interactions with people, by spreading them out along the coast and adding long runs between spawns and an action center like a big town. So of course people are going to suicide when this is the case in order to get the best possible spawn where they can get to the action. "Fixing" this part now just further forces that model of "run for 10-30 minutes to the action center with nothing to do every time you die." No thanks, give me something to do/interact with beyond "oh another can of beans in this random small town that's totally irrelevant" during that 10-30 minute run. Until that stuff gets implemented, it's just forcing a person to run a long way to the action centers for the sake of forcing them to run a long way. If they were forcing that run in order to get me to experience cool stuff that's in the game, that makes sense, that's not what is going on here though. This is the cart before the horse. You don't create the running grind before you create in-game environmental reasons for that grind to actually exist.
  8. BonnyBrown

    Up to 100k desync on nearly every server!!!

    Same issue here tonight, if you people can't get the game to not fail with so little content in it today I'm not sure what hope there is for the hive to be able to handle things when it gets real.
  9. BonnyBrown

    Died to prone rolling bug.

    Yep, happened to me earlier, but I was just in a building so no big deal. Bug was I was prone, anytime I hit X to get up my guy rolled, forget which way. Annoying as hell.
  10. BonnyBrown

    You Didn't Fix Spawns You Made Them Worse....

    The spawns mainly suck because there's nothing to do in the game yet. People say go inland, but there's no reason to go inland, in fact you're more likely to find player interaction on the coasts so it's a disincentive. Once they add vehicles, random events, heli crashes, base building, tent, and stuff like that it will probably be better because then you actually have a chance to find something to do along the way while playing running simulator. Also bigger servers will probably help once that happens because then you might actually meet people inland when you go there rather than the empty wasteland the game is today.
  11. BonnyBrown

    Logout timer

    30 seconds, resetting to 30 seconds every time a shot is fired/hits within X radius of the player during the duration. To clarify, even if they log out, during the 30 second countdown, someone hunting said player could shoot at their area and keep them logged in long enough to get over there to kill.
  12. BonnyBrown

    New spawn points. good or bad thing?

    They added a 40 min run to military gear without having anything to stop and do during that run like tents, heli crash, random events, vehicles, etc. Now you just have to get an autorun setup, run to get gear, and then you can come on the forums and pretend you're some boss like these chumps who think running simulator to military gear is some major action packed adventure resulting in major accomplishment. Doesn't matter doe, the dayz fanbois will defend anything till the end, even adding a long run to endgame gear without any content of value during the running simulator.
  13. Yawn, pathetic strawman from a lacking mind. It's not about spawning and being auto full gear, it's about having things to do during your 40 minute run towards full gear before they make the run 40 minutes long. Currently it's just a timesink running simulator where you do absolutely nothing of real value in terms of character progression from spawn to full gear. There's no heli crashes to find, no vehicles to repair, no tents, random events, nothing. It's just running towards military loot with small towns which have nothing of value along the way. Before you make people run 40 minutes towards the endgame, you should have some content of value in there between the two.
  14. I wouldn't waste too much time with many of the folk here. Mostly just pathetic fanbois that will agree with absolutely any change that is made and then hide behind "it's alpha" to pretend that makes their view of the dev approach 100% correct. Honestly, most of these idiots think it's a good thing that you have to run 40+ minutes to get to the endgame loot while there is absolutely nothing to do in the game during that 40 min run. This change was just a blatant running simulator time sink created by the devs when in reality they should be spending time creating things to do during that 40 minute run before creating it. There should be vehicles to find while I walk towards the endgame, there should be heli crashes to find, tents, random events, loot that isn't just food/water in small towns, etc. Instead all we got was 40 minutes of running with no reason to stop outside hunger/thirst.
  15. Ouch, I'm sure some of those folk had run from north east via running simulator trying to reach a big city where stuff actually happens too. Oh well, guess that will teach them to just suicide to get the best spawns rather than wasting their life via pointless blatant timesink created by devs because they'd rather you run towards military loot with nothing to do for 40 minutes than be able to actually have things to do along the way. Brilliant.
×