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Slaughterbal

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About Slaughterbal

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  1. Slaughterbal

    Which T-Shirt design would you buy?

    Shit.... I'd wear all three! XD
  2. Slaughterbal

    The blood meter needs balancing

    Well considering your whole body is covered in veins and arteries close to 65% of which are right up against the inside layer of your skin I'd say a zombie with outgrown sharp nails, razor teeth and no care if it gets hurt while attacking you could do quite bit of damage. I.E. If you cut open the artery right above the inside of your elbow you could bleed out within 10-15 minutes. As opposed to common knowledge not every cut or bleeding wound will clot. Only if the blood is moving slow enough through the wound will the platelets to be able to grab hold and start forming a clot around the hole or opening. So in retrospect think of it like this. There are three types of veins through out your body 1. Arteries 2. veins 3. capillaries. Capillaries being extremely small and with roughly no force pushing the blood can clot extremely quickly if exposed and are the closest to the outside of your skin. Veins are the next largest and its a big jump with an average pumping power the blood with clot if veins are exposed but only after 10-15 minutes maybe 7-8 if pressure had been applied. Arteries however pump blood through extremely in extremely strong burst and if are exposed or cut open will not clot unattended only if pressure is applied at the wound and above the wound where the blood it is being fed is coming from will the flow be slow enough for clotting to occur. The most abundant areas with arteries in your bodies are your arms, legs, neck, head, right side of your upper chest, and lower pelvic region. All extremely exposed to attack. (severity of the wound obviously changes how long it takes and certain arteries can't be stopped from bleeding out if cut or lacerated, such as the jugular in your neck. You will bleed out in 2-3 minutes if cut there.)
  3. Slaughterbal

    Start with one food and one drink.

    I've never once had a problem finding gear in a populated servers (75-100 players) and I always loot on the coast before I go inland, expand your areas of search and take more risks than your used to. I can't name how many times I've ran through cherno or elektro while being chased weaving in and out of buildings then finding an axe or weapon and taking out all my pursuers to only find more gear in the next few buildings right after. The large coastal towns have 10-25 lootable buildings the chances of all of them being looted is very small.
  4. Everything your More so complaining about has to do with the ArmA 2 engine and physics, and little to nothing to do with the Mod
  5. Slaughterbal

    Are we futuristic robot soldiers?

    Sometimes those moments are forced upon you' date=' not being able to run or escape from an encounter is stupid. players would be forced to use their ammo or gun IF they have one and those without would automatically be dead. Imagine when your playing stealthy and someone starts shooting at you, how are you going to feel when you run for 10 seconds then start walking in the middle of being shot at for no reason? Everything a player has worked and tried for will be lost. Those are only a few examples, travel without vehicles would be completely forgotten, everyone would be crowding the cities and coastline because of deaths or not wanting to spend half an hour just to travel a few hundred meters. [/quote'] Never did I say I wanted someone to run for 10 seconds and then walk. I even said the current "out of breath" state comes too quickly. Way to take my desire for a stamina system and twist it to you fucked up views. You can hide from zombies now, let's make it a requirement, give people something like 5 minutes of run time, once they tire themselves out they'll have to walk, and the stamina regenerates for a short period(60s?). Shorter if you stop or sit down. If you aggro zombies and run for more than 5minutes, you should die IMO. The game isn't that hard, the map isn't that huge. If the run time is five minutes I'm completely onboard, I was confused, we both had completely different view points on a "stamina" system. I agree, if a char can run for 5 mins and not lose the zed... they should probably just hit "respawn" :P Also the above said fear and adrenaline system would be awesome! Possibly add adrenaline syringes to give yourself a quick stamina boost?
  6. Slaughterbal

    Respawn Confirmation

    I agree!! Happened to me two nights ago actually... Went to turn my brightness up hit the edge of the respawn button instead of the settings button and poof! There went my 6 day character with a coyote pack and rations to last a trip to the airfield :(
  7. Slaughterbal

    Are we futuristic robot soldiers?

    Sometimes those moments are forced upon you, not being able to run or escape from an encounter is stupid. players would be forced to use their ammo or gun IF they have one and those without would automatically be dead. Imagine when your playing stealthy and someone starts shooting at you, how are you going to feel when you run for 10 seconds then start walking in the middle of being shot at for no reason? Everything a player has worked and tried for will be lost. Those are only a few examples, travel without vehicles would be completely forgotten, everyone would be crowding the cities and coastline because of deaths or not wanting to spend half an hour just to travel a few hundred meters.
  8. Slaughterbal

    Are we futuristic robot soldiers?

    Where's the challenge or fun when you die after a 10 second chase because your character can't run?
  9. Slaughterbal

    Traps

    Since you like doing this to everyone's post may I point out that I searched three separate times and that ONE post did not come up, also others may not have or ever will see it, reposting the same general idea can always turn into different things and ways to think about the idea.
  10. Slaughterbal

    Traps

    I know that more items and loot are planned on being implemented into DayZ and with those items I believe the possiblities of traps or distractions. Some items that could be added for many purposes rope/string, gunpowder and what ever else all of you can come up with. Examples: 1. 2x Rope/String + Pistol w/1 mag = Gunshot tripwire to lockdown areas or alert you of intruders 2. Rope/String + Empty can + Gunpowder + lighter = Small explosive trap, not large enough to kill or hurt per se, BUT placed across on the other side of the town your looting, unsuspecting ZED walks over and POP! Every zed in that town is headed that way, away from you hopefully. I hope all traps would be non-lethal because a 1-shot kill trap out of nowhere while looting or running would be extremely dumb and not very fun for anyone. Throw in your two cents on whether this is a good idea or not, I'm impartial either way just throwing the idea out there to see how all of you feel about it.
  11. Slaughterbal

    few game play suggestions

    1. and 2. are both planned on being fixed or done in some way by rocket 3. An experienced player can lose zombies with no weapons completely unscathed.
  12. Slaughterbal

    Cooking + Combining Food, Recipes

    Yay! :D
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