Jump to content

Frozen (DayZ)

Members
  • Content Count

    455
  • Joined

  • Last visited

Everything posted by Frozen (DayZ)

  1. Frozen (DayZ)

    Make Hunting Knife a Sidearm Melee

    yup, again one of these.. i say no to this one, because i think there should be a third slot for melee. if you can carry a primary, secondary and melee, why the fuck you cant relatively fast switch between them?
  2. Blood & Bloodtypes no to bloodtypes, because people will suicide to get AB group, rendering whole concept useless. nerfing bloodbags is the only option to keep all logical and balanced. reduce amount of blood and add status that prevents blood receiving from bloodbag for certain amount of time, and it will be fine. Matches you probably never used matchbox or a lighter. they has a lot of uses, and assuming life time in dayz, it would be fair to say that they have unlimited amount of uses.
  3. Frozen (DayZ)

    Nerf Guns (the foam darts version)

    its already in game and called MP5
  4. Frozen (DayZ)

    Tranquilizer Gun

    whatever drug is used, i highly doubt, that it will work faster, if dart hit the head, unless knockout was caused by impact. well it could be used, before apocalypse, on bears or other big animals. chernarus is fictional country, so there can by any shit that exist in real world :)
  5. Frozen (DayZ)

    Dayz. Why is it so buggy?

    i think this^ is the answer
  6. Frozen (DayZ)

    My map is too big

    it doesnt look like its real bricks...
  7. Frozen (DayZ)

    Player Proximity halts loot respawns

    i thought something like this was in game
  8. Frozen (DayZ)

    BattlEye IP/Hardware Bans

    you simply dont see my point... ok i have another for you: Arma2- OS with a firewall that has an opened port - scripting. instead of closing it you ask to install antivirus that blocks all traffic that goes trough this port.
  9. Frozen (DayZ)

    DayZ Memes

    this probably not so accurate as it is, but you`ll get the idea :)
  10. Frozen (DayZ)

    Tranquilizer Gun

    seriously? i believe drug that used in tranq is suited to work in muscle tissue, so i doesnt matter where it will hit.
  11. Frozen (DayZ)

    About the eating sound

    this engine doesnt have any sort of file consistency check for mandatory file(like weapon damage) so i doubt that mod has it. so you wont get banned for that.
  12. Frozen (DayZ)

    Weapons and Backpacks

    now put an AS-50 in it :D
  13. that`s quite a good point actually. i`m not sure how easy it will be codewise and how it will affect server load, but it should reduce lag for clients. i dont think that player that is somewhere near devils castle should suffer fps drop, because there is a lot of barbed wire in cherno
  14. Frozen (DayZ)

    Full controller support for standalone Day Z (to Rocket)

    there is nothing wrong with controller support. if people want to be owned, why not allow them?
  15. Frozen (DayZ)

    Authentic constructions

    The main idea of this thread is to make toolbox required for placing barbed wire and tank traps. And sandbag fence is a different story, that you`ll see at the end of the post. i`m also fine with the fact that you cant pass through all this crap without tools, but you can irl with some effort, so i will pretend that this are engine limitations. Barbed wire first you should check this link link at 4-5. what barbed wire that implemented in game is in real life. as you can see on the picture you need somehow to place wooden pillars into the graund, so it wont easily movable, and in order to do that you need a hammer, which can be found in a toolbox, or hatchet. but you also need a pair of thick leather gloves, which can be found in a toolbox again. if you dont have youll get wounded(some initial blood loss and bleeding). also bare in mind that you cant just place it indoor or on concrete, because its nearly impossible to nail pillars into it. since weight isnt implemented yet, i wont touch it. Tank traps again visit this link at 3-16. which explains what hedgehog that implemented in game is. as you can see that circles on the picture represent bolts and screws, which required to assembly the trap. and in order to tighten them you need a wrench. and again, you can find it in a toolbox. if you tighten them without wrench, the person who will try to remove trap will be able to disassemble it without a wrench. in conclusion: you can place these trap without any tools, but you either harm yourself or they will be ineffective. Sandbag fence so what sandbag fence is? it just bunch of bags filled with sand and placed on each other in shape of a fence. in game you need a entrenching tool in order to set it, which is fine, you somehow need to fill the bags, right? but what about disarming? well technically, you can just move them in other place and they arent an obstacle. but bags are still filled and they are still there, so what to do with them? well, in terms of balance(you need a tool to place and you need a tool to remove it) the only tool that comes in mind is a knife - you simply cut the bag and make it empty and unusable(new item thread and needle, to make them usable again?)
  16. Frozen (DayZ)

    Authentic constructions

    almost forgot about this thread >_> anyway. in order to place barbed wire on concrete you need drill or(if you strong enough) you can nail it trough, but you cant do this with empty hands. tank traps aint obstacle for human being at all, but here its an obstacle... sandbag are in fact too rare. it should be civilian and industrial loot. why? people use bag to store flour, sugar, some event salt and cereals, so it make sense why they are so common. but then again, sandbag fence is quite easy to remove without any tools(take some time though). not sure about difference in barbed wires damage but if barbed wire was nailed down its should require a toolbox to dismantle if not its can simply pulled away from the way(no toolbox requirements)
  17. Frozen (DayZ)

    The ability to move dead bodies.

    well, it depends how dumb limitation you want to add, to achieve "balance". i think inability to run and stamina drain(if we will have this mechanic in standalone). as for the weapon i believe, only sidearm should be available with accuracy penalty.
  18. Frozen (DayZ)

    BattlEye IP/Hardware Bans

    solid wall is much better then guard dog+ you can save money that you would`ve spent on a dog
  19. Frozen (DayZ)

    The ability to move dead bodies.

    this ability has to be instead of "hide body"
  20. Frozen (DayZ)

    Female Zombies

    Doctor, we have a patient with overdose of DayZ
  21. Frozen (DayZ)

    BattlEye IP/Hardware Bans

    its like adding extra dog to guard massive hole in the wall, instead of fixing it.
  22. Frozen (DayZ)

    BattlEye IP/Hardware Bans

    its not a solution. locking scripts usage, while dayz is active - that is a solution. but BIS dont care/want/can do that.
  23. Frozen (DayZ)

    Weapons i would like to see in the game and why.

    pump action shotguns also used by police, so its not argument. the weapon itself was designed as hunting shotgun and requires hunting license to own.
  24. Frozen (DayZ)

    Weapons i would like to see in the game and why.

    hunting shotgun in military loot only? lol
  25. Frozen (DayZ)

    anti-wiki tactics

    no matter how complicated mechanics will be, there alway will be people who dig the info about it and post it somewhere(and i`m the guy who like to read it :)). that how things are rolling. and knowing what stuff is allowed in mod, and what not is especially essential, because of all the hacking is going around.
×