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Frozen (DayZ)

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Everything posted by Frozen (DayZ)

  1. Frozen (DayZ)

    Ammo System Improvements

    if you look at Pain and Infection statuses youll see that he prefers challenge over realism. if the changes from will allow shotguns use ammo directly from the pile, avoiding all that magazine crap, that will be a good change
  2. Frozen (DayZ)

    Infected with Matrix Like Agility

    slow, fast, ghosts, ninjas etc. this is all bullshit. the MAIN problem with zombies, that they are client-side. if they were server-side(like mobs in mmorpgs) it would be possible to: 1 solve endless spawn via spawn timer for each zombie. 3 solve "cheating" via dc to drop em, because they wont disappear and will remain in the area 4 create towns with different population independent from quantity of player in locations("safe" and dangerous areas. 5 create horde invasion event. 6 create zombie-free areas.(like placing torches in minecraft)
  3. Frozen (DayZ)

    Weapon Russianization (WARNING: Big, detailed post)

    and thus they would match the role of weapons from other countries
  4. Frozen (DayZ)

    DayZ Memes

    http://www.quickmeme.com/meme/3pwqzv/
  5. Frozen (DayZ)

    Pending Update: Build 1.7.2

    Rocket, in livestream you`ve said that you might add a quiver for crossbow(http://www.twitch.tv/pcgamer/b/322996808 1:7:04) how it could be implemented within arma engine? i see 2 variants here: 1 extend crossbows mag size, and thus making it powered be quivers with some quantity of bolts. 2 remove the system of mags for crossbow. it will be powered by a pool of ammunition thats is consist of quivers*boltsinquiver(pretty much like it goes in Killing Floor)both variants will also require option to combine mags(you mix mag with 4 ammo and 1 and gain mag with 5), so bolts could be retrievable. or combine mags automatically(just for crossbow) if you are going for variant 2(i hope so) could this also be implemented for shotgun ammo? cuz shotguns thats implemented in the game dont use mags
  6. Frozen (DayZ)

    Idea for getting people to team up ...

    punishment or forced friendship(ff is off) are the only things that reduce quantity of people shooting on sight. even if came in this game to survive zombies and not death match(like me) you eventually will start shoot on sight, after some deaths and rarely team up. because omst of gamer are assholes and kill just for lulz, not even loot. they are known here as COD kids. of course most of them irl will become unconsciousness when they see chicken killed, not even saying about human death. but in the game you might no feel that kind of thing crying loud "its just a game. l2p. noob" etc bullshit.
  7. Frozen (DayZ)

    Pending Update: Build 1.7.2

    For me its looks like the idea behind bear trap is just for lulz. Because, like i said before, there is no need for bear traps cuz they cant serve their purpose. It just looks like they implemented "By troll for trolls"
  8. Frozen (DayZ)

    Pending Update: Build 1.7.2

    i may not recall correctly but server that have side channel disable usually have team chat working, at least you can choose it. but anyway chat system sux in this game. i hope they separate voice and text wich can be turned off client side in Arma3. otherwise it will be screwed again
  9. Frozen (DayZ)

    Pending Update: Build 1.7.2

    sup with team chat? it should work like side cuz you are in one team. or global maybe?
  10. Frozen (DayZ)

    Pending Update: Build 1.7.2

    was - is the core word here. at least before majority(COD kids, whatever) started playing it
  11. Frozen (DayZ)

    Pending Update: Build 1.7.2

    if k/d ration will be implemented(probably not) rocket should contact Activision and suggest them to release a dlc map pack for COD(not free ofc) that will include isolated Chenogorsk and Elktrozavodsk, NW Airfield. and might Berezino in wich people will start with only knives(you cant drop knife in COD) scavenge weapon and kill each other. itll probably make him rich as heck :)
  12. Frozen (DayZ)

    Pending Update: Build 1.7.2

    http://www.twitch.tv/pcgamer Starts at 4PM GMT thank you
  13. Frozen (DayZ)

    Pending Update: Build 1.7.2

    im not talking about Czech Republic, i`m talking about in game country that appears to have bear traps without animal to trap.If we had wild animal before bear traps i wouldnt complain about it ;)
  14. Frozen (DayZ)

    Pending Update: Build 1.7.2

    nope. its doesnt fit. because there is no wild animals that will be trapped into it. if Chernarus had big wild animals before apocalypse then it would be logical for bear traps to be.
  15. Frozen (DayZ)

    Zombies should one hit kill

    i kinda like the idea, might be not onshot but 3-4 hit to kill would be fine. that kind of zombie should be rare, big and slow. dressed in military uniform(what is left of it) and carry an ammo box with military grade ammo(fn fal mags :D) sort of like these guys
  16. Frozen (DayZ)

    Pending Update: Build 1.7.2

    it s good to hear that but could something be done about their accuracy(lol)? if there is impossible to remove accuracy drop after/while moving, may be you can make them shoot line(swing) of pellets? so in case accuracy drop you would still do some damage.
  17. Frozen (DayZ)

    Pending Update: Build 1.7.2

    might be the wrong thread to post this buy anyway: the akm mag says is used by AKM and AKS(AKC?). i found akm but never found aks and any info about it on sites. so what is up with this gun? will it be implemented? or it was removed?
  18. Frozen (DayZ)

    Derpy zombies

    got some records of ridiculously stupid zombies. I hope you enjoy.
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