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Shadowbeing

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Posts posted by Shadowbeing


  1. Oh I'm sorry. Where did I say anything about that I suck? Also don't speak for a greater audience when you can't define them. I know about this game since I've been playing it for quite a while now and I like the game. Yeah also about the 3/4 bandits. I should have better phrased it hostile instead. Because I tend to always encounter the shoot first people and now that global is gone people are more likely to shoot.

    Oh I'm sorry. Where did I say anything about you saying you suck? You inferred that I made an assumption' date=' which is a bit funny. Although I do admit I used the wrong choice of words, and I meant to say "Deal with it". But anyhow, let's get back to the topic at hand.

    Bandits/Hostile players shouldn't be punished. Why? This is a sandbox game. They have a right to play however they want, much like you have a right to do so yourself. You say bandits should have "Consequences". Well let's look at the opposite view of this. It's like bandits saying "Survivors shouldn't be allowed to use guns, because they could simply kill every zombie in the game with melee anyways. Being a survivor should have consequences", do you see how ridiculous that sounds? Obviously that's a bit extreme compared to whatever you would propose to bandits, but an exaggerated point to help get the point across. They have no right to complain about you, and vice versa.

    How about we let people have their own individual playstyle on a sandbox game, and not be punished for it? And before someone accuses me of being a bandit because I defend them, my character's roughly half a day old with only zombie kills under his belt, I just feel people should have fun however they want, even if it is by being a dick.

    [/quote']

    True get back to topic at hand. Well I though of this game more as a zombie apocalypse simulator rather then just a sandbox game. I don't think its the same thing to say nerf survivors because bandits are survivors too technically. The only reason I brought this up in the first place is assuming this game is trying to be accurate to real life but the players are playing realistically. I guess as long as there a douchebags in real life they'll be in game as well.


  2. Play with survivors. If you get a steam group and saturate a few servers with survivors' date=' you'll get exactly the kind of play you're looking for.

    MANY players enjoy the territorial aspects of DayZ; stalking prey, raiding player camps, stealing vehicles, fighting other clans. Put in an iota of effort before you screw over all these styles of play.

    Help these guys make their city.

    Just stop crying without doing anything. You're not a child, stop acting like one.

    Yeah I know about all of this. I'm not a noob. I'm simply just stating something and giving an opinion. No need to start making false assumptions. What's with the last part? Really? Because I'm totally crying and acting like a child.


  3. How about instead of asking the game to cater to you personally' date=' you get better at the game?

    Bandits kill you. It happens to everyone else in the game. No one else complains about it though because we purposely came to this game for that kind of intensity. If you didn't, and you're not able to adapt to the thought that not everyone in the game should be nice, this probably isn't the game for you.

    [/quote']

    Oh I'm sorry. Where did I say anything about that I suck? Also don't speak for a greater audience when you can't define them. I know about this game since I've been playing it for quite a while now and I like the game. Yeah also about the 3/4 bandits. I should have better phrased it hostile instead. Because I tend to always encounter the shoot first people and now that global is gone people are more likely to shoot.


  4. I believe that although DayZ pretty much is going for realism, some benefit needs to be given to survivors or downside given to bandits. I think so because around 3/4 of people are bandits because it is so easy to kill someone and there being no consequences. I'm pretty sure in real life people would think at least three times before becoming a bandit because the consequences are drastically more severe and permanent. When the bandit skins were still around I think that was a pretty good deterent because it did make bandits second guess killing some because people would shoot on site bandits.


  5. These all are truly valid points. Seeing this I guess there will always be people killing each other because they both have the exact same excuse. That if they kill first they won't die. PvP will always be a factor. I personally try to break the chain in a way. I could have killed who knows how many people by now but I prefer to help them or let them go by never knowing I was there. I do have a group of three in total and you guys definitely should send me a message if interested in teaming up. Guess someone's stance here clearly defines whether they are a survivor or a bandit.

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