Lowe (DayZ)
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Everything posted by Lowe (DayZ)
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"Stary" and "Novy" just mean "old" and "new" respectively. So the towns are really named "Old Sobor" and "New Sobor." Just an interesting tidbit I think people would be interested in.
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As a new player, This mod is so difficult its un-playable.
Lowe (DayZ) replied to HamHamm's topic in New Player Discussion
I think you're missing the point of my post. I am not pointing out the bugs that need to be fixed, I am asking if the bugs CAN be fixed within the Arma2 engine? -
As a new player, This mod is so difficult its un-playable.
Lowe (DayZ) replied to HamHamm's topic in New Player Discussion
Sorry about that, I'm at my inlaws' house in BFE and I only have my extended network on my iPhone to work with, so I haven't really looked around the forums much. Is there a consolidated place or post where I can find my answers? Sorry to clunk up the forum :-( -
As a new player, This mod is so difficult its un-playable.
Lowe (DayZ) replied to HamHamm's topic in New Player Discussion
Let me preface this post by saying I've had this game since.... Wednesday night. I LOVE it. But, like everyone here already knows, the Arma II engine is not that great. So, I would like to share my worries here, and hopefully you guys can help me out with some answers, or even Rocket himself will read this and reply. I'm just trying to get a realistic idea of what this mod will become. For starters, the movement of the zombies is ATROCIOUS. They go from chillin' out in the grass, to the speed of sound with rabbit-like mobility in the span of a millisecond. Trying to hit them with a gun after agro is like trying to shoot Night Crawler. While we are on an X-men analogy, why do they have Shadowcat's ability to walk through walls? Are these things feasibly fixable in the engine? The inventory system. Oof. This thing is clunky and very unfriendly to beginners. I got the hang of it now, but it is still probably the worst I've ever seen. Is this something that we will just be stuck with? Arma3. I just heard about DayZ on Wednesday, and immediately shelled out $30 on Arma2 so that I could play it. I see that it is in Alpha, so I do not mind the bugginess and such, but now I am seeing that Arma3 is coming out soon, and DayZ may get ported over to it. Am I going to have to pay another $50-$60 to continue playing this game? (Probably a better game, too, since it will be on a newer engine.) Netcode. Yikes, is the netcode terrible. My friends and I were traipsing through the western side of Elektro, making our way to the city when some troll came up to us and started running around in circles, harassing us on comms and getting the attention of zombies. We could not kill him because the netcode is so bad, that he was just warping all over the place. On top of that, my friend and I that play together, always seem to slide around and/or seem to run off in the distance whenever we stop to switch gear or something. And we are running 40-60ms ping. I will stop there for now. I really do not want this to sound like a complaint thread, because it is not. I LOVE this mod. I am just worried that this Arma engine is going to hold it back, when there is SO MUCH potential to be had. I made this post out of love for the game, not hate or annoyance. Good luck out there!