

survivalist
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Everything posted by survivalist
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I've been playin' arma for a couple of years, and been playing Dayz since the week it was released. Didn't think it was going to happen, but I'm burning out on the mod. I've even taken breaks away from it, but I cannot recapture the initial joy it brought me when I began to play it. In truth, the game comes down to running around alot, looking for loot. Of course, and killing other players. So, seeing how Rocket said they haven't even begun to include replayability values yet, what do you think some features that focus on the replayability of the game could be? Would just like to see what peoples ideas are. Unfortunately, grabbing some food, and ammo, and going off the grid to an obscure of the map to "survive" is so god damn boring that it isn't for me. In the meantime, I'm back to M&B WARBAND, which has retained my interest for years at a level similar to as when I started playing it.
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Do not make DayZ mainstream noob friendly
survivalist replied to disastr's topic in DayZ Mod General Discussion
Believe you me, when DayZ standalone comes out, ill do my best to obtain a pirated copy. I agree with Rocket, in that you shouldnt waste your money supporting this industry. -
From what i remember, the guy used some sound/music that was available in his editor. I, myself, got it in mp3 format minus the talking part. But the intro of that music is awesome. Email the uploader of that trailer, he put it together.
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I agree with you in that its not user-friendly at all. I actually found it to be the most worthless arma-related thing I've ever downloaded. You would have spent less time downloading the mod the original way, than you would trying to navigate your way around whatever the hell that thing is supposed to be doing.
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Just a moment ago the forums were closed by Tonic due to crafty trolls being crafty. Now, I cant find some of the threads I was following. What the fuck, seriously? Have you guys got a grip of the game and forums? The servers are overrun with script kiddy hackers, the forums are under some absurdly immature dictatorship, no new progress in dayz for days... You guys are really letting this slip. Spend less time giving interviews and more time getting your shit together. - concerned.
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Devz, get your shit together.
survivalist replied to survivalist's topic in DayZ Mod General Discussion
Sorry, woke up grumpy. Smoked a j. Feel bettee, love you all. -
I Am Pumped (ArmA 3 Article)
survivalist replied to chibigoat's topic in DayZ Mod General Discussion
Im assuming its anti cheat protection will be on par with the current arma, and this will of course quickly decimate the popularity of it. -
Devz, get your shit together.
survivalist replied to survivalist's topic in DayZ Mod General Discussion
Yes, yes, im grateful and all that shit, you dickwads. But concerned nonetheless. -
Stop all development; This must be added immediately
survivalist replied to Doxshund (DayZ)'s topic in DayZ Mod General Discussion
That bitch from Game of Thrones is hot. Yeah, all of them. Well, except for the old one. -
We know that zombies are found are particular structures, which encompass villages, cities, and structures such as guard towers, or deer stands. Those who are about to say "I came across zombies in the woods!", I understand you might have - but you only came across them because there was a deerstand, or guard tower, or isolated building somewhere nearby. But does the current game mechanics, or coding, permit "roaming" zombies. I mean, truly being able to stumble upon zombies in obscure, out of the way places? Or does it strictly depend on "spawn zones" for zombies which are attached to structures? Lastly, if there were roaming zombies, I'm assuming that would stretch the zombie population think, as you would be taking them from towns, villages, cities, etc. Unless, of course the zombie population was double and you had roughly the same number of zombies in town and cities as you would roaming? Or perhaps half that number, as to not overwhelm the map with zombies. Basically, it is possible to code random spawn zones for zombies, and have random waypoints for them towards a town or city - and is that something we'll ever see?
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It always starts with "a friend of mine.."
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Let's see who knows their weapons
survivalist replied to billyangstadt's topic in DayZ Mod General Discussion
(punches random person) -
I LIKE INCREASING POST COUNT.
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Climbing ladders is apparently easier than using the search feature implemented for searching threads that may have already discussed similar things.
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Any chance on the RH weapons?
survivalist replied to deathshead's topic in DayZ Mod General Discussion
I think the current lineup of weaponry is sufficient, and would understand if rocket and "gang" continued to spend their time improving the alpha version, and implementing more and grander features. -
Admitted Duping and Hacking 20+ LLKJ members
survivalist replied to EyesandEars's topic in DayZ Mod General Discussion
It wouldn't have be fun if it became widespread. As it wasn't fun when a shitload of great Arma1 mods were ruined by script kids server hopping them until they were unplayable in the manner intended. -
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What's your favorite playstyle/occupation?
survivalist replied to qbert's topic in DayZ Mod General Discussion
I like to draw alot of attention, get shot, then make alot of fuss about that persons personal character and moral integrity. Then, I shoot whomever I can find and blame it on that one encounter I had, and how I can never integrate myself into a social dynamic again,. -
WWooo WWWOoooooOo All aboooaarrddd
survivalist replied to wasrad's topic in DayZ Mod General Discussion
Easily excited. -
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If youre within range to use a club, you're likely already infected.
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Allow Sound Modifications for DayZ Servers?
survivalist replied to predator_v2's topic in DayZ Mod General Discussion
JSRS is an amazing sound mod. If any should be incorporated, it's this. But, no modifications should be permitted, as they're exploitable. -
Would a GUID approved server ever be possible?
survivalist posted a topic in DayZ Mod General Discussion
DISCLAIMER: A GUID is your unique client number, and not a GUILD. As ridiculous as this sounds, would it ever be possible to have a server that only permits pre-approved GUIDs to play on that particular server or on a cluster of servers? Passwords are not very effective, as they can be shared - and names can be spoofed. I know the concept of pre-approved players is detrimental to the game, as you would want anybody and everybody to have access to it - and thats still possible by leaving "open" servers available, but to ensure the quality of gameplay and gamers, it might be a feasible alternative in the future, to permit paying administrators to accept only registered GUIDS. While this may not prevent idiocity, and cheating completely, I'm sure the interval they would appear would be far and few. How the GUIDS would be registered remains something for another discussion. Means such as having to play on an open server for a set period of time, or a registration process, perhaps agreeing to a consent to permit an application which would ease linking your hardware ID to your GUID (or any other sort of ID sustainability system) which would greatly inconvenience griefers or cheaters along with the usual system checks and bans in place - perhaps this might be a feasible way of weeding out the bad apples? I realize the setbacks to this, but I also realize the benefits. The world is regulated by laws and such; in all modern socities, you're not permitted to just buy a vehicle, and drive it as you please without proper regulations and checks in place to ensure you're stable enough to comply with a standard of behavior. While playing a video game isn't equatable to driving, the same principles could apply. Whats you think? -
Would a GUID approved server ever be possible?
survivalist replied to survivalist's topic in DayZ Mod General Discussion
I'm starting to believe that 95% of the people who posted a response in this forum failed to read the original post, or more than likely, failed to understand the basic premise of the concept. It would have been more effective if I just drew sketches of my idea with big, bold, red text stating, "THIS IS NOT A PRIVATE SERVER!" -
Canadian Bandit looking for a group / Playtime: Midnight EST + TS
survivalist posted a topic in DayZ Mod General Discussion
Currently in Greece on vacation, arriving home to Toronto in a few days to continue playing. Looking for a bandit group. I generally play after work around Midnight Eastern time, although I have a few days of vacay left to play throughout the day before work. Anybody who has teamspeak, and finds anything else in common with me - or could use me in their group, please send me a PM.