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NeedleHammer

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About NeedleHammer

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    On the Coast
  1. I recently read that all out of bounds vehicles and tents will despawn or get moved or something. According to this map at http://dayzdb.com/map what is considered out of bounds? is it as the map states (3 horizontally, 19 vertically) or is it past 0 on both axis. Also what exactly happens to vehicles and tents left out of bounds. Thanks
  2. NeedleHammer

    Flipped ATV

    Hi guys, I just found an ATV and went across a bridge which unbeknownst to me is frowned upon by the ARMA gods which cast my ATV upon its side I understand that server resets can right an ATV which is perfect since there are scheduled ones on the server I play on but how can I get it safely off the bridge w/o tipping again. Any tips? Thanks
  3. NeedleHammer

    Where do Ghillie suits spawn?

    Thanks guys, I had previously gotten two military uniforms from the apartments in Chernobyl and thought they only spawned there from some reason
  4. Played this game for a few days and got some OK gear now I'm pumped to start looking for a ghillie for some more ambitious lonewolf ops. I've seen on the day z wiki they spawn in residential areas like castles and apt's and such can anyone confirm this? where did everyone get theirs? Thanks
  5. NeedleHammer

    Sleeping in tents - Tent then becomes spawn point

    why do people bother posting in threads with this? no relevant opinion or information. hehe kind of like this post
  6. NeedleHammer

    Sleeping in tents - Tent then becomes spawn point

    have it work one time before the tent despawns after a set period of time. that way it can't be abused but adds the neat mechanic.
  7. NeedleHammer

    Blood etc

    no one ever said the regeneration would be fast, everyone is jumping to conclusions upon seeing a regen thread, also as someone added it could perhaps only be while your food and water is green which could be another effective tool to ensure players meet food requirements. as it stands the only effective way to lonewolf your blood back is as follows: -find an animal(s) because their meat returns 800 -have a hunting knife to gut -have a hatchet or have firewood -have matches to make a fire -have somewhere indoors to make the fire because idk if it's just me but I can't make fires outdoors I do like the survival mechanic involved in doing the above process but also feel their should be an added incentive to those who keep their food and water green. Slight regen to the extent they are a bit more durable the next time a fight rolls around perhaps.
  8. NeedleHammer

    Sleeping in tents - Tent then becomes spawn point

    I kind of like that idea, have it where if you die once you respawn at your tent but then the tent will despawn after the usual time after death and any subsequent deaths result in normal spawning. I can't think of any abusive way this could be used and would mix up the whole respawning until you find a decent spawn and crawl your way back north routine.
  9. NeedleHammer

    Blood etc

    I think this is one of the most important suggestion threads currently and I highly agree with implementing some sort of blood regen system. as it stands if you are lonewolfing your chances of survival are WAY too low. if they were to implement reduced self blood transfusions the issue would then be people stacking blood bags which would reduce the teamwork dynamic.
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