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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

syntox

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About syntox

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  1. Was going to make a new thread with my thoughts on this issue, after my experience playing solo recently when I normally play with a premade group. Thought I'd just necro this one instead. I feel like premade groups which use external voice communication reduce the authenticity of the dayz experience. Most groups will simply Kill on Sight any players who are not on ts/vent/skype/etc with them, and this is not really a realistic representation of what would happen in a zombie apocolpyse. The lack of limitations on premade groups lead to more of a open world pvp deathmatch scenario than an authentic zombie survival game. Many people have suggested increasing the need to group with other players (reducing the viability of solo play) in order to reduce banditry/ pvp deathmatch. However, premade groups can just assist each other and continue to participate in a pvp deathmatch so this doesn't really solve the problem. But limiting group play will lead to a significantly smaller playerbase, as people generally want to play with their friends. However, it is difficult to formulate a model by which those on both sides of the argument could get the most of their dayz experience. I guess this could possibly be accomplished through a "group play" server setting. "Normal" - Caters to casual players / those who want to play with friends. DayZ in its current state. "Solo Play" - Caters to hardcore / solo players. Players are spawned with names generated from their GUID and lifecount (name changes every respawn). There is no player/server list. Players do not choose a server to join, rather a server is chosen for them based on ping. These features help, but how do you actually guarantee that two friends don't end up on the same server? Lock microphone to the game client or something extreme like that?
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