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Everything posted by Felix (DayZ)
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It was visible and still no retreival?
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NW Airfield in 15 Min? Possible Hacking?
Felix (DayZ) replied to pricelinenegotiator's topic in DayZ Mod General Discussion
Its possible he spawned at Novy Sobor, that happens now and then. -
Want, take, have. This is the essence of DayZ.
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Remove Vehicles Showing on Helicopter Radar?
Felix (DayZ) replied to Patrickollo's topic in DayZ Mod Suggestions
All objects don't show up on the radar, tweaking the vehicles to appear as a type not found in base arma will prevent them from showing up. Not sure what the coding is like for arma, but other engines this would be pretty trivial. Then again, tweaking the radar functionality would be as well. -
Require Servers to list GMT time in name
Felix (DayZ) replied to johannesmp's topic in DayZ Mod Suggestions
Cloudy night in the boundary waters and I've seen some pretty pitch black nights. -
Did your pack slots come out to 2 total in that truck?
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Do you in any way regret this mods sudden rise of popularity?
Felix (DayZ) replied to Goose Springsteen's topic in DayZ Mod General Discussion
More is better. I'm stoked that your mod has taken off so much in the last few weeks. If anything I'd love to see more servers go with the beta build of OA. I think there's only 5-6 out there right now. -
[1.7.2] DayZ loot cheat sheet
Felix (DayZ) replied to samatra's topic in DayZ Mod General Discussion
Sa-Matra, vehicles/tents themselves aren't despawned when somebody logs in next to them are they? -
Tonic, I think the base weapon and usage right now is perfect, the only major issue that I have with bolt recovery is how the zombie corpses fall inside state objects such as ramps in doorways or walls. The only change I'd like to see to bolt recovery is the bolt being added to the inventory of the zombie shot for recovery. (This actually happens rarely atm) Since we can't flip a zombie over to get at the other side or drag it back out of a wall, adding it to the inventory is the less frustrating method.
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Design for them is they're persistent per server like tents. With some of the issues with servers saving persistent items and reloading them after a crash, they don't always re-appear.
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Require Servers to list GMT time in name
Felix (DayZ) replied to johannesmp's topic in DayZ Mod Suggestions
I don't have a problem with listing server time in descriptions, but one thing to note is that the ingame time is dependent upon upon the server's framerate. If its bogged down, the server lags behind in ingame time. A restart is generally needed to get the server back to the current time. -
I was wrong with this, I'd counted slots of items like you normally would in your inventory and packs. Apparently in tents and vehicles it counts the base items, rather than their slots. Tents have a 50 item count rather than the 75 slot count I posted above. The consistent 75 slots was simply a coincidence.
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Yeah, you did what I did as well, apparently slots don't matter, its total item count. So you're sitting at 50 normal items there as well.
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MERGED: Booby traps, Explosives and IED's
Felix (DayZ) replied to Scriptwolf's topic in DayZ Mod Suggestions
I could see this game turn in a very bad direction with active traps like this. Booby trapping your bases is a valid approach, but you know its just going to be littering these around the coast. -
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Being able to remove barbed wire/tank traps
Felix (DayZ) replied to Maximilian (DayZ)'s topic in DayZ Mod General Discussion
Can be a little wonky if they're partially within walls or other objects, the context item isn't very consistent for this. -
Tents are 75 items, not 50.
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Why all the suggestions about adding rules and directions?
Felix (DayZ) replied to Lady Kyrah's topic in DayZ Mod General Discussion
Here's to hoping Rocket sticks by his guns and leaves gameplay open. -
True, once the helicopters are up, cleaning out the rest of the vehicles becomes incredibly easier.
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I believe rocket said he wouldn't be putting out any patches during the weekends unless there was something critical that needed fixing.
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Only main feature missing is refueling tanks.
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Yes, the chance aspect is bad. But as a quick fix it works while something more in depth like combining remaining rounds into a single mag type mechanic could be built. Not that such a thing is necessarily being worked on atm, but its possible.
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Change loot quality after server population
Felix (DayZ) replied to Bobbechk's topic in DayZ Mod Suggestions
No, I just can't play at peak hours due to my job and I don't enjoy playing with 300 ping on euro servers. -
I'm thinking the trees have large bounds due to the canopy so the check against proximity is counting the extent of the upper reaches of the trees, not just the trunks. This is why you can't place tents within a forest. Bushes usually haven't been an issue, I've placed tents within stands of bushes in the past.