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Your DayZ Team

bibbish

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Everything posted by bibbish

  1. bibbish

    DayZ 1.8 Update

    This I can answer. Firstly it isn't a virus. It's bacteria. Secondly antibiotics help you fight bacterial infection. They do NOT make you immune to it. In fact bacteria adapt to antibiotics so the chance of getting infected again is high. You know how people get tonsillitis and then need penicillin to fix it? Well some people get this infection and need the same antibiotics or even different ones over and over again. The way infection and antibiotics currently work in DayZ is actually quite realistic. All be it a bit sped up because it is a game. After curing yourself of infection with antibiotics you really do have to be careful not to expose yourself again to a source of infection. In this case it is the zombies. Use stealth.
  2. bibbish

    DayZ 1.8 Update

    I think our opinions differ on what is fun. Gathering resources to me is fun. I'm not going to answer the rest of your post, sorry, but your grammar etc are too bad for me to follow.
  3. bibbish

    Item damage in Dayz SA looks dumb...

    Amazing. Imagine if they could implement something like this.
  4. bibbish

    Item damage in Dayz SA looks dumb...

    Pretty negative often. Like a semi-sophisticated form of trolling, almost.
  5. bibbish

    [SA] Starvation

    It kinda is the point of the game. We are looking for things to take away any illnesses, fix bones and survive.
  6. bibbish

    [SA] Starvation

    Nope, you write like an idiot. We can barely see what point you are trying to make.
  7. bibbish

    DayZ 1.8 Update

    It appears that we all want different things from the game. Some would argue that the depth you get from managing diseases and crafting are fun. I haven't played many new games but when I first played DayZ and found that I could suffer pain, broken bones, get hungry and thirsty, get cold, suffer shock etc I was overjoyed. I have played FPS and RPG games which lack this. To me this survival is FUN. The game isn't getting more realistic. If it was we would need to take antibiotics over the course of a week to cure infection. We would also have to stop running over just a short distance. What you are complaining about it that survival is getting harder and more complicated. To me this is good because this game has never been about just shooting zoms and players. Hunting for food, either canned or meat ads SO MUCH to the gameplay. I enjoy this element in Minecraft too. I really look forward when the features from the mod end up in SA. I can only imagine all these mechanics in place at the same time as zoms which aren't glitching through walls. Adding the rubs and herbs to the game gives people the option to craft their own meds to survive, it means people don't need to kill each other as much for antibiotics or blood bags, so I don't know what you are talking about. One final note - many of the zombie issues CANNOT be fixed in the Arma II engine. I thought this would be obvious by now. It only takes one person, perhaps my console gamer mates or another PC gamer to look at it and realise it is a 'botch' (makeshift or temporary) piece of programming. Yes this game has been an alpha for a LONG time but please stop asking the developers to fix things which can't be fixed or would take so much resources it wouldn't be worth it as SA is coming.
  8. bibbish

    DayZ 1.8 Update

    No you have to be a survivalist, we are the last of humanity, or at least, known survivors.
  9. bibbish

    DayZ 1.8 Update

    Pretty much what you are saying but with bacteria. I think it is also about timing. In real life antibiotics are taken over several days or weeks. It the context of DayZ it would be no good taking antibiotics if you have a dirty wound. Sure it might kill some bacteria but the dirty wound is your problem and would eventually make you ill. The antibiotics are for when the infection takes hold and is kinda inside your body. I think the medical system should be deep but at the same time not overly realistic. If it was too realistic we'd get infection and need to sit by a camp fire for 7 days, taking antibiotics, drinking coke and eating that delicious pasta in a can (or maybe they could implement a can of soup).
  10. bibbish

    DayZ 1.8 Update

    What? What are you complaining about. This is developing into a proper survival game with a deep medical system. The point of bandages is that you can manage bleeding as long as you are not wasteful. The point of the rubs is the same but to prevent infection. Basically it is like using a bandage to prevent having to use a blood bag. You use a wipe to prevent having to use antibiotics. The rare items should be used when things get really bad, it means they are actually worth something. Upping the spawn rate on antibiotics would make the infection nothing to worry about. What shall we have instead? A load of debuffs but painkillers, antibiotics, bandages and morphine are literally all over the place so you can get back to your PVP? How about we all start with 5 cooked meat and 5 water bottles too? :rolleyes:
  11. bibbish

    DayZ 1.8 Update

    This sounds really interesting. I'm really keen for there to be 'status abnormalities' to keep things interesting. I remember being well equipped with a decent assault rife but worried I couldn't aim it well because I needed painkillers.
  12. bibbish

    DayZ 1.8 Update

    Basically we shouldn't be calling the zeds that give you the infection 'viral' zeds. We should call them 'bloody' zeds or something. It is implied that they have been eating people and will give you a terrible bacterial infection - sepsis. Antibiotics can 'cure' a bacterial infection. Antiviral medication has an effect of viruses. I hope the SA does have 5+ types of disease. I think at the very least the game (mod or whatever) should have food poisoning, sepsis, maybe even the virus. You should be able to get rid of the disease slowly with camping, cleansing wipes, clean water, food, warmth (fire). I think antibiotics and antivirals should rarely be needed but would be the quick/final fix. It's a difficult thing to program isn't it? With the whole painkillers get rid of shaking and bandages get rid of bleeding that is pretty straight forward but for infections which are hard to shake having just one rare item which can fix it can be a lot less fun in many cases. Ways to manage the infection, until your body can fight it off (at the moment that is camping) or until you find the appropriate meds would be great. For the time being the 'herbs' and sterile wipes are most welcome, I look forward to there being more you can do. I also think in the inventory each item needs more of a description, hinting at what you can do with it.
  13. bibbish

    DayZ 1.8 Update

    Cool, that does sound really good. I appreciate that infection needs tweaking. I just hate getting it when I don't have full hunting equipment... it makes it hard for me to keep my strength up while I search for antibiotics.
  14. Love experiences like that. Yeah I usually play in a pair too. Wanting to protect your buddy is real tense.
  15. I've never had NVGs. I think I looted them once off a corpse. My buddy had some for driving and I had to navigate the map because I couldn't see other stuff. We had to improvise. Good times.
  16. I've got COD (twitch gameplay) and I'm getting BF4 (to play arcadey helicopters) when it arrives but I bought Arma II for DayZ for the survival. I will by SA for the proper, hardcore survival too. :)
  17. I hope the new diseases work a bit more like proper diseases where warmth, water, food, rest, time (immune system) can help you recover and they have a varying impact on your abilities. At the moment the current 'infection' is basically 'find this rare item or die' and it is pretty stupid. I hope the SA has food poisoning, bacterial infection and viral infection. I hope diseases are annoying and difficult to shake but that most of them don't require just one 'special' item to fix. Kinda shatters the illusion.
  18. Sometimes you have to make compromises in life. I don't have much time but I play on quite hardcore servers. IMO if you are playing on an easy server you are just denying yourself the gameplay that is looting and survival.
  19. Yesterday. Was playing on UK410. Seems like an okay server. Had played for an hour a night over two or three days. Third day finally managed to find a crow-bar. Had only had stuff like pain killers and random ammo and a tiny bit of food up until that point. Then my luck spiked when I found a compass... then dipped when I went to the mountain that shall not be named and got infected. For some reason I'm on no blood but not dying... don't get that.
  20. bibbish

    Chuck Norris Zed

    I love throwing flares and making zoms jump off deer stands. They often die. I wonder if anything similar will happen in SA because the reason they fall is because the clip through the stand.
  21. bibbish

    Best/Most Practical Way to Find M9SD Mags?

    Industrial tends to be choc full of all sorts of ammo doesn't it? Not many guns though...
  22. bibbish

    Admin spawn loadout

    And thanks for cleaning my post about the fundamentals of what DayZ is like to play. I enjoyed sharing. Sorry if I was a bit flamely though.
  23. bibbish

    Self bloodbag?

    I love this. The idea that hospitals (and maybe smaller medical centres or doctors surgeries in the SA) would have some equipment left to allow for some medical procedures is a great one. There are a great many possibilities. Perhaps bloodbags should change generally. They could give 6K blood if used on self (hospital only), 8K blood used on others (outside hospital) or 12K blood if used on others in a hospital. They would have to put in those beds with the 'stand' which normally holds bloodbags on it and you would have to stand near it. Perhaps in a hospital splinting your leg would be more effective (the leg heals quicker, the splint lasts longer before breaking and needing resetting, movement speed which it gives is slightly faster). Different diseases like food poisoning and general illness (where antibiotics are optional) as well as infection (where antivirals are near vital) would be great too. It would be all about choice, more risk reward. In the same way - do I risk going to that city/base to get a better weapon, it would be, do I risk going to the hospital to heal, or heal my friend better? It would also be a good way to create more hot spots. Andrew I agree entirely about that danger zone and it being all the more enticing. What is your server called?
  24. bibbish

    Paranormal shenanigans

    It would be a very difficult thing to balance wouldn't it. But when the game is finished do we really want it to be JUST survive, kill zoms, maybe player, repair vehicle? I do think however that the mountain that shall not be named and all the lore the fan base has made up is really interesting. The (fake) radio broadcasts were so interesting, especially late at night where I fell for it reading the forums. I think the patches for the SA especially should list known things like [FIXED] whatever bug but also have stuff we are not told about. Discovering a new rare item that isn't listed and gets added to the wiki would be so cool and interesting. A new behaviour for some of the zombies (say military or 'scientist') would be interesting and could relate plot wise to the viral outbreak. Also I think that, and this has been discussed to death, the map, compass, GPS and radio and maybe random notes should help players find crash sites and other randomly occurring things, though players without these items could still stumble across them. Also has the virus mutated? Are some animals affected? Sometimes, just rarely, do infected bears or wolves or roam the otherwise safe woods? Also to encourage night play can some things only happen at night time?
  25. I have mixed feelings about this. It is true that many of us don't have all night to run 70km to get to their mates and then play together. However on the way you can get tooled up I suppose. I don't understand the mentality of trying to cheat, trying every little thing to spawn somewhere 'good' and do PVP? I really relish spawning somewhere remote, I've learnt which barns to run to and what route to take to get tooled up. I think it is going to take forever on the mod and the SA to balance a lot of things. I don't mind spawning somewhere remote if a zom doesn't give me the virus within seconds and if every single time I get to a deer stand it isn't empty or just full of nails and wet playing cards. I feel bad in a way when I get back to my corpse. It's not like that took a great deal of work, surely my corpse and it's loot belongs to who killed me. Or sometimes to your other party members?
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