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grezvany13

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About grezvany13

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    http://www.doubledutchclan.nl/

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    Amsterdam, The Netherlands
  1. First of all, ArmA2 (or any other "game" based on the VR engine) isn't a game; it's a simulator. Since ArmA2 is actually build as a military simulator, with the possiblity to create your own game (missions, addons, scripts, etc.) it's a great tool for making and playing realistic games of warfare. And due the fact that's it's realistic, even with all the core bugs, you're able to do things (or not) which arn't available in any other game. I do agree that the VR engine isn't 100% perfect for DayZ, but it does show it can do anything. The biggest problem DayZ has is that most people come from FPS games, and are therfor used to the default keys (WASD, SPACE, SHIFT) and mechanics (run, jump, shoot). ArmA2 (and DayZ) are simulators and need a lot of keybinds to be able to do all the things you can do in real life too; look around you, use tools, interact with others, etc. Even "old-skool" ArmA2 players can't remember each single key bind or key combination (ok, some can), especially when you play with additional mods like ACE and ACRE. And since most DayZ players never played ArmA2, or even did the training missions, they're lost because they haven't the required basic knowledge of the game. The only solution to this is to create a SP training mission, especially for DayZ, to learn the game mechanics and keybinds. When you understand how this works, you'll never have any problem with DayZ and will understand why some things can't be done. Oh... and next time you rage because you broke a leg while crawling through a door; try this at home: go prone before your door, crawl halfway and turn 360 degrees while staying streched! I sure something will break!
  2. DayZ on Takinstan? Not sure if I'm gonna like that... DayZ should be played in large areas with enough natural cover, where as Takistan is mostly desert, sand and some trees here and there... The only, non green, map I would like to see with DayZ is Fallujah. A large city surounded by desert, which forces you to stay between the buildings and therfor zeds, otherwise you get sniped since no cover is available.
  3. grezvany13

    Should we remove barbed wire in the next update

    No, and I would even suggest to add more types of "fortification" to the game :D
  4. ... walking through the park and ask everyone you meet; "Friendly?"
  5. grezvany13

    Make hacking LEGAL - read before rage

    It's even worse then; "Remove the weapons, they kill people!" http://www.youtube.com/watch?v=35TbGjt-weA
  6. grezvany13

    new key still banned ??

    Your old key is still stored at the registry, so you should remove that first (not done by uninstalling the game).
  7. grezvany13

    90% Bandits, 5% Hackers, 5% Survivors?

    95% + 5% + 5% = 100% ... seems legit... But now on-topic; Yes, a lot of players started to go KoS but I also notice a lot of teams/squads working together (who obviously don't KoS on eachother). On the otherhand; the last couple of days we've been doing some PVP action against eachother (around 10 ppl). We gear up, make teams, get dropped at a location with a chopper, and start killing eachother :D And afterwards we go back and loot our own bodies. The guys I'm playing with aren't shooting at survivors (unless shooting at us), we just kill eachother... for fun! So we are the other 5%, right?
  8. grezvany13

    Graphic's in the standalone dayZ

    To be honest; I rather have a good game with shitty graphics then some eye-candy on a terrible game... (aka Minecraft-Model ;)) The ArmA3 devs already said the minimum specs are almost the same as ArmA2 (low-grade hardware should be able to run it). But the only thing you have to keep in mind is that DayZ is a lot heavier (CPU wise), so having better graphics won't make it better in any way (no matter which engine). So I'm with Delta Smoke; the same graphics as the current game, but with better animations.
  9. grezvany13

    ESP for all

    If everyone had ESP, everyone would be a hacker... (third answer!) Besides the fact that the current engine is very trustful towards client-side scripts (which will be fixed at the standalone), another problem is logging. At this moment the engine doesn't always log custom scripts executed by clients, so a serveradmin can't see who did the hack. I know it seems the other way around (see who did the hack, instead of preventing it), but at least a solution which can be done right now.
  10. grezvany13

    You killed me.

    Your story almost looks like the guy I killed last night ;) Although it was on another server. But he deserved it; - stole weapons/gear from our camp - shot someone from our group - ALT-F4-ed when I shot him, died anyway when he logged back in (but no kill for me) And you should be thankful; now you can replay the game all over again :D
  11. grezvany13

    Under 100K active players

    I guess there are a couple of reasons why less players play DayZ at this time; - holiday is over, school started again... Less time to play... - private servers are created at the same speed as the official servers did, and so do the players move to those servers - hackers and cheaters are no fun, so players hold back until fixed - a lot of players start hacking/cheating and therfor get banned and never return again And to all those who think that players don't come back due cheaters; Have you ever played an online game? Since every game has hackers/cheaters and I've never heard you guys whining about those games...
  12. I got shot by friends so many times that I even give my gear away so I can't loose them while playing. For some reason I always die first (by friendly fire), and then my friends get killed by zombies... But in the end; I'd rather be killed by a friend then someone sniping me with a hacked weapon.
  13. grezvany13

    @Devs/forum staff. Scripting and the future of Dayz

    I love that quote, but when you got shot by a .50 cal your thumb won't help you ;) And the current amount of hacker reports becomes that .50 cal. In the end, we still have to wait till the real fix is released and all they can do now is try to minimize the damage. However, they can do this by applying a tourniquet (to keep the medical terms) but this won't fix anything, it only restricts even more (see the current "anti ALT+F4" bug). My suggestion would be to give better training (handbook?) and equipment (server tools?) to those who run the servers, instead of punishing the players by restrictions. But we all agree that something needs to be done before this great projects dies a painful death. Hopefully Rocket and the devs will read this thread and do something with it.
  14. grezvany13

    @Devs/forum staff. Scripting and the future of Dayz

    First of all, great topic and finally someone who really thought about the problem and giving some ideas for a solution. But, this wouldn't be a forum if we couldn't discus about them, so here are my thought about your ideas. I totally support this! Not only will it clean up the forums (no hundreds of threads without any content), but it also will be a good indication of "how bad" it is. The problem with "hacking billboard" is in my opinion less then the current situation, so this will be a good idea. Yes and no. I agree that server admins should be able to do more against hackers and cheaters, but to prevent admin-abuse this should be indirect. My suggestion would be to create a server admin portal where they can send a ban request (with proof), which will be reviewed by other admins (and some people from the dev team) to determine the final action. This also could help BattlEye to improve their anti-cheat, and help the devs to track the hackers/cheaters so it won't be possible at a later stage. The last thing I would want to see is total freedom for server admins to kick/ban survivors just because they want to, so those should still be kicked of the HIVE when it happens. I wouldn't encourage them, nor support them, but do allow them by providing the server files to the public. This way you can create a private HIVE, or if you want, request access to the public HIVE. As for the anti-cheat measures; these are exactly the same, although since private HIVES are less interesting for hackers you won't find them. And when someone is hacking, they're banned instantly from that HIVE, instead of going though a lot of paperwork. The community ban lists are great and also work on public servers, so there's not a lot of difference between them. Basically the same answer as #3, release the server files to the public and let server admins decide for themselfs. Personally I prefer playing on public HIVE servers, instead of private ones. Simply because I can go to another server without loosing gear, when my main server is down or full. This is more a communication problem; as where we expect something (which has been announced), but isn't coming, nor more information about any expected release data (v1.7.3) The only solution to this would be a good and solid PR team which releases news and information when they can, not when someone likes. No hard feelings for Rocket, but as a programmer you can't predict when your product is ready, especially during development. I'm sure that the standalone version, with proper backup of BI, won't have the problems as we have now with the mod. So all we can do now is hope that Rocket and the devs will do their best to please both us during this alpha and those who buy and play the standalone game.
  15. grezvany13

    Is there a COOP version of this mod?

    You could try a friendly private server (where everyone is supposed to work together), but I suggest, just like the others, to try Domination. It's basically player vs AI with missions (take over town X, steal vehicle Y, etc). And since it's quite hard to play, it forces you to work as a team.
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