Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

DavidisLaughing

Members
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

0 Neutral

About DavidisLaughing

  • Rank
    On the Coast
  1. DavidisLaughing

    Let me choose to look like a survivor

    I see your point. Maybe this whole issue wont exist if he ever implements dogs, as they could have some sort of growl or snarl if they sense someone with low humanity.
  2. DavidisLaughing

    Let me choose to look like a survivor

    True, but you would have to remove the washing ability otherwise it wouldn't be trusted. And it would have to be something less lame and immersion breaking than a scarf, perhaps just bloody clothes, though that has been suggested before. I agree we need a way for survivors to establish some sort of reliable voluntary trust. I suggested in another thread that survivors could salute each other to establish "friendship", then if one killed the other they would be punished with a massive humanity drop. Simple to implement and it should be somewhat effective. I see it as being able to visably establish which way someone is playing, ie white flag or whatever visual que you choose. Its a fairly simple idea to atleast test while the game is still in its infancy. I personaly like the idea of being able to clean it because it adds the element of risk, whilst knowing that playing hasnt murdered reciently.
  3. Ive read tons of topics on making bandits look different or stand out in some way. Players are complaining about how thats not realistic and what not, I tend to agree with them. If I choose to kill you I should be able too without any consiquences. However if I wish to wear something that marks me as friendly then I should be allowed. What I would like to see is a white scarf I can equip to my bag that would indicate to other players that I havent killed any other players. By killing any survivor it would get blood stains on it and turn red, indicating to others that I murdered someone. This scarf would be able to be removed at anytime I wish. You could even add the option to wash the scarf at a water source. I like the idea of friendly wanting to look friendly. Yes Bandits could still wear a scarf to grief. But it would turn red once they kill, so they would have to wash or remove it.
×