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Tbeer

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About Tbeer

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    On the Coast
  1. Tbeer

    Multiple Characters

    You do realize that some people share a steam account' date=' right? Some siblings, roomies, or anyone that shares a steam account, maybe they'd like a second character to play their own. Brb i'm going out to get a second ps3/360. [/quote'] You do realize it is not allowed to share your steam account. STEAM® SUBSCRIBER AGREEMENT "You are solely responsible for all activity on your Account and for the security of your computer system. You may not reveal, share or otherwise allow others to use your password or Account. You agree that you are personally responsible for the use of your password and Account and for all of the communication and activity on Steam that results from use of your login name and password. You may not sell or charge others for the right to use your Account, or otherwise transfer your Account."
  2. Tbeer

    What kills you the most?

    Bullets, most in the back Must.. resist...to trust players
  3. I edited the first post, please read.
  4. @Jackel You did not read the first post correctly. I don't want to come on every day aswell. When you have enough stuff in your backpack you can be offline for many days. Making it a goal to have a backpack full of goodies. @LatinGeek Hunger and thirst are frozen now. Or at least in my version. @Champloo OP? If you are talking about me. No I have wife, kids, job. About 1 hour a day to spend on games. Which on the moment is DayZ. I don't want anybody to be online all day,I just think searching for food and drink should be more valuable than it is now. Survival is as I stated earlier for me, is in the first place making sure you have food en water.Which is to easy as it is now. - I also had a normal discussion with some friends last night. Some for, some against. This topic shall probably always have lovers and haters. It also made me see that you see this as punishing offline players and I see it as a goal in the game. The solution would be not punishing players and food and drinks would be more of a goal than it is now. But seeing where this discussion is going here, ill leave it at this.
  5. But this is a survival game is it not. When I think of survival the main goals are -Food and water -Somewhere to hide for weather/bandits/z's -Kill or be killed (weapons) so we play in a persisting world till we log out, this seems odd to me. I agree that it should not become a facebook game please no, my girlfriend will laugh at me if it does. But if you know you have to go on a week long vacation or business trip you could stock up so your character would survive it. Its not wrong to have a goal in the game. I also agree that maybe your character should not be able to die when offline. But the longer it takes you to come back the more urgent it should be to find food/drinks. Unless you had a good backpack full of stuff. I also wonder how many "casual" gamers this game has. Or what the average time is a user takes to come back. Maybe the stats guys can figure that out. Or just implement a reward system for giving away food, that would at least encourage me to share the overstock of food I have at the moment. Now most people take the food and pay whit a bullet to my head. Its not that I desperately want an other hunger/thirst system, its just that that part of the game, for me, is not about survival, which, to me, feels like it should.
  6. EDIT: Edit because the new reply's seems to read have misread the first post or did not read the discussion below it. So for the people who don't want to read and only want to react on the first sentence off the post. In short.. -I already see that "punishing" offline players would make this a facebook game, which I also don't want. -This is a survival game. So food drink should be 1st priority which I think is to easy to find now. Or am I the only one who thinks this. I think it should be a goal and challenge in the game. -Instead off a "punishing" offline people, reward people who are able to get a good set of food drink in their backpack. Is this a good idea? -I just want to discus, so please don't just say horrible idea , burn it. We are all here to make this a better game, and I think that in a survival game food should be more valuable then it is now. ORIGINAL POST: DayZ must be one of the most unforgiving games I've played. So I was surprised that the hunger/thirst while offline got frozen. I understand that not everyone, myself included, is able to come online every single day to make sure your character is not dying of hunger or thirst. But to completely freeze it while offline.... to easy The food and drinks I find is too much for the time I have to spend playing this game. Why not make it more of a challenge for people who want to be able to take a break from their character. If you know you won't be able to play for a few days, this will give you a goal to make sure your character will survive. Making food and drinks more valuable. How about. Every consumable item gives you units, hunger units (HU) and thirst units (TU). 1 unit is 12 hours. CookedMeat= 4HU CannedFood= 2HU Soda = 1HU+1TU Canteen = 4TU When you are offline and your hunger or thirst drops below say 20% the DB should check for consumables in your backpack and consumes 1 item. Food/soda cans first then meat and canteens. This means that with a with a Czech vest the max days you could survive offline is 6 days and for a Coyote Backpack the max is 24 days. See https://docs.google.com/spreadsheet/ccc?key=0Av7fMXZJwfCIdG5YMjlDekRfQ3QtZWhaVWVYbF8zWVE#gid=0 for some examples If you also couple the blood counter to this, your character will heal while you are offline. Just my thoughts, please shoot at the idea, not the person :)
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