EDIT: Edit because the new reply's seems to read have misread the first post or did not read the discussion below it. So for the people who don't want to read and only want to react on the first sentence off the post. In short.. -I already see that "punishing" offline players would make this a facebook game, which I also don't want. -This is a survival game. So food drink should be 1st priority which I think is to easy to find now. Or am I the only one who thinks this. I think it should be a goal and challenge in the game. -Instead off a "punishing" offline people, reward people who are able to get a good set of food drink in their backpack. Is this a good idea? -I just want to discus, so please don't just say horrible idea , burn it. We are all here to make this a better game, and I think that in a survival game food should be more valuable then it is now. ORIGINAL POST: DayZ must be one of the most unforgiving games I've played. So I was surprised that the hunger/thirst while offline got frozen. I understand that not everyone, myself included, is able to come online every single day to make sure your character is not dying of hunger or thirst. But to completely freeze it while offline.... to easy The food and drinks I find is too much for the time I have to spend playing this game. Why not make it more of a challenge for people who want to be able to take a break from their character. If you know you won't be able to play for a few days, this will give you a goal to make sure your character will survive. Making food and drinks more valuable. How about. Every consumable item gives you units, hunger units (HU) and thirst units (TU). 1 unit is 12 hours. CookedMeat= 4HU CannedFood= 2HU Soda = 1HU+1TU Canteen = 4TU When you are offline and your hunger or thirst drops below say 20% the DB should check for consumables in your backpack and consumes 1 item. Food/soda cans first then meat and canteens. This means that with a with a Czech vest the max days you could survive offline is 6 days and for a Coyote Backpack the max is 24 days. See https://docs.google.com/spreadsheet/ccc?key=0Av7fMXZJwfCIdG5YMjlDekRfQ3QtZWhaVWVYbF8zWVE#gid=0 for some examples If you also couple the blood counter to this, your character will heal while you are offline. Just my thoughts, please shoot at the idea, not the person :)