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Everything posted by [email protected]

  1. Holy shit' date=' like you're actually serious with this thread? He warned us because it's supposed to be a big decision. Just like being something other than a persons born gender is a big decision in their life. He didn't want people swapping back and forth on a whim. I think you're reading way to far into this. [/quote'] What is wrong with swapping gender on a whim? It's not a choice the developer should force, it's an individual's choice. What if I decide that I want to be the other gender once. GENDER IS NOT A BIG DECISION IN LIFE THAT YOU CAN'T CHANGE. YOU CAN CHANGE IT, AND YOU SHOULD BE FREE TO CHANGE IT. What is wrong with all you people? I'm ignoring all the hate speech trolls, by the way. You're not going to offend me to boost your e-peen. In all seriousness, I have a transgender-wanna-be friend, and both me and my GF and a few other of our friends support them entirely. You are just an idiot.
  2. Look here' date=' we have another excellent comment that pretty much sums up Day Z. No, you can be any gender you want. You can express yourself. Also: This isn't the developer going, "not going to code gender change", it's "I'm going to go specially out of my way to bind your gender to your CD key to enforce my outdated beliefs.". Explain to me WHY rocket would go all this extra effort AND WARN PEOPLE THAT THEY CAN'T CHANGE THEIR GENDER? [/quote']
  3. I played DayZ before the "sex patch". I was male. I chose female for the lolz. Deal with it.
  4. [align=center] We are hosting a new event at Adrenaline Gaming called Adrenaline Operations, a new milsim gaming night that we will be running on a regular basis. The setting will be military simulation with a relaxed tone. We will be teaching the basics of radio communications, leadership, tactics & strategy alongside this event. The platform we will be using is ACE/ACRE, based upon the United Operations Six-Updater repository. The date will be Thursday, July the 5th at 17:00 Eastern Standard Time, in honor of Independence Day. A training session in which you will be able to familiarize yourself with the platform will be held beginning at 15:00 EST. ->Click here to RSVP<- [/align]
  5. NOTE: All references to "Journal" is referring to the custom Journal i have in mind, not the stock ARMA 2 journal. Journal System: For immersion purposes, and for generic systems, I think there needs to be what's called a "Journal". Not the ARMA 2 journal, but maybe tied to the same keybind. It's a simple book that keeps tabs on your basic history, your Factions, your stats, and everything else. My idea for this is that each survivor carries their own journal, called "[user]'s Journal", so if a PVP character DOES happen to kill someone, they can see the stats of the player. This also allows the player to keep tabs on their own stats without having another immersion breaking overlay on their screen. Features: Faction's List/Creation system. Zombie Kill List Player Kill List "Journal" entries. (example: Traded 5 .45 ammo for 2 steaks) DayZ Survived A) Factions List/Creation My idea's for how factions will work is in the next section. How the factions list, how i would like to see it work, would be for factions to only be gained upon SIGHT of another player. Although, this COULD cause problems, it would be interesting to see that you would actually have to PHYSICALLY SEE a person in order to figure out what faction they are in, as well as to get into their faction. I will explain this system further in detail later. Faction Creation ideas: Allow squad.xml to be shared in game and on forum/website. Allow "leaders" to be chosen, if any. could possibly have NO leader if you wanted. Would like to see implementation of faction logo from squad.xml somewhere on PMC model, or similar model. Allow custom naming, and when typing in Direct channel: Show faction name. Factions: Factions are something that, while you can just make and have in game through more manual means, would be given more meaning with support from the game itself. It's hard to be able to label yourself a faction without any distinguishing features or the ability to make your clothes a certain way or paint a giant skull with a minecraft block behind it! My idea for in-game factions includes: gain small "perks" for being near each other, although perks would have to be decided. can put up "Banners" based on squad.xml of faction. Would be awesome if squad.xml could be tied to entire faction, overriding the one used on player. can "capture" area, Civilian faction wars. Could possibly be meta-gamed, however. Would have to work on way to implement without being lame. can create persistent camps in each server. Even though player can go to different server, it would be like visiting a different "location". Can gain or lose humanity as a "group". Your reputation is tied to the actions of your faction choice! Your fault for being a part of a group of bandits. Give "jobs" to players. Example: "LithiumFox- Food Procurement" "SicSense- Overwatch". Tied to in-game options, so you can't just type "blabla Sextoy" or something like that. Even though it might be funny. With jobs, assigning a medic will give them a "medic" skin. Assigning a weapons procurement would give ammopacks on their model, so on so forth. Joining a faction: In order to join a faction, one of the leaders, or if a leaderless group, any member of the group would have to invite you PERSONALLY, IN person. To do so, they would have to be within distance and looking at you, and choose the command option "Faction Invite". The player then, from there, can either use the command option "Accept Invite", or in cases of receiving multiple invites, go to their journal and accept the invite from there. They can also reject as well. Journal accepting and ignoring can be done at ANY time, but inviting has to happen in person. Leading a faction: Leading a faction lets you edit the name, members, and "jobs" of each member. From here, you can choose to step down and let the group be leaderless, disband the group, rename the group, or add other leaders. In order to be a leader you have to: Create the group Be voted as leader I would recommend the leader get a specific styled model, or something to denote "leadership.", like a cape? Lol. The leader can then designate a base camp by finding a spot and placing what's called a "Faction Marker". Further information about what this can do will be typed up later. Role Playing / Trading I feel like, for a Zombie Survival RP game, there isn't a lot of RP going on. It's just PvP bs Hunting disguised as "Surviving". BS. If I'm running along the road and you snipe me and don't even BOTHER TO GO GET THE ITEMS OFF MY BODY, you are NOT "surviving", you are "hunting", and even if that, more or less for the thrill and to troll, not really for any other reason. You're doing it just to piss someone off, rather than for an actual reason. I get it: You're a sociopath who has no life and you find that fun. I, on the other hand, do believe there is a way to get some sort of first person Fallout-esque styled RP in this. Ideas: Trade Module, allowing people to see what item(s) are being traded. (optional idea, but makes it so you don't have to drop crap on the ground and lose it in the grass. ) Allow for "humanity" points to be gained through use of trading module, although i'd make it pretty low. Allow Factions to "truce", "remain neutral" or "become enemies" to other factions. Allow taking of Axes, cutting down of tree to make "shelters" or "walls" Allow finding of shovel or hoe and taking of seeds to make farm. FIRE! BURN THEM TO THE GROUND! Allow respawning NEAR faction encampment. (seriously, having to walk an hour to the north because some asshole sniped me is... a bit annoying. ) Player skill trees! Allow players to become proficient as certain tasks, or let them retrain themselves and lose all their skills to do something else. (Eg. Medic can bandage and even repair people's blood. Instead of perfect blood transfusion everytime, an unskilled person would only give 25% blood return, where a trained medic could give 100%.) Player Types / Dynamic Player System Typing in Progress
  6. Can I just say that I find your attitude quite distasteful. Simply because it reminds me of me and I just want to punch you in the face. D= /btw this is my last post for the next 3 months. Moving to new york. Super fun./
  7. As well as the amount of zombies...
  8. What really needs to happen is a reward/punishment system. There should be a positive aspect of working in a group, because with that you also gain the negatives of attracting attention. The positives of working alone should also be apparent, but the negatives more so when facing a large group. Artificially enforcing teamwork is how Project Reality does it, and it just... doesn't... work.
  9. I kinda posted what I'd like to see with "Factions" in the mod. Group map markers would be a big nono, if you're going to do that, you should have to copy someone's map. Group von would also be a big nono.
  10. Again, that's fine and dandy until you get to the point where it's 30 minutes of procurring, then dying, then 30 minutes of procurring, 2 hours of walking and sneaking, and dying, and so on so forth. My name doesn't change. I'm not a new character. I'm lithiumfox. I will still play as lithiumfox whether you kill me or not. I don't have any differences from the first, other than that I pull a Samus Aran and lose all the nice shiny stuff and am 18 hours back from where I was. Which is fine and all except that I was killed by a guy who had a lucky shot with a revolver. 6 times in a row. Although, I thought the whole point was a zombie simulation, not just that one feature. *shrugs* I could see your point. But why not take it further? Make it so you only have 1 life per day... or forever?! It's a great feature when you're playing the game the first couple times. It's a bit crippling when it comes to finding your friends: Like when my friend glitched through a guard tower, I spent 50 minutes backtracking and getting chased by zombies to go meet him on the OTHER SIDE OF THE MAP where he spawned just so I could give him the G17 i found him. But in all honesty I have my list of things I'd like to see in my signature, some tents won't bother me. Although, with the tent thing, I think the tent should completely empty upon player respawn, if that WERE to be the case. Thus: Nothing extra, other than a tent. YAAAAY tent. >->
  11. That's funny because I've literally RAN all the way across the map' date=' through the woods (staying far away from the zombies around towns) and have never seen a zombie out there. Ever. Wild life too seems rare. A rabbit on the side of a road a couple of times but not the kind of wildlife you would expect in such a terrain. [/quote'] I've literally ran too. Several times. Maybe you're just not hitting the big hunting grounds? (not everywhere is a good place to hunt, you know..)
  12. This is kinda along my idea of factions, albeit your idea is more ARMA styled, mine is more RPG styled...
  13. The nice thing is that chemlights don't alert zombies or people as much... >->
  14. And i'm ok with that. I actually haven't finished my role-play stuff yet, so you'll like that. I'll finish it up tomorrow.
  15. I agree with all aspects of this.
  16. Hi my name is LithiumFox. I've been playing games since i was 4 years old (i'm currently 21), and I delve into programming, art, and design a little bit. I can't really decide where i want to go in life, so I kinda just do a bit of everything. Sometimes that makes it so i can't really focus. I enjoy zombies, and have been waiting for a decent zombie survival game similar to this for a LONG time. In fact, i was going to make one myself while i was unemployed for the time being, but... someone beat me to it. :D So i'll be here to complain about what i find annoying along the way, and hopefully be able to help contribute somehow! :D
  17. There are chemlights of course, but i could see your point. I think this ties in with the flare gun suggestion.
  18. ...O-O that you can fashion a hook on your backpack and then have light your way, or carry it yourself! Perfect! :D
  19. Well, depends on what part of the idea you're talking about. Technically, it already exists for me. My thought is if i can get a big enough group around me, my group will have no problem surviving the apocalypse.
  20. The problem is there are actually few recorded incident's of cocktails actually being used, and from what i'm reading it only effects people who would be in like... normal clothes. Plus i would imagine they'd be pretty unstable, and highly inconsistent with each throw in real life. Although allowing for their use would be fine with me. I think you should have to "craft" them tho. Might explain all the jack daniel bottles.
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