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Adam (DayZ)
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Everything posted by Adam (DayZ)
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Night to Day Ratio, and Time Sycning
Adam (DayZ) replied to [email protected]'s topic in DayZ Mod Suggestions
Okay, this has already been answered on the FAQ, and on other threads. The day/night cycle is directly linked to the local time of the host machine, and there are no plans to change this. Thread closed. -
Guys, there's a suggestions forum for a reason...
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Connections are already terminated if there is no activity.
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This happens on all piers and is a limitation in the ArmA2 AI engine. Nothing we can do about it.
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Its with the way that the model-change works with the connection to the database, meaning that it needs more careful consideration.
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My own thoughts and reservations regarding the impending morality system
Adam (DayZ) replied to Goose Springsteen's topic in DayZ Mod General Discussion
You loose a LOT more than you gain from killing/bandaging. -
We have much more pressing things to implement at the moment, perhaps in future.
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Right, little problem that testing did not raise. Rolling back to 1.3.3 for now.
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DayZ tricks, interesting places, etc.
Adam (DayZ) replied to donp's topic in DayZ Mod General Discussion
The Coyote Backpack isnt the default pack. -
My own thoughts and reservations regarding the impending morality system
Adam (DayZ) replied to Goose Springsteen's topic in DayZ Mod General Discussion
You will get +ve humanity for +ve things, like bandaging or administering drugs or blood. -
There have been a few gear/health bugs along the way, and we have also had a few database issues aswell. Being an Alpha, we do expect there to be issues, and in the future, once the mod has been released as a final release(still a LONG way off), there will be a character reset. All I can do is apologise for the lost gear and characters.
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My own thoughts and reservations regarding the impending morality system
Adam (DayZ) replied to Goose Springsteen's topic in DayZ Mod General Discussion
The humanity system will only provide a visual change to the players character model at the moment, so no stat disadvantage will be implemented. Also, humanity can go up as well as down, so someone who kills other players can redeem their humanity level. -
Night to Day Ratio, and Time Sycning
Adam (DayZ) replied to [email protected]'s topic in DayZ Mod Suggestions
The moon is already implemented, but (like the sun) raises and lowers at different times of night, offering a differing amount of light. -
Night to Day Ratio, and Time Sycning
Adam (DayZ) replied to [email protected]'s topic in DayZ Mod Suggestions
1. This is something that we are aware of, and are working on. 2. There are no current plans to change the 12/12 cycle that we have at the moment. -
The in-game time is synced directly to the time of the machine that the server is running on, and is not something that we can change im afraid, there are also no plans to change the 24h cycle.
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Can you join other servers, or does this happen on them all?
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stuck somewhere, knocked out for an extended period of time
Adam (DayZ) replied to flakt's topic in DayZ Mod Troubleshooting
No worries buddy. -
stuck somewhere, knocked out for an extended period of time
Adam (DayZ) replied to flakt's topic in DayZ Mod Troubleshooting
Try it now, buddy. -
stuck somewhere, knocked out for an extended period of time
Adam (DayZ) replied to flakt's topic in DayZ Mod Troubleshooting
Whats your in-game name? -
Howdy! Im Adam (t3rminalVel0city in game) and I am the Webmaster for DayZ. You might also get me if you email in with any queries or issues.