Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Adam (DayZ)
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Everything posted by Adam (DayZ)
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Nothing to do with the main db server, it was a web-server config problem, and we will also be implementing a cloud-cache within the next day.
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Warden/peace keeper/ Militia idea
Adam (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
Interesting idea, I will be watching... -
Then why did Rocket say it was made for 2x50 slots? :/ If it's only at 30%' date=' I guess this thread can be closed. Guess I was misinformed. Makes me wonder why it's having so much trouble then. Can you maybe elaborate on that? [/quote'] It used to run on a crappy VPS. Now it doesnt.
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The database runs at less than 30% capacity.
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NEW! EU Server soon to start - donate for guaranteed reserved slot!
Adam (DayZ) replied to obikai's topic in Mod Servers & Private Hives
Arma doesnt support slot reservation anyway. -
Whats wrong with the official page? https://www.facebook.com/DayZMod
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How to become a member on the dayz site?
Adam (DayZ) replied to sanktas's topic in DayZ Mod General Discussion
You cant, thats an admin-only logon at the moment, it will be changing with the new website launch. -
1.5.4 is out! Developer's Note: Old tents have been deleted, but new ones should work. Sorry. Changelog: [FIXED] Tent updates not occuring due to incorrect Key reference [FIXED] Zombies spawning right next to players [FIXED] Hard to build tents and fires (radius check reduced) [for Dwarden :P] [FIXED] Major inception-like time Desync'ing (forced time sync every 5 minutes) [NEW] Character saving now ever 2 minutes, not every 30 seconds (still forces save on disconnect) [NEW] Building sandbags, tank traps, and wire are persistent [NEW] Players no longer consume food/water offline BUT can still become starving offline (just eat when you login) P.S. you guys are pussies [NEW] Toolbox added. You need it to setup/takedown wire and tank traps
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They are really just a place for you to store excess gear that doesn't fit in your backpack.
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Please Note: Nothing in this section constitutes endorsement of any donation to a provider of servers for DayZ. The development team has no arrangement, management, or oversight of any contributions.
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I wish I didnt need sleep...
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We have put out the new 1.4.17 update. Affected addons: * dayz_code 1.4.17 Make sure you get this here: http://mediafire.com/dayz Changelog: [FIXED] Clean-up bug for groups/corpses causing some issues.
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Guys, there is a bug reporting and a troubleshooting forum for a reason.... RPT files are not "announcements"
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He wont.
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Everything.
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Melee interaction & Bandit model\skin
Adam (DayZ) replied to enricksolt's topic in DayZ Mod Suggestions
We are concentrating on actually getting the core of the mod working, as opposed to adding in aesthetics. -
We have put out the new 1.4.11 update. Affected addons: * dayz_code 1.4.11 Make sure you get this here: http://mediafire.com/dayz Changelog: * [NEW] Morality will regain slightly over time (+500 every 15 minutes to max of 2500) but not if you're AFK * [NEW] Additional debug systems to try and figure out why clients don't load usually in JIP * [NEW] Reduced chance a zombie hit will knock you out from 10% to 5% * [NEW] Slightly reduced chance a zombie will cause a fracture * [NEW] Client will not give up if it cannot find player unit (infinite retry) * [NEW] Transfusion now gives +250 humanity * [NEW] UI indicator for current Humanity level (images made by Dekret! thanks!) * [FIXED] At least some "stuck at loading" will now be fixed, but possibly not all
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We did have a launcher, the only problem was that when we release a large amount of updates in a very short space of time (all the time basically) then the launcher would lag behind and we would just get emails complaining about the servers not letting their "fully patched" install connect.
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How does that work? You loose more than 1400 for a kill. You change to a bandit when you get below 0, but dont change back to a survivor till you are above 1000.
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Official bandits cannot eat or drink
Adam (DayZ) replied to Nova (DayZ)'s topic in DayZ Mod Troubleshooting
And where the 2 came from -
We have put out the new 1.4.9 update. Affected addons: * dayz_code 1.4.9 Make sure you get this here: http://mediafire.com/dayz Changelog: * [FIXED] The server was killing everyone that wasn't at 100% health. PLEASE EMAIL [email protected] to recover your dead character
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Instead of dying every 30minutes, perhaps you should just not die?
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My own thoughts and reservations regarding the impending morality system
Adam (DayZ) replied to Goose Springsteen's topic in DayZ Mod General Discussion
Kind of like real life, which is the whole point. -
My own thoughts and reservations regarding the impending morality system
Adam (DayZ) replied to Goose Springsteen's topic in DayZ Mod General Discussion
I don't know if my comments are invisible or what. Not even one reaction to them. And I truly believe' date=' specializing survivors, as in real life most of us are highly specialized and not going to last very long on its own, will ease excessive murdering. It will not stop PvP, but its not the point. [/quote'] Already been planned for some time. -
Sorry, but the whole point of the mod is that when you die, you start as a completely fresh character, no one will get anything more than everyone else on spawn.