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crowbarer@gmail.com

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Everything posted by crowbarer@gmail.com

  1. crowbarer@gmail.com

    SA2 Admin Foul Play

    One day later and the server is down again. If this isn't an admin abusing the heck out of his powers to protect his gear, I don't know what is. That whole Atlanta 24 thing sucks, sad that nothing could be done. We as players have to risk losing our gear and I really don't see any excuse for admins not to either, but I suppose nothing'll be done. I guess the only solution we have at the time is to suck it up and play harder. (Not on SA 2 this time)
  2. crowbarer@gmail.com

    SA2 Admin Foul Play

    I can testify as I am the one who shot the person who joined. Shortly after I shot him and began driving the offroad away from the camp, we all lose connection to the server and it shuts down. It's still down now, so it isn't a server restart. All of these events are very coincidental and I really doubt this happened due to bad luck. (We were the only ones in the server except for that random player, who was always in the lobby)
  3. crowbarer@gmail.com

    Humanity Progression System

    Hello, I recently came up with an idea that might a bit more "spunk" to the current humanity system. Why not have a humanity progression system? Depending on one's humanity, they can progress through ranks depending on how good or bad they are. This would have its pros and cons, but think of a bandit who's reached the last rank of the negative humanity line, will anybody trust them? Probably not. Similarly, a survivor who reached the last rank of the positive humanity line will be trustworthy. (Atleast that's what I think. :P) I'm not sure how difficult this will be to implement, or how many bugs it will bring along with it, but I want to hear other people's opinions about this. I think it might fix a few problems that people are currently complaining about and add a bit more variety.
  4. crowbarer@gmail.com

    To get people value their lives more

    I personally think this would be a bad idea, partially due to ARMA II's bugs. I've broke my legs and died a few times due to ladders, tents, railings and similar spawn of hell. Why would I have to wait a long time if I got killed by a bug? Not only that, but it would drain out the fun of the mod and cause it to lose popularity. It's already a chore to walk to the northernmost city of the map because I got sniped by a person who just logged in from another server. However, I agree with Divinorium to some extent. Instead of adding a ridiculous respawn timer, just make the penalty of dying slightly more harsh. This bandit hate is getting absurd.
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