We've all seen it, and we've all probably at one time or another done it. I can't tell you how many time i've seen someone take a single hit from a zombie and instantly disconnect. With the same frequency have I been bandit hunting and seen people disconnect after a single low-power rifle shot. Everyone can probably imagine just how annoying this is, if you already don't know. Currently, the solution is to make the person suffer upon re-entry by sending them unconcious with a very, notouriously long timer. This isn't terrible, and might make the person think for a second or two about disconnecting -- but then again, most of these people have friends they play with. Friends with morphine and bandages. We need to make disconnectors know they their attempts to disconnect will be futile, and that it would be better for them to run, or get immediate help, instead of just disapearing. They should either deal with it now, or run away. ** If a player takes any physical damage (bullets or zombies) then, within a small time frame, their character should persist for a short time after disconnecting. ** It can be as short as 15 seconds to a full minute, either way the effect we want is there: The player knows they will gain nothing from disconnecting. They must either deal with the threat, or run and bandage. If they can't do either, then they they will have to deal with their mistake that got them into the mess.