WhoAmI0
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Has anyone else been having trouble finding loot, or even zombies for that matter? A friend of mine and I have been noticing lately that zombies won't really spawn on us, and the only loot spawns I've been finding are tools and the occasional Enfield. Really, the only way I've been able to survive so far is by killing other players and and the unlikely zombie or two for their beans.
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We've all seen it, and we've all probably at one time or another done it. I can't tell you how many time i've seen someone take a single hit from a zombie and instantly disconnect. With the same frequency have I been bandit hunting and seen people disconnect after a single low-power rifle shot. Everyone can probably imagine just how annoying this is, if you already don't know. Currently, the solution is to make the person suffer upon re-entry by sending them unconcious with a very, notouriously long timer. This isn't terrible, and might make the person think for a second or two about disconnecting -- but then again, most of these people have friends they play with. Friends with morphine and bandages. We need to make disconnectors know they their attempts to disconnect will be futile, and that it would be better for them to run, or get immediate help, instead of just disapearing. They should either deal with it now, or run away. ** If a player takes any physical damage (bullets or zombies) then, within a small time frame, their character should persist for a short time after disconnecting. ** It can be as short as 15 seconds to a full minute, either way the effect we want is there: The player knows they will gain nothing from disconnecting. They must either deal with the threat, or run and bandage. If they can't do either, then they they will have to deal with their mistake that got them into the mess.
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Seattle 71 Admins hacked weapons/abuse (coordinates included!)
WhoAmI0 replied to racc's topic in Mod Servers & Private Hives
Hello. I'm one of the administrators on Seattle 71. Thanks for reporting this camp to us. All of the tents at the reported camp location, and all of the gear in the tents, have been destroyed. We've also deleted all of the gear stored inside the vehicles at said camp, and the vehicles have been moved and destroyed. At around the same time as this incident occurred, we suspect someone ran an auto-kill script on the server. Several players reported all dying at the exact same time at various places across the map. We brought down the server while we investigated this matter. Some admins suspected that you were the one who ran this script, and you were hastily banned in the process. The ban has been reverted and we invite you to continue playing on Seattle 71. We take reports like this very seriously. If you have any concerns about our server in the future please feel free to PM me, or any Seattle 71 admins on the forums. -
I got this timer after getting kicked off of a server due to battle eye update failure. Ever since, i've gotten this 5 minute timer whenever logging in. Maybe the server thinks i'm in shock or something? Can we fix this bug please? Anyone know any fixes?
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Another idea might be to add in the ability to use things other than a canteen, like a can of beans you've already eaten. Also, bump. :D
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The time it takes to get up off of your duff: Too long
WhoAmI0 posted a topic in DayZ Mod Suggestions
Has anyone else noticed that whilst crawling around, if you get seen, the zombies are particularly jerky and jumpy at first sight -- and yet for you to stand up in order to run away, you have to spend an incredible amount of time getting to your knees, and then finally to your feet. And all the while, you can't move or do anything except get hit on by a zombie who, apparently from the way they move so quickly initially, has been on crack all day long? Would it be possible to either reduce damage whilst standing, or make standing from prone faster? Perhaps we can allow people to move at a decent pace whilst standing from prone? I know if i was in that situation, i wouldn't waste time to get up the way my doctor says i should, make sure i'm okay, then start running -- i'd start running from the moment my hands hit the ground to anchor myself up. -