Triksterism
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What Is Your BIGGEST Pet Peeve In DayZ?
Triksterism replied to leefriendfield's topic in General Discussion
> Being forced to walk up inclines > Tuna/sardines being reversed > Hotkeys being unreliable with weapons (best fix is to just drag/drop your weapon into your hand) > 99% of melee weapons are awful at best > Doors always opening outwards, making for awkward experiences > Doors having a "sweet spot" to be able to open/close them, this seems to be the most difficult with double doors that already have one of their doors open (I'm looking at you firestation!) > Roof-->ground ladders (like the ones on hospital roofs and firestation roofs). They are easy to get up, but finding that "sweet spot" to interact with them to go down is a whole thing and makes me nervous everytime. -
My kingdom for patchnotes.
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Recently I've come across this problem in big cities but it's the worst in Cherno. Basically when I go near the city or am inside of it, if I look a certain direction things become all glitched and stretched to a degree. Someone said it has to do with wire fences but I don't think so. Here are some screenshots of this tom foolery: Note I included some "before and after" shots as well to show the angle difference. http://i.imgur.com/JenX8.jpg http://i.imgur.com/7w9sx.jpg http://i.imgur.com/kFumh.jpg http://i.imgur.com/YXo6Y.jpg http://i.imgur.com/KJ0IW.jpg
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Help installing mod please?
Triksterism replied to matthirsch@live.com's topic in New Player Discussion
http://dayzmod.com/forum/showthread.php?tid=2085 http://dayzmod.com/forum/showthread.php?tid=634 http://i.imgur.com/RMaLM.jpg Pick your poison -
Waiting for server reponse (v1.5.7)
Triksterism replied to FaLLacy's topic in DayZ Mod Troubleshooting
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>{QUOTE}>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< You're welcome for the FREE mod these guys are working on and putting their FREE TIME in for ZERO profit. *** IT'S FUCKING ALPHA *** >>>>>>>>>>>>>>>>>>>>>>>>>>>>>{QUOTE}>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< *** HERE'S AN INSTALLER *** >>>>>>>>>>>>>>>>>>>>>>>>>>>>>{QUOTE}>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< And you want instructions?! Are you blind as well as stupid? Can you see over the massive mountain that is your own bullshit? Since I'm a nice fellow I will assist you' date=' Mr. Learning Impared/Blind Twat Man![/b'] Here's some instructions, here's some more and HOLY SHIT wouldn't you know it ANOTHER HELPFUL INSTRUCTION GUIDE! FUCK ME SIDEWAYS! If you're still left in the dark in unadulterated stupidity, here you go: -
Failure to communicate...is there a way forward?
Triksterism replied to Mutonizer's topic in DayZ Mod General Discussion
When more than a handful of servers start using the patch I'm sure everyone else will too. I don't seem to have any issues with Direct Chat. People can hear me fine and I can hear them fine. Here are the issues I've noticed: > If people talk in anything but direct chat (ie Side chat) on voice, it 'doubles' and makes it 10x more annoying. > If people type in direct chat, nothing goes through. Therefore I see people typing out things to their group mates in side chat, easy bandit kills. I really wish there was a way to disable voice chat in everything other than Direct chat no matter what. I don't like having to mute confused people that I might run into and need to communicate with later on. -
Spend your time near steep hills. Aggro all zombies, lead them to the steep hill, run down it. You live, they all die on the hill due to how fast they run. Works like a charm. But fuck if I'm going to play at night. I'm out in Africa at the moment with zero flares and the whole "gamma" thing doesn't work properly anymore.
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Yep :(
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After wandering around in Africa for an hour or so Podcat and I were running low on ammo. We had zeds between us and hot, naked women and chocolate. Despite Podcat's warnings, I used my rifle in lieu of having no pistol ammo. I regret my life choices. Credit goes to Podcat for making the following image:
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I'm a big fan of the slow, dumb zombies. That being said I don't think this mod would be all that challenging with them as the 'majority' -- I really think we need a mix of zeds. - Slow, dumb and difficult to kill zombies (most of the in-town zeds) and they don't really roam much - "Monkey" zeds (already have 'em) - Fast zeds, like we have now but without all the glitchy zig-zagging, usually found on the outskirts of towns (would make legging it from a bunch of slow guys a pain in the ass when you knew fast ones were waiting outside). Basically more variety would keep things challenging and fresh. Could possibly delve a bit into the L4D style of zombie variety as well, just not too much. Perhaps the "monkey" zeds could be kinda of like the hunters or jockeys from L4D2. Perhaps add a screamer of sorts in there. But I think a boomer/witch/tank/smoker/spitter is a bit too....ridiculous for this game.