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Your DayZ Team
-=Grunt=- (DayZ)
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Everything posted by -=Grunt=- (DayZ)
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Turn DMR mag into 4 m24 or m40 rounds
-=Grunt=- (DayZ) replied to gibonez's topic in DayZ Mod Suggestions
M240 mags into 20 M24 mags... Har har. Winchester ammo into M1014/R870 ammo too. -
1.5.8 already fixes the ladder problem. Although I would love a holster/lower pistol action.
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Yeah, it should just be something like "15 rnd 1866 mag" and the description says .44...
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I believe he means something like... Zombies can hear your direct chat or VOIP.
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Yes, almost if not all buildings have 'health' and are destructible. Believe it or not, the in-game Winchester can destroy a house.
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I wouldn't suggest getting 3x SLI for ArmA... ArmA uses more CPU power than GPU power.
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Maybe OP doesn't know that he has to press L to turn the light on/off. :P
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Title pretty much says it. It would be good if there are more 9x19mm pistols (Mainly the M9 Beretta) or magazines around. At the moment, it's just Makarov mags, .45 mags + pistols everywhere. I don't really get it why the M9 and M9/Glock mags only spawns at military locations, it's not powerful at all unlike the .45's 1-shot-to-chest capability, it's pretty much a Makarov with 7 extra bullets in the magazine... The M9 SD (Due to suppressor) and Glock 17 (Due to flashlight) can stay in military locations only though. But yeah... 9x19mm should be more common.
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What was your dumbest death?
-=Grunt=- (DayZ) replied to Bobosaur's topic in DayZ Mod General Discussion
Stepped outside of a shack's door and died. Somehow. -
More common 9x19mm pistols/ammo
-=Grunt=- (DayZ) replied to -=Grunt=- (DayZ)'s topic in DayZ Mod Suggestions
Bump. -
Humanity Information?
-=Grunt=- (DayZ) replied to goldengears's topic in DayZ Mod General Discussion
Humanity's regeneration caps at 2500. You can get more Humanity by giving medical aid to others. -
[EXPLOIT] Duping player gear
-=Grunt=- (DayZ) replied to the_wamburger's topic in DayZ Mod Troubleshooting
I don't know if this is possible but... Is there a way that items could have ID's like for example, one guy has Item 7832, he dupes it and it's another Item 7832. So the script could check if the item has the same number and deletes ALL the items with the same ID. (To punish the dupers) Like... It spawns an AK-74 with (For example) an ID of 3589 and it spawns another AK-74 at another location with an ID of 3582 etc. -
Can you run DayZ with Arma Free?
-=Grunt=- (DayZ) replied to barrance's topic in New Player Discussion
This might help you out. http://forums.bistudio.com/showthread.php?129154-Combined-Operations-Lite-CO-Lite-guide EDIT: If that doesn't help you out... Do this: 1. Install ArmA 2 Free 2. Install OA 3. Edit OA's shortcut like this: arma2OA.exe "-mod=x:\path\to\arma2;expansion" For example with DayZ mod: arma2OA.exe "-mod=D:\Games\ArmA 2;expansion;@DayZ" -
Look at object, scroll your mouse. It's the main action menu of the game. You use this to enter vehicles, open doors, search a body (Select the Gear action), and etc.
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Actually, you can get meat from a cow. :P But, you need a hunting knife to gut it and cut the meat out. You also need matches to light a fire and cook it.
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Post your best "how I outwitted those darn bandits" stories!
-=Grunt=- (DayZ) replied to archival's topic in DayZ Mod General Discussion
Such is life in the zone... I agree with you, Stalker. His bandit scum friends at the campfire will be saying "Black raven, black raven, circling above the grave... He was a crap Bandit. Let's toast to him once more!" -
The only thing I take issue with
-=Grunt=- (DayZ) replied to WildGunsTomcat's topic in DayZ Mod General Discussion
There are cars around. Just most of them wrecked and some (Rare) are repair-able. There's also helicopters and boats around that are repair-able. Sadly, no bicycles and motorcycles yet. -
I need to have this AToC thing explained in a short, brief manner.
-=Grunt=- (DayZ) replied to DTsoy's topic in DayZ Mod General Discussion
Here you go, with screenshots included. Basically, it makes foliage look more natural. (Anti aliasing needs to be turned on for this to take effect) :) http://forums.bistudio.com/showthread.php?123203-ArmA-2-OA-Beta-Build-83363&p=1998153#post1998153 -
How do you Pronounce the name?
-=Grunt=- (DayZ) replied to Finch (DayZ)'s topic in DayZ Mod General Discussion
I pronounce it in my mind as "Day Zee". Although "Day Zed" would be more fitting, I just find "Day Zee" easier. -
Help please? :) Cant play
-=Grunt=- (DayZ) replied to TrajanP's topic in DayZ Mod General Discussion
Is your firewall blocking the game? Connecting Failed is because of your connection. If it says missing files, then you're missing mod files. -
Someone probably took everything else other than his backpack.
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Post your best "how I outwitted those darn bandits" stories!
-=Grunt=- (DayZ) replied to archival's topic in DayZ Mod General Discussion
I was with 3-4 other guys repairing a chopper at Elektro on the fire station, a Bandit took pot shots at us with a CZ 550, we quickly dove into cover behind anything solid. I was the only one with an assault rifle (M4A1), the rest had Winchesters and/or pistols and the Bandit was about 400 meters away, we saw the Bandit run from a bunch of zombies, so as he was running, I fired a few bullets his direction and one hit his leg. As the Bandit fell down, he took out his pistol and shot two zombies that were after him but more were coming, he tried to give himself morphine but I fired another 3 shots and one hit his torso area and knocked him out cold. We watched and laughed as the zombies devoured his body. -
[v. 1.5.7] Zombies Walk through Walls.
-=Grunt=- (DayZ) replied to Siphex's topic in DayZ Mod Troubleshooting
It's a bug with ArmA 2's engine. Hopefully ArmA 3 with good collision physics using PhysX will solve this. -
Yeah, it's a flaw with the animation system. The animation needs to be finished before another could be 'played'.
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Average Life Expectancy
-=Grunt=- (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
Less people getting killed by bullets most likely.