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-=Grunt=- (DayZ)

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Everything posted by -=Grunt=- (DayZ)

  1. -=Grunt=- (DayZ)

    Military NPC Missions.

    Yeah, I'd like this too. 6-16 man squads that sweep areas and shoot anything that isn't one of them. Dynamic soldier patrols are already possible as seen in some of the missions such as MSO. A mod like ASR AI would be needed as the vanilla soldier AI is too crap (No offense) to be competitive against players. (Sometimes they don't see you even though you're right in front of them) I've also seen scripted zombie attack killing other AIs in other zombie missions so I don't think zombie damage would be a problem. OPFOR (Red team) Russian soldiers would be perfect for this. Since players are BLUFOR (Blue team) and zombies are... Independent? (Green team) Not sure. And you can make em hostile to each other in the mission settings. (This is done in Warfare mode) I wouldn't suggest for the soldiers to drop everything they have though. Possibly just random loot just like zombies BUT has a chance of dropping Russian weapons such as the AK-107.
  2. -=Grunt=- (DayZ)

    ArmA 2 1.62

    Because... He's not the CEO? :P It's not really that simple.
  3. -=Grunt=- (DayZ)

    Suggestion [Female Zombies, Child Zombies]

    Women zombies would be good. But I believe children zombies would be going too far. Too many people would complain about killing children zombies. (Although Fort Zombie has children zombies)
  4. I have come across a dead military zombie sitting on a chair in a barracks at the north western airfield with a hole on it's back... A hole caused by, I assume a .45... The zombie, we shall call it Mr. Zed, had a letter in it's hand. I will read Mr. Zed's letter now. *Clears throat* "Dear DayZ dev team, I have just watched my military zombie comrades get slaughtered by a rather appetizing survivor, forgive the saliva on the letter, carrying an American M1911 pistol. He just shot their chest and they died... They were only trying to eat! EVERYZOMBIE NEEDS TO EAT! Anyways... Why do we even have military grade body armor on us if it can't protect us? Surely pistol rounds can't punch through military grade armor. Forever hungry, Sergean-" The letter ends there, I assume he got shot before he wrote his name. Poor zed... May it have many corpses to eat in the afterlife. So, why not? This would make pistols such as the M1911 and the .45 revolver less useful when raiding military locations. And give 5.45 and 5.56 ARs (Which are less useful than .45 pistols other than killing other players with) more use when fighting zombies. I have seen something like this in an ArmA 2 OA zombie mission set in the Proving Grounds map. Zombies that can only be killed by headshots. I assume it's a script because there aren't any addons needed, and I also assume that it can be applied to the military zombies to make them stand out and become more of a threat. If possible, only make their chest immune to certain bullets (Or magazines in ArmA 2's case, since the magazine determines the weapon's damage, etc). Maybe this idea will only be implemented in ArmA 3 because of the body armor system. (Change-able body armor with different stats, etc)
  5. -=Grunt=- (DayZ)

    The dying letter of a Military Zed about pistols

    I don't think a zombie would mind a broken rib or three, or even a flesh wound. It would still charge at you angrily just like an angry animal would do. (Armor plate inserts for sure would stop a pistol bullet, most if not all military armor these days got plates in 'em) Perhaps with ArmA 3's physics when it's released, we could have them falling down from the stopping power and getting back up. (I heard of a system like GTA IV where you get rammed by a vehicle and you go into "ragdoll mode") It would be so funny knocking a zombie down a hill or stairs then making it climb back up and knocking it down again until it dies. But at the moment, military places need higher difficulty. They're just way too easy to loot... It just needs more challenge to get that precious military hardware. I've been playing ArmA 2 for around 3 years now and it takes about the same amount of shots to kill a civilian and a soldier with a body armor. Like in that RP server... I killed 4 player 'cops' with U.S. Army soldier models with 1 shot from an M1911 to the chest as I try to steal cash from a convoy.
  6. Add AI soldier "clean up crews" with guns or choppers that patrol around killing anything on sight. ('Cause it's a contaminated infection zone) The clean up crew drop random loot when killed. (Like zombies, their gear will be deleted n replaced by the random loot upon death) Include ASR AI mod in. Clean up crews would involve a 12 man squad of Russian soldiers and randomly patrol areas such as forests and towns up north, killing anything on sight. Heavily armed with assault rifles, grenade launchers and light machineguns. (Since Russia is just north of Chernarus in the story mode, make em wear gas masks too) Unskilled solo players venturing up north would cower at the sight of them or possibly die if he gets spotted. Problem solved, incentive to team up due to the threat up north. Oh and it would give assault and sniper rifles more use other than for killing other players. Zombies aren't a threat at all at the moment, even for a solo player. Bullets are. Probably not gonna happen. But I'd like it if there was something of a threat that is dangerous enough for people to team up on.
  7. -=Grunt=- (DayZ)

    The dying letter of a Military Zed about pistols

    Tougher... Nah, not at all. Military zeds still die from one .45 round to the chest. Or the same amount of any bullet used to kill a civilian zombie. (I understand the 1-shot-to-the-head though) To me, they're just normal zombies with better loot at the moment.
  8. -=Grunt=- (DayZ)

    I think need more Zombie variations

    I really like the idea of zombie animals... I mean, if it does it to humans, why not animals? And I have a suggestion for some military installation zombies... Armored infected perhaps? We could say that they're at an advanced form of mutation where they developed hardened skin, much increased muscle mass, sense of smell and tolerance to pain. You would need to empty a whole 5.56x45mm assault rifle magazine into the chest to kill it. Possibly use Russian MVD models for the body armor and helmet. Oh and them being able to attack while moving and take off 500-1000 blood per hit. This is the main problem with zombies at the moment... They can't hit you while they're moving. So it's too easy to kill them.
  9. -=Grunt=- (DayZ)

    <NEW> New Vehicles, Humvees and Blackhwaks!

    Those vehicles are already in-game so why not. It would be good if they have different parts such as rarer military grade parts for humvees and such.
  10. So... Yeah... After the player location reset, where people respawned at the coast, I keep getting this weird flashing blue or black tint when I spawn (Aka when I join a server and finish loading) and it'll go away after a few minutes. I asked around and some people said it was a bug. Form thingamajing: Date/Time: May 25th, 2012 - When player positions got reset. (Or was it the 24th?) What happened: Spawned bleeding with broken legs and screen 'flashing'. Been happening ever since. Where you were: The coast south of Solnichniy. What you were doing: Nothing?... *Current installed version: DayZ 1.5.8.4, ArmA 2 CO 1.60.93160 (Beta 93160 patch) *Server(s) you were on: *Your system specs: *Timeline of events before/after error: Before the player location reset, it was fine, after it, it keeps happening every time I join a server
  11. -=Grunt=- (DayZ)

    How To: Survive the Coast

    I just noticed about the backpack thing at the supermarket... You can go to the backpack you want to loot, click Open ALICE Pack, now left click your backpack and open it, then you can just transfer things directly from your pack to the pack you want to pick up.
  12. Hello. When you're stuck at 'Waiting for server response' and spawn at a forest or somewhere you can't move, it means that the server you went into isn't connected to the central server. I would suggest leaving that server and looking for another if you're just stuck at that message I mentioned. The player locations have been reset recently and I spawned at the coast somehow bleeding too, I had to use two bandages in order to stop my bleeding. Some have spawned with broken legs. The , and . keys (Beside M) are used to change chat channels and yes, the / key beside them is used to chat. I would suggest checking the control options. Yes the server being yellow is normal. Some DayZ servers are probably red because you don't have the files required by those servers. (Some servers are running the latest Beta Patch for ArmA 2 OA/CO which fixes some bugs, players using the beta can still join none-beta servers) EDIT: Or it can be that the server isn't a DayZ one and doesn't allow any custom files (Mods) into the server. Or the server only allows certain mods to be used in it but not the one you're currently using.
  13. -=Grunt=- (DayZ)

    Longest survival

    Yeah... Like a week for me... Same thing happened to me Disciple.
  14. -=Grunt=- (DayZ)

    camoflage face? (profile)

    Here's a simple guide to change your face to a camo one: 1. Go to Documents (Or My Documents) 2. Open the folder called "ArmA 2 Other Profiles" 3. Open the folder of the profile you're using 4. Open .ArmA2OAProfile (For example, -=Grunt=-.ArmA2OAProfile) with notepad 5. Under "class Identity" at the top, you will see "face". Replace that with your desired camo skin. For example: class Identity { face="face01_camo4"; glasses="None";
  15. -=Grunt=- (DayZ)

    best Beta version to use?

    I always use the latest one. The latest one has an updated Intel TBB4 memory allocator included. You can put: -malloc=tbb4malloc_bi In the shortcut to activate it. EDIT: Latest beta might just fix Direct Chat. [93017] Fixed: LOD blending not working reliably [92956] Fixed: Sound: Music often stop playing after window focus is lost and regained [92925] Fixed: switching backpack with dead unit in MP [92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit. [92781] Fixed: SelectPlayer makes direct communication unreliable http://forums.bistudio.com/showthread.php?134709-ARMA-2-OA-beta-build-93040-%281-60-MP-compatible-build-post-1-60-release%29
  16. -=Grunt=- (DayZ)

    camoflage face? (profile)

    Here you go. http://www.armatechsquad.com/ArmA2Class151656165165341654165165165165f/A2/Faces/
  17. -=Grunt=- (DayZ)

    Problems with ammo

    Problem is that non-SD ammo is marked as "Not SD" in it's in-game properties, so they're not silent to the AIs. This is a problem with the MP5SD because in real life it uses normal 9x19mm ammunition. (I find it strange that I need special MP5 SD mags) It's fine for me with other guns such as the M4A1 CCO SD though, because a gun with a suppressor and supersonic ammo is still loud. So technically, loading supersonic ammo in a gun with a suppressor won't get you a silent gun... (Although it would be nice if you could load them in DayZ but have the same or a bit less aggro range as a none suppressed counter-part)
  18. -=Grunt=- (DayZ)

    Please consider this awesome Dayz chair bosses...

    I like idea #5.
  19. -=Grunt=- (DayZ)

    Iron sight zeros

    Nah, it does indeed have a decrease in velocity BUT! It makes zeroing below 300 meters actually take effect... Like for example: Standard STANAG mag - Aim at a target 50 meters away with your iron sight zeroed to 300 meters - Bullet hits perfectly without having to lower the zeroing of the sights. STANAG SD mag - Aim at a target 50 meters away with your iron sight zeroed to 300 meters - Bullet hits above the iron sight beside it's only 50 meters away and you're zeroed to 300 meters. It's strange I know... But yeah, SD bullets in this game go on a "curve" (VSS Vintorez-like) instead of the more-straighter-line-out-of-the-gun of normal bullets.
  20. -=Grunt=- (DayZ)

    Iron sight zeros

    Problem with STANAG SDs or any other SD ammo in general is that the default zeroing of the for example, M4A1 is at 300 meters. If you shoot a target at 100 meters, the bullet is going to hit higher than the iron sight. There seems to be no way to lower the zeroing of the M4A1's and some other guns' iron sights in the game. This can be fixed by simple mods out there but I'm not sure if they'll include it into DayZ sometime.
  21. -=Grunt=- (DayZ)

    Temperature isn't the problem... it's starvation.

    How about remove the firewood and add in matches that run out? So you gotta find more matches.
  22. -=Grunt=- (DayZ)

    Zombies walking though doors and solid objects

    It'll probably be fixed when ArmA 3 comes... Since it has PhysX and will make the AIs collide onto objects and walls. The scripted zombie attack... Not sure if they can fix it going through walls, just don't stand by a wall.
  23. -=Grunt=- (DayZ)

    need help with simple error

    Try right clicking the shortcut, go to Properties -> Local Files -> Verify Integrity of Game Cache. See if that works. Cyclical errors are usually corrupted/incomplete files.
  24. -=Grunt=- (DayZ)

    Newbies, beware the clan NwO

    *Adds NWO to shoot-on-sight-if-no-choice list* There we go.
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