

SamStrife
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1 NeutralAbout SamStrife
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Scavenger
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What kind of maps do you want to see in the full game?
SamStrife replied to guitarxe's topic in DayZ Mod General Discussion
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28 Years later. This is the sequel to those films.
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Ladders: The true scourge of DayZ
SamStrife replied to swayzesghost's topic in DayZ Mod General Discussion
I have never fell off a ladder and I've climbed hundreds of them. My secret, hold Left Shift (walk) all the way up or down the ladder and you can do whatever the hell else you want. Thank me later. -
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Embarrasing Death After a Week of Surviving
SamStrife replied to I_Guts_I's topic in DayZ Mod General Discussion
I had just stocked up on a ton of gear in Cherno and was making my way out to head north. I saw a player in front and decided to sneak up on him and see whats up. He got real jumpy, turned around and shit me dead. I'm too trusting :( -
The hate for dogs is really weird to me. I can totally understand that you'd be worried that the AI for them is broken and there’s a good chance this may be the case. It seems to me the people complaining are the vocal minority, who exclusively use this mod to PVP (although I could be grossly generalising here – it’s just the impression I get.) If dogs are implemented and implemented well, then it will be awesome. The way it sounds is that dogs will be very rare, hard to quire and not provide a game changing benefit over people who don’t have one. In the best case scenario where it all works well, it adds an amazing layer to the game where the players have a chance to create a real bond and not only value their own lives, but something else’s too. That doesn’t sound like a bad thing to me and if it doesn’t work, it will be cut. I was under the impression that this mod was made for this type of experiment? As for people complaining there’s a slew of other features that need fixing/implementing/sorting first, I’d be inclined to agree with you, if this was a proper game and you paid even a single penny for it. As it is this Mod has cost you absolutely nothing and as such you don’t really have any stand on what direction it goes in. It may sound harsh but that’s the cold hard case and that Rocket is listening to people in the first place shows how much he cares about this mod and its community, so you should be pretty thankful for that. Sorry for such a long post but that’s just my opinion on the subject.
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PC Gamer article with features to come
SamStrife replied to billyangstadt's topic in DayZ Mod General Discussion
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There's already a singleplayer and co/op mod out there called Chernarus Apocalypse I believe. I've heard very good things about it.
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Player count per server plans
SamStrife replied to Daimyo21 (DayZ)'s topic in DayZ Mod General Discussion
Looks like I know what server I'll be playing on tonight then :) -
Player count per server plans
SamStrife replied to Daimyo21 (DayZ)'s topic in DayZ Mod General Discussion
I think there's a balance that needs to be found where player numbers don't take away from the desolate feeling of the world. Even if you could break records with the amounts of players on the server, would you want to if it meant killing the feeling of isolation and loneliness? I think if the servers maxed out at around 100 players you'd strike a nice balance and that's where I'd like the servers to eventually be at. -
PC Gamer article with features to come
SamStrife replied to billyangstadt's topic in DayZ Mod General Discussion
I really hope the dogs thing pans out well. By the sounds of it not every player will get a dog, it will be something you have to find. That would make them exceptionally awesome, creating a bond with the player you don't really get in games. I look forward to the "Bandits killed my dog and now I'm so sad I could cry" stories. -
MERGED: Booby traps, Explosives and IED's
SamStrife replied to Scriptwolf's topic in DayZ Mod Suggestions
This should be in the suggestions forum but +1 for trip wires and booby traps, a la ACE Mod. -
Possible "solution" to the so-called "bandit problem"
SamStrife replied to [email protected]'s topic in DayZ Mod Suggestions
The thing people don't realise is that in about a weeks time all of this will be a mute issue because the people who have come on just to grief will have got bored and moved on. There will be a plateau shortly in the number of people hunting, the number treaming up and people who do both. It's an issue that will solve itself within a week or so. -
I was just about to say this. Look people, the version we're playing now is an Alpha build uploaded to test the core concept. It isn't anywhere close to bering a complete game and you didn't pay a penny for it. Stop complaining, appreciate what the mod is in its current form and have fun for christs sake.