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6 NeutralAbout Newsflash
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Woodland Warrior
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I think you mean
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I want to play OA with out playing dayz but it wont let me
Newsflash replied to Demerf's topic in DayZ Mod Troubleshooting
You should probably just play DayZ -
Skins.... legit? or get you banned?
Newsflash replied to merrfack's topic in DayZ Mod General Discussion
No, skins do not require scripting. It involves putting an image file into your Arma 2 profile folder. Some servers auto-kick if you have a custom face file. -
/Signed
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So, to repeat myself, the mentality not starting with a gun creates is not beneficial for the game. And this mentality persists, it doesn't stop when you get a gun. Please refer to the original post for more details.
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Your logic is certainly undeniable... I may have to rethink my position on this one.
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Care to elaborate a bit more? Why is it better starting without a gun?
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Sure, zombies should definitely be more of a threat, instead of just the occasional nuisance. But, again, this isn't about having a gun to defend yourself when you spawn, it's about having a gun to decrease the mentality of a regimented playstyle.
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I couldn't agree more, however that has nothing to do with this post. I'm not suggesting people spawn with thermal. lol You've hit my point pretty well and I definitely understand your point. Where does it stop when you start to give people things to start with? I definitely DO NOT want people to start spawning with a full kit... When people spawned with a Makarov, a bandage, some beans and painkillers, it was the perfect amount to get you SOMEWHERE. Whether that be a city to get fully geared, or a small town to get more food and water and then move out, you could do it easily. In the future I would not be opposed to random items upon spawn, but I think we're far off from that, and it isn't as crucial to add that in right now. Again, I have absolutely no problem getting geared or getting weapons and food... it's extremely easy. There was no benefit to removing a starting weapon because it didn't give that feeling that it was supposed to. The duping of rare items is without a doubt a huge, HUGE issue, but it's definitely one of the most easy to recognize, OUT THERE issues. I think that everyone wants that to be fixed at this point and it's only a matter of time before it is... I'm trying to focus more on a covert issue that maybe needs to be thought more about.
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Yeah, I'm definitely not complaining about the difficulty of the game as it stands. If they could make it harder while also adding in a starting gun I would suggest that. The biggest issue is the mentality of having no gun when you start the game.
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I do have my sources of gear and I do sometimes enjoy getting geared as soon as I spawn, but I think that is also one of the issues that not spawning with a weapon is causing... You feel the NEED to go and get geared because you have absolutely nothing. Getting the best gear so quickly really takes so much fun out of the game.
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And I do apologize in advance for making another thread about this issue, but I felt that all my information was better displayed in a different thread.
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The flaming is expected and not much I can do about. I just hope to get some actual input in between the bouts of retardation.
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Exposition (although I'm sure the forum trolls and idiots won't read at all, and will instead just skip to blasting any idea ever created for advancing this game): I am not a new player. I am not a carebear that wants the game to be easy. I am not interested in camping spawn points. I am fairly resolved in my opinion, but I'm also open to discussion (and hoping for it [in an actual logical, thought out format]) about my hypothesis. I've been playing DayZ for a few months now, starting somewhere in patch 1.5 or 1.6, and I have seen and experienced all the many changes that have happened during this time. Overall, the changes have been positive at least in a long term though process (Ex: Respawn disabled pretty much pisses everyone off, but in the long run will definitely help counter some imbalance and some cheating issues. Or perhaps shitty, annoying, static blockades and other nuisances that interrupt normal paths.) and I try to see everything in terms of how it will effect the future of the game, not just how it will effect my instant gratification... but... one change that I have pondered and pondered and I cannot find a logical explanation for is the removal of a starting gun. Reasons for spawning without a gun: -Realism: Understandable, but unobtainable and futile in general. This is a video game and always will be. As awesome as it would be to have a "zombie simulator," to practice for the coming end of days, it isn't going to happen. And the ability to observe the difference between reality and a game, while still becoming completely engulfed in the game, is very important for the experience and the enjoyment of it. -Spawn Killing Prevention: Disabling a starting weapon did nothing to prevent this. In fact, if anything, it made it worse; the coasts used to be guarded by bandits with Makarov's, now they're guarded by bandits with AS50s and assault rifles. Pretty self explanatory. -?: I really can't think of any other major reasons to spawn without a gun, but please let me know if you think of any and I will update accordingly. Reasons for spawning WITH a gun: Instead of bulleting this section I think I'll just flat out state my reasoning for spawning with the gun, because I feel that it is important enough to justify all the reasoning needed. Spawning with a gun gives a sense of security, comfort, and to some, the sense of being a bandit whose story is the killing of others to survive. The covert and subconscious effect of spawning with a gun is the sense of freedom to do as you please. Spawning with a gun has always made me feel that I don't have to do anything... I can either: loot, kill, run, relax, kill or kill. Spawning WITHOUT a gun made me feel that instead of having no "quest" to complete, I needed to go and get everything I needed as soon as possible and have a regimented playstyle, whatever that may be. When I started with a gun and some beans I was the master of my destiny, this was MY story, but now I feel as if I'm playing the game's story. This small change has caused me to go from doing what I wanted, when I wanted, how I wanted, because I wanted to, to doing everything I need to do, because I NEED to do it. Which is a horrible feeling in a game that is supposed to be so open and so free. The reason I am posting this is because I strongly believe that I am not the only one who feels this way, and I'd just like to see if that is the truth or if I'm a complete moron and don't know what the hell I'm talking about. In Conclusion The potential that this game had for me is slowly diminishing and I think that, in the long run, spawning empty handed will prove to be a killer and squashing it now will prevent much heartache from the developer team and many grievances from the players. Perhaps there is many additions and fixes that need to be added to the game to make a more full play experience, but this is a small fix that will work wonders and will appeal to the masses as this game becomes more mainstream and more stable to play. Thanks for reading and please tell me what you think below.
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A bit of exposition for you before you watch the video; Logged in on the SW tip of Skalisty Island and surveyed the "colony" set up on US 1040, run by Swift Gaming, and started to unload some AS-50 onto their chopper on the hill. Then as I'm about to go down to check their tents out I see a guy log in right behind the barbed wire and as he does I get kicked from the game with the message "Ghosting all the time." BEFORE YOU ASK: The AS-50 TWS I have I found shortly before going to the island... As per Rocket, it is allowed (but maybe discouraged) to pick up hacked weapons as long as you had no part in spawning them. Usually, I wouldn't take any weapon I knew was not allowed, but for this occasion I had no qualms since this server is known for constant restarts and constant unfair bans. It's not the focus of the video so focus more on the douches running the server than my gun.