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Your DayZ Team
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Everything posted by AlfalphaCat
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How do you figure?
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Right? He's too nice. Sorry guys(mods), if this came across as judgment on you. Nor do I mean to demand any of the examples I gave. You guys do a very good job of not letting people get away with murder. I just thought some things could be done to clean up the clutter(ha much better word, for what I was getting at). With the influx of new players, and new forum users I just see it getting worse in the future.
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Please give me links to the numerous threads addressing the cluster**** that are these forums. Then run yer mouth. Thanks, bye. Take your own advice sometime.
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Not saying they need to be restricted from posting and viewing in all sections, just whether or not they can start a new thread.
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Good point that I also forgot to mention in my post. DON'T POST IF YOU THINK THE THREAD IS NOT WORTH A RESPONSE. Let it die.
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Wouldn't it be better if they spammed already existing threads, than spamming with whole new threads? That was just an idea that I know has it's flaws. Not gonna argue, as you probably know better about these things, it being your 'job' and all. You also have a better understanding of the capabilities of this forum software. Just thought that doing anything is better than doing nothing. I always see the report button as something to be used in more extreme circumstances than just redundancy/pointlessness.
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Why is the dev team trying to make the game able to support 150 players per server? It seems asinine to me, that during a catastrophic event such as the setting implies, that this many uninfected people would still remain in such a small area of the world. If you just do simple math, the population density of 'living' people would still be 1.5 per square kilometer. That is pretty dense, even in non-disaster areas. If you played the mod, you know that even a 50 player server can feel populated as all hell. Why on earth would anyone want to play with 150 people running around on the same 225km2 map? It seems ludicrous to me, and I am really missing the threat of zombies. If anything they give you something to do. Work on that and loot, not some pie in the sky server pop goal. Love ya, bye, Alfa...
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Did that really just happen? Am I now a inadvertent super Bandit?
AlfalphaCat replied to TLaw's topic in New Player Discussion
Nice, best line right at the end. :) That factory is haunted, by the way... -
Why is the goal; servers able to support 150 players?
AlfalphaCat replied to AlfalphaCat's topic in Suggestions
Yeah, in no way is 40 enough. It is just too limiting of the possible situations that would be fun to experience every now and then. -
Not true. Nighttime with a clear sky and a full moon is a really fun time to play. I miss the servers being set to their actual local time. Was a neat feature. It is an exploit BTW, and it makes the game look like shit. What I really miss are road flares.
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Why is the goal; servers able to support 150 players?
AlfalphaCat replied to AlfalphaCat's topic in Suggestions
Are you paying for a server? I just did a quick check on prices, and it looks like ATM a 40 player server is costing 75 dollars US per month. Since most game server services charge per slot, these 150 player servers are gonna be costing someone close to $200 US/month. That is pretty pricey, if you ask me. I also think most 150 player servers will not fill up all that often, so it's just wasted space. Maybe it would be cool to have that ability for special events and such, but it would mostly just be a 'cool' feature to put on a list of features. -
Why is the goal; servers able to support 150 players?
AlfalphaCat replied to AlfalphaCat's topic in Suggestions
That's what I am saying. Much rather have more zombies and other entities, than have a server running 150 players. 100 might not be too bad, but I like there being areas that feel secluded. People saying that it's hard to find other players, are forgetting or don't know about some of the features that will change that. Such as camps and places to store gear. That tends to spread people around the map more, and offers new encounter opportunities. When people are able to 'stake a claim' on areas of the map, it won't be hard to find them. Add to that vehicles, and the map will seem crowded quite fast. Like I said 75 max, is my suggestion. Seems like a happy medium, once other features are implemented. -
Why is the goal; servers able to support 150 players?
AlfalphaCat replied to AlfalphaCat's topic in Suggestions
75 human players max, and make it rain!!! With zombies, of course. It has been stated that higher server populations are a goal, but is it really needed? People are buying the game and paying for servers, and it is still in alpha. Servers are priced by population, in most cases, why does the game then need to support higher populations? Dayz will only sell so many copies in its lifespan. It's quite Malthusian really. Simple math to explain a complex situation. Surely Max, you understand. They have named particles, equations, or some shit after you, right? :) -
Why does every person with a gun shoot on sight?
AlfalphaCat replied to joeymp's topic in General Discussion
Zombies are weak as fug, and feeding, clothing, and hydrating your self is way too easy. That is why it doesn't matter. Not to mention it is all the rage and you must play it. So, there all the kiddies are playing it as well. Just dump a bunch of respawning Zs in here already!!!!!!!!!!!!!!!! :o :o :thumbsup: -
Why does every person with a gun shoot on sight?
AlfalphaCat replied to joeymp's topic in General Discussion
Why do you ree-rees even bother with all this RPing on the forums. No one cares. It's a decent enough idea, but it really doesn't carry any weight here, where people are trying to discuss the problems and issues with the game. Save it for your own forums, or in your recruiting threads. :rolleyes: :rolleyes: -
What desktop should i purchase to run DayZ SA?
AlfalphaCat replied to iJakeeeeeee's topic in General Discussion
Why such a wimpy PSU? He would be better off with a much better(say750w) PSU, and not buying that after-market cooler. The ones that AMD provides now a days is more than sufficient. -
http://steamcommunity.com/profiles/76561198054878461/screenshot/469798831140316801 A ghostly visage in the dark.
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Rolling Update Rev. 0.30.114008
AlfalphaCat replied to Hicks_206 (DayZ)'s topic in News & Announcements
Ha ha, ya'll don't even kno' how smart these MFRS are!!!? Love ya... -
Why is the world of dayz so static ?
AlfalphaCat replied to pogosphere's topic in General Discussion
LOCK LOCK LOCK let the tears flow. :) -
Why is the world of dayz so static ?
AlfalphaCat replied to pogosphere's topic in General Discussion
Really, it's just that; these kids just never played no Mario Bros. Fucking nooblets!? :emptycan: :thumbsup: >:( <_< -
Why is the world of dayz so static ?
AlfalphaCat replied to pogosphere's topic in General Discussion
Nah, he shoulda just said, "Hey, some folks told me about Dayz, so I picked it up. It was not what I expected, and I don't like it. I guess I don't quite get why everyone likes it like it is. Make it different, so I can have fun... sorry if that ruins the whole damned point of the GAME!! That my son, is why they are so pissed. People wanting DAYZ to be something it is not, nor should be. It has been loved by many for many reasons, with or without everything being perfect. -
Is it worth buying Dayz standalone yet? [With Developer responses]
AlfalphaCat replied to Blade4777980's topic in General Discussion
You should buy a calculator. :rolleyes: And you should stop playing for awhile. All of your posts are exactly why they told people to wait, if they aren't able to deal with 'problems' that will happen in an alpha. :rolleyes: -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
AlfalphaCat replied to SmashT's topic in Mod Announcements & Info
So rocket just reddits for a living? Say that three times fast. I'd buy that for a doller!! -
OH MY GAWD!!!! THE HYPE IS ASTOUNDING ME!!!!
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It's a shovel, derp.