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Everything posted by AlfalphaCat
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And how exactly do you plan on charging said Taser? A tranquilizer gun, and darts would be just as uncommon in this part of the world as a .50 caliber sniper rifle. Grenades and other explosives, not so much. Don't get me wrong, I don't think this game needs tons of military-grade weaponry, but to say that their existence will only be used by 'bad' players in exploitative ways is just wrong. Hopefully there will come a day when even the naysayers will want that grenade as a horde of zombies corners them in a building. :) :) Grenades are fun, is all I'm saying. Thermal scopes, NVGs, and high powered sniper rifles are another thing, and I am sure they will be a non-issue when the game rolls out. EDIT: @Badash, yeah it is an over simplification. I just think it's silly to not include things in the game because they might get used in ways that other players don't like. That's the thing, it's not like Dayz developers have any intended uses for the things they include. That is the nature of a multi-player sandbox. Here's the game and do what you will with it. KOS is just a symptom of an incomplete game, there is just simply not much to do for the average player to do. Most people just don't like exploring the game for what it is. I am not one of those folks, but meh, to each their own. That is how you play DayZ!!
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Where did you special people get the idea of non-dangerous weaponry, and WTF is non-fatal weaponry? What purpose would it serve besides trolling people? Frosti, I don't think you know what exploiting means. If it is in the game, it is not an exploit. What is a legit player anyway? :rolleyes: :rolleyes: :rolleyes:
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Yeah, I spawned in the ocean after my first session was lost. Sorta pissed that I needed to swim for 5 mins, but the same garbage happened in the mod, I can deal with it. Looked to me that I was on an island. There was nothing but plain grass texture, no grass, for a while then I ran into a store that had nothing but bottles of water. Are you grenade launcher whiners serious? Non-lethal weapons? You do know that people can kill with bare hands IRL, right? @Frosti, you are just stupid.
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Has anyone been using the flares BTW? I loved using them in the mod, because they gave great light without having to carry them. Can you even throw stuff in SA yet, just curious.
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What Happening If i Copy Arma II And Operation Arrowhead to another computer and keep the real one
AlfalphaCat replied to ken_kennagi909's topic in DayZ Mod General Discussion
Then you should be able to uninstall it on your main PC, and then install it on your laptop. You may not need to uninstall, but I am pretty sure you will have to with ARMA series. Right click in your library and click delete local content. That is how you uninstall. Do it for both then log out on your main PC, and log in using your lappy. -
What Happening If i Copy Arma II And Operation Arrowhead to another computer and keep the real one
AlfalphaCat replied to ken_kennagi909's topic in DayZ Mod General Discussion
Did you purchase through Steam? -
That's because it is overcast, 20 miles is not very far for light to travel. I like the pitch black, when there is no moon that is and if you are in the forest. I disagree that the Gamma exploit is not fixable, just change the scale that gamma can be adjusted. Sure everyone's monitors are different, but the wide scale, with regards to brightness and gamma, could be tightened up a bit to make it less of an exploit.
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Would be funny/interesting if they were actually Christians. Looks more like bad/extremely bored role-players. Why do players of DayZ think that all they need to know is 5 or 6 TV/Movie references, to actively role-play with their actual imagination? Use your crotch unicorn already!!! :P :P :P
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Seeing signs of strange player activity at NWAF... (ATTEN. CCSD INVESTIGATORS)
AlfalphaCat replied to crazykage's topic in General Discussion
I just think it's funny that 75% of the people playing this game think it is great because it is so easy to cheat and get away with it, while another 20% wonder what the hell is going on. I guess I am of the 5% that will probably wait until this garbage blows over and starts playing again when it is all more square. -
Hotfix changelog: Stable Branch: 0.35.115188
AlfalphaCat replied to mattlightfoot's topic in News & Announcements
Sorry, but I haven't been following DayZ as closely as I'd like. Is the stable branch going to be updated soon, or is it being hotfixed without changing version numbers? -
Bumpity, yes again
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Yes. It's simple, zombies are so easy that fists are the best option to deal with them. They are the main thing that made the original mod interesting and difficult. Sure they seemed retarded, but it was that same retardedness that made them hard to deal with at times. Bring back glitchy/difficult zeds and we will have a better game. Keep It Stupid Simple. Something that Dean doesn't seem to get. Probably why he almost died on a simple training mission that inspired this game.
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Update Rev. 0.36.115535 (Experimental branch)
AlfalphaCat replied to Hicks_206 (DayZ)'s topic in News & Announcements
Amen. -
just stop being retards. They get it; they know the problems better than you do. Oops, just made another needless thread. Ban us all.
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The Rise (and possibly demise) of The Chernarus Revolution
AlfalphaCat replied to carcass's topic in Gallery
And you are retarded, so? -
The Rise (and possibly demise) of The Chernarus Revolution
AlfalphaCat replied to carcass's topic in Gallery
Sorry, but that, would have been my honest reaction to such a clusterfuck. I get it, people all role played at the same time with different things in mind. Just sad, that people are that bad at communicating anything relevant. Not that this is not interesting, good work nabbing this. -
The Rise (and possibly demise) of The Chernarus Revolution
AlfalphaCat replied to carcass's topic in Gallery
Why didn't you scream, 'GIVE ME SOME FUCKING FOOD!!' If this is how actual clans try to operate, it is either extremely idiotic, or severely funny, or both. This is why I think some of the big 'problems' with the game should be worked into the lore of the game, and create new mechanics to make it all fair, and such. If you guys are a "CLAN" or some such; may I suggest a name? Y'all act like a bunch of cockroaches. ROACH:the Reorganized Opposition Allied Chernarussian Hive. have fun out there kids... -
This. It's not that bad. Accept your tears like a man.
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Dude, you post too much.
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Do New Players Not Understand How Hard Core This Shit Is?
AlfalphaCat replied to bfisher's topic in General Discussion
These guys all had revolvers, and it was still more 'hardcore'. Not to mention, the most hilarious DayZ footage, to date. :) :) :) http://www.youtube.com/watch?v=KRpPIyJDSEQ&list=ELUrdXMdAo_3A -
Combat Logging Will Increase With Update: Log Out Timers
AlfalphaCat replied to Solopopo's topic in General Discussion
I think both measures are being implemented to counter ghosting, combat logging, and server hopping. Seems to be a fairly elegant solution, without being heavy handed. How do you judge something like this, without it being put to use by a large amount of players? All that alpha is is testing. Get it through some of your skulls. Try it, if it doesn't work, tell someone. -
Do New Players Not Understand How Hard Core This Shit Is?
AlfalphaCat replied to bfisher's topic in General Discussion
Unless, these days, you go there at night. Shit is spooky. LMFAO Just wait 'til it is overrun with zombies, when you get there. Every time. But fug that thermal shit. NVG is fine, but the thermal optics were the definition of OP, and rather boring, for that matter. Great post, OP BTW Brings back all the good and bad memories. :thumbsup: :beans: -
who cares?
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Lost everything after getting scared off heavy breathing
AlfalphaCat replied to MadMedic (DayZ)'s topic in General Discussion
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There's no reason to go to the NWAF or the north anymore (here's why)
AlfalphaCat replied to omgwtfbbq (DayZ)'s topic in General Discussion
Pointless thread is pointless.